Problema era la ACCESORI ( asta e sa ajut pe cei carora le da eroarea acceasta ! )
update_accs(playerid) {
new
string[64],
i = ObjectSlot[playerid][ObjectID[playerid]];
if(objectInfo[i][objPremium] == 0) format(string, sizeof(string), "Price: ~g~$%s", FormatNumber(objectInfo[i][objMoney]));
else if(objectInfo[i][objPremium] > 0 && objectInfo[i][objMoney] == 0) format(string, sizeof(string), "Price: ~p~%s PP", FormatNumber(objectInfo[i][objPremium]));
else if(objectInfo[i][objPremium] > 0 && objectInfo[i][objMoney] > 0) format(string, sizeof(string), "Price: ~g~$%s~w~~h~ / ~p~%s PP", FormatNumber(objectInfo[i][objMoney]), FormatNumber(objectInfo[i][objPremium]));
PlayerTextDrawSetString(playerid, AccsPTD[0], string);
PlayerTextDrawShow(playerid, AccsPTD[0]);
PlayerTextDrawSetPreviewModel(playerid, AccsPTD[1], objectInfo[i][objModel]);
PlayerTextDrawShow(playerid, AccsPTD[1]);
format(string, sizeof(string), "%d/%d", ObjectID[playerid]+1, count_objects(ObjectType[playerid]));
PlayerTextDrawSetString(playerid, AccsPTD[2], string);
PlayerTextDrawShow(playerid, AccsPTD[2]);
SetPlayerAttachedObjectEx( playerid, ObjectType[playerid], objectInfo[i][objModel], objectInfo[i][objBone], objectInfo[i][objfOffsetX], objectInfo[i][objfOffsetY], objectInfo[i][objfOffsetZ], objectInfo[i][objfRotX], objectInfo[i][objfRotY], objectInfo[i][objfRotZ], 1.000000, 1.000000, 1.000000 );
return 1;
}
Bafta.