Buna ziua fratele meu mai mic a umblat la gamemode iar acum am aceste warninguri si nu le dau de cap sincer ????
Warninguri:
D:\GM burned protectie scoasa\gamemodes\adv.pwn(2542) : warning 219: local variable "i" shadows a variable at a preceding level
D:\GM burned protectie scoasa\gamemodes\adv.pwn(2543) : warning 219: local variable "i" shadows a variable at a preceding level
D:\GM burned protectie scoasa\gamemodes\adv.pwn(2547) : warning 219: local variable "i" shadows a variable at a preceding level
D:\GM burned protectie scoasa\gamemodes\adv.pwn(2548) : warning 219: local variable "i" shadows a variable at a preceding level
D:\GM burned protectie scoasa\gamemodes\adv.pwn(2556) : warning 219: local variable "i" shadows a variable at a preceding level
D:\GM burned protectie scoasa\gamemodes\adv.pwn(2557) : warning 219: local variable "i" shadows a variable at a preceding level
D:\GM burned protectie scoasa\gamemodes\adv.pwn(2561) : warning 219: local variable "i" shadows a variable at a preceding level
D:\GM burned protectie scoasa\gamemodes\adv.pwn(2562) : warning 219: local variable "i" shadows a variable at a preceding level
D:\GM burned protectie scoasa\gamemodes\adv.pwn(2572) : warning 219: local variable "i" shadows a variable at a preceding level
D:\GM burned protectie scoasa\gamemodes\adv.pwn(2573) : warning 219: local variable "i" shadows a variable at a preceding level
Cod :
public OnPlayerClickTextDraw(playerid, Text:clickedid) {
new str[180];
for(new i = 1; i < 11; i++) {
if(opencase[playerid] == 1) {
if(inceputcase[playerid] == 1) {
SendClientMessage(playerid, -1, "Crate Box este in rulare. Asteapta pana se alege un premiu...");
for(new i = 0; i < 3; i++) PlayerTextDrawShow(playerid, CratePTD[i]);
for(new i = 0; i < 3; i++) TextDrawShowForPlayer(playerid, CrateTD[i]);
}
else {
opencase[playerid] = 0;
for(new i = 0; i < 3; i++) PlayerTextDrawHide(playerid, CratePTD[i]);
for(new i = 0; i < 3; i++) TextDrawHideForPlayer(playerid, CrateTD[i]);
TogglePlayerControllable(playerid, 1);
CancelSelectTextDraw(playerid);
}
}
if(goldcase[playerid] == 1) {
if(inceputcase[playerid] == 1) {
SendClientMessage(playerid, -1, "Crate Box este in rulare. Asteapta pana se alege un premiu...");
for(new i = 0; i < 3; i++) PlayerTextDrawShow(playerid, CratePTD[i]);
for(new i = 0; i < 3; i++) TextDrawShowForPlayer(playerid, CrateTD[i]);
}
else {
goldcase[playerid] = 0;
for(new i = 0; i < 3; i++) PlayerTextDrawHide(playerid, CratePTD[i]);
for(new i = 0; i < 3; i++) TextDrawHideForPlayer(playerid, CrateTD[i]);
TogglePlayerControllable(playerid, 1);
CancelSelectTextDraw(playerid);
}
}
if(openpskins[playerid] == 1) {
openpskins[playerid] = 0;
goldskin[playerid] = 0;
bronzeskin[playerid] = 0;
prskin[playerid] = 0;
for(new i = 0; i < 8; i++) PlayerTextDrawHide(playerid, PskinsPTD[i]);
for(new i = 0; i < 3; i++) TextDrawHideForPlayer(playerid, PskinsTD[i]);
TogglePlayerControllable(playerid, 1);
CancelSelectTextDraw(playerid);
}