Exa Posted April 19, 2020 Share Posted April 19, 2020 Salut grup am si eu o intrebare cum as putea sa distrug doar IsActor[0] fara sa afecteze IsActor[1]? function Timer1sec() { foreach(Player, playerid) { if(IsActor[0] == 1) { if(IsPlayerInRangeOfPoint(playerid,10, -372.3956,-1458.6648,25.7209)) { if(GetPlayerVirtualWorld(playerid) == playerid+1) { new Float:playerHP, Float:PlayerAngle; GetPlayerFacingAngle(playerid, PlayerAngle); GetPlayerHealth(playerid, playerHP); SetActorFacingAngle(MyActor[playerid], PlayerAngle + 180); SetPlayerHealthEx(playerid, playerHP-10); } } } if(ISActor[1] == 1) { if(IsPlayerInRangeOfPoint(playerid,10, -372.3956,-1458.6648,25.7209)) { if(GetPlayerVirtualWorld(playerid) == playerid+1) { new Float:playerHP, Float:PlayerAngle; GetPlayerFacingAngle(playerid, PlayerAngle); GetPlayerHealth(playerid, playerHP); SetActorFacingAngle(MyActor[playerid], PlayerAngle + 180); SetPlayerHealthEx(playerid, playerHP-10); } } } } } ca nu stiu cum sa fac ca sa distrug doar IsActor[0] fara sa afectez IsActor[1] stiu doar cum sa distrug tot timerul dar nu si pe bucati as putea sa fac 2 timere dar o sa fie lag ca vreau sa adaug mai multe in timer, mersi pentru atenti! Sa aveti un paste fericit! Link to comment Share on other sites More sharing options...
577777 Posted April 19, 2020 Share Posted April 19, 2020 Topic-ul a fost șters deoarece nu ai respectat modelul de postare. Te rugăm sa revii cu alt topic in care să respecți modelul. Topic șters! Not So Zen SRL Link to comment Share on other sites More sharing options...
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