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Exa

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Everything posted by Exa

  1. Salut sa:mp am si eu o problema la toate masinile si motocicletele se baga 2 neon dar la nrg vreau sa fie doar unu si nu pot am incercat cu if(model == 522) cu switch(car) { case 522: Si am pus acolo 1 neon dar nu merge, ma poate ajuta cineva? Poftim codu function AttachNeon(carid) { if(CarInfo[carid][cNeon] == 0) return true; new vehicleid = CarInfo[carid][Spawned]; switch(CarInfo[carid][cNeon]) { case 1: { NeonObj[0][vehicleid] = CreateDynamicObject(18652,0,0,0,0,0,0); NeonObj[1][vehicleid] = CreateDynamicObject(18652,0,0,0,0,0,0); } case 2: { NeonObj[0][vehicleid] = CreateDynamicObject(18651,0,0,0,0,0,0); NeonObj[1][vehicleid] = CreateDynamicObject(18651,0,0,0,0,0,0); } case 3: { NeonObj[0][vehicleid] = CreateDynamicObject(18650,0,0,0,0,0,0); NeonObj[1][vehicleid] = CreateDynamicObject(18650,0,0,0,0,0,0); } case 4: { NeonObj[0][vehicleid] = CreateDynamicObject(18649,0,0,0,0,0,0); NeonObj[1][vehicleid] = CreateDynamicObject(18649,0,0,0,0,0,0); } case 5: { NeonObj[0][vehicleid] = CreateDynamicObject(18648,0,0,0,0,0,0); NeonObj[1][vehicleid] = CreateDynamicObject(18648,0,0,0,0,0,0); } case 6: { NeonObj[0][vehicleid] = CreateDynamicObject(18647,0,0,0,0,0,0); NeonObj[1][vehicleid] = CreateDynamicObject(18647,0,0,0,0,0,0); } } AttachDynamicObjectToVehicle(NeonObj[0][vehicleid], CarInfo[carid][Spawned], -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachDynamicObjectToVehicle(NeonObj[1][vehicleid], CarInfo[carid][Spawned], 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); return true; }
  2. Exa

    Gamemode BHOOD edit!

    Ar fi mers si niste poze
  3. Exa

    [DELETED]Timer

    Salut grup am si eu o intrebare cum as putea sa distrug doar IsActor[0] fara sa afecteze IsActor[1]? function Timer1sec() { foreach(Player, playerid) { if(IsActor[0] == 1) { if(IsPlayerInRangeOfPoint(playerid,10, -372.3956,-1458.6648,25.7209)) { if(GetPlayerVirtualWorld(playerid) == playerid+1) { new Float:playerHP, Float:PlayerAngle; GetPlayerFacingAngle(playerid, PlayerAngle); GetPlayerHealth(playerid, playerHP); SetActorFacingAngle(MyActor[playerid], PlayerAngle + 180); SetPlayerHealthEx(playerid, playerHP-10); } } } if(ISActor[1] == 1) { if(IsPlayerInRangeOfPoint(playerid,10, -372.3956,-1458.6648,25.7209)) { if(GetPlayerVirtualWorld(playerid) == playerid+1) { new Float:playerHP, Float:PlayerAngle; GetPlayerFacingAngle(playerid, PlayerAngle); GetPlayerHealth(playerid, playerHP); SetActorFacingAngle(MyActor[playerid], PlayerAngle + 180); SetPlayerHealthEx(playerid, playerHP-10); } } } } } ca nu stiu cum sa fac ca sa distrug doar IsActor[0] fara sa afectez IsActor[1] stiu doar cum sa distrug tot timerul dar nu si pe bucati as putea sa fac 2 timere dar o sa fie lag ca vreau sa adaug mai multe in timer, mersi pentru atenti! Sa aveti un paste fericit!
  4. Salut grup aș vrea și eu să îmi spuneți cum aș putea să fac un actor care trage când te apropri de el și când tragi în el să "moară"? Am căutat pe internet dar nu am găsit nimic. Mă poate ajută cnv?
  5. Salut grup am si eu o problema la Clan Vehicles cand cumpar masina la server totul e bine mai fac un clan cumpar tot e bine dau restart si vand o masina si cumpar iar una si imi da eroarea asta: Error ID: 1062, Eroare: Duplicate entry '9' for key 'PRIMARY' Callback: gQuery: INSERT INTO `clan_vehicles` (ID, Model, LocationX, LocationY, LocationZ, Angle, Clan, Rank) VALUES ('9', '463', '-178.319', '1106.037', '19.742', '57.127', '2', '1') COD INSERT_CLAN_VEHICLES: https://pastebin.com/SktkhFzH Am incercat sa schimb query din asta szQuery[256] in asta gQuery[0] = EOS; s si tot nu merge
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