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Exa

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  1. Salut sa:mp am si eu o problema la toate masinile si motocicletele se baga 2 neon dar la nrg vreau sa fie doar unu si nu pot am incercat cu if(model == 522) cu switch(car) { case 522: Si am pus acolo 1 neon dar nu merge, ma poate ajuta cineva? Poftim codu function AttachNeon(carid) { if(CarInfo[carid][cNeon] == 0) return true; new vehicleid = CarInfo[carid][Spawned]; switch(CarInfo[carid][cNeon]) { case 1: { NeonObj[0][vehicleid] = CreateDynamicObject(18652,0,0,0,0,0,0); NeonObj[1][vehicleid] = CreateDynamicObject(18652,0,0,0,0,0,0); } case 2: { NeonObj[0][vehicleid] = CreateDynamicObject(18651,0,0,0,0,0,0); NeonObj[1][vehicleid] = CreateDynamicObject(18651,0,0,0,0,0,0); } case 3: { NeonObj[0][vehicleid] = CreateDynamicObject(18650,0,0,0,0,0,0); NeonObj[1][vehicleid] = CreateDynamicObject(18650,0,0,0,0,0,0); } case 4: { NeonObj[0][vehicleid] = CreateDynamicObject(18649,0,0,0,0,0,0); NeonObj[1][vehicleid] = CreateDynamicObject(18649,0,0,0,0,0,0); } case 5: { NeonObj[0][vehicleid] = CreateDynamicObject(18648,0,0,0,0,0,0); NeonObj[1][vehicleid] = CreateDynamicObject(18648,0,0,0,0,0,0); } case 6: { NeonObj[0][vehicleid] = CreateDynamicObject(18647,0,0,0,0,0,0); NeonObj[1][vehicleid] = CreateDynamicObject(18647,0,0,0,0,0,0); } } AttachDynamicObjectToVehicle(NeonObj[0][vehicleid], CarInfo[carid][Spawned], -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachDynamicObjectToVehicle(NeonObj[1][vehicleid], CarInfo[carid][Spawned], 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); return true; }
  2. Exa

    Gamemode BHOOD edit!

    Ar fi mers si niste poze
  3. Exa

    [DELETED]Timer

    Salut grup am si eu o intrebare cum as putea sa distrug doar IsActor[0] fara sa afecteze IsActor[1]? function Timer1sec() { foreach(Player, playerid) { if(IsActor[0] == 1) { if(IsPlayerInRangeOfPoint(playerid,10, -372.3956,-1458.6648,25.7209)) { if(GetPlayerVirtualWorld(playerid) == playerid+1) { new Float:playerHP, Float:PlayerAngle; GetPlayerFacingAngle(playerid, PlayerAngle); GetPlayerHealth(playerid, playerHP); SetActorFacingAngle(MyActor[playerid], PlayerAngle + 180); SetPlayerHealthEx(playerid, playerHP-10); } } } if(ISActor[1] == 1) { if(IsPlayerInRangeOfPoint(playerid,10, -372.3956,-1458.6648,25.7209)) { if(GetPlayerVirtualWorld(playerid) == playerid+1) { new Float:playerHP, Float:PlayerAngle; GetPlayerFacingAngle(playerid, PlayerAngle); GetPlayerHealth(playerid, playerHP); SetActorFacingAngle(MyActor[playerid], PlayerAngle + 180); SetPlayerHealthEx(playerid, playerHP-10); } } } } } ca nu stiu cum sa fac ca sa distrug doar IsActor[0] fara sa afectez IsActor[1] stiu doar cum sa distrug tot timerul dar nu si pe bucati as putea sa fac 2 timere dar o sa fie lag ca vreau sa adaug mai multe in timer, mersi pentru atenti! Sa aveti un paste fericit!
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