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[REZOLVAT] Problema comanda /work burned original


menulemane
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Salut, am adaugat un job nou si nu merge comanda /work, imi spune ca aceasta comanda nu exista desi eu am adaugat in /work si cazul 14

precizez ca doar la job-ul asta face asa, la celelalte job-uri merge.

Codul sursa: (uitativa la cazul 14) este al doilea caz trecut in comanda)

 

CMD:startwork(playerid, params[]) {
new Float: Pos[3], Float: CarAngle, string[256];
if(PlayerInfo[playerid][pJob] == 0) return SendClientMessage(playerid, COLOR_GREY, "Nu ai un job!");
if(JobWorking[playerid] == 1) return SendClientMessage(playerid, COLOR_WHITE, "Muncesti deja.");
if(strlen(PlayerInfo[playerid][pPin]) != 0 && PlayerInfo[playerid][pPinLogged] == 0) {
SendClientMessage(playerid, COLOR_GREY, "Nu poti folosi aceasta comanda deoarece nu te-ai autentificat cu codul de securitate.");
SendClientMessage(playerid, COLOR_GREY, "Pentru a te autentifica, foloseste comanda '/loginpin'!");
return 1;
} 
    GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
    if(targetfind[playerid] != -1) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit");
if(GetPlayerVirtualWorld(playerid) != 0) return 1;
if(JobDeelay[playerid][PlayerInfo[playerid][pJob]] != 0 && PlayerInfo[playerid][pAdmin] < 6) return JobTimeDeelay(playerid);
switch(PlayerInfo[playerid][pJob]) {
    case 1: {
        if(PlayerToPoint(7.0, playerid, -102.9304,72.5239,3.1172)) {
if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!");
JobSeconds[playerid] = 35;
                CarAngle = -184.0199;
                DisablePlayerCheckpointEx(playerid);
}
        else {
  if(CP[playerid] != 0) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit");
           CP[playerid] = 53;
SendClientMessage(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!");
SetPlayerCheckpointEx(playerid, -102.9304,72.5239,3.1172, 7.0);
return 1;
    }
    }
    case 14: {
        if(PlayerToPoint(7.0, playerid, -102.9304,72.5239,3.1172)) {
if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!");
JobSeconds[playerid] = 35;
                CarAngle = -184.0199;
                DisablePlayerCheckpointEx(playerid);
}
        else {
  if(CP[playerid] != 0) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit");
           CP[playerid] = 53;
SendClientMessage(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!");
SetPlayerCheckpointEx(playerid, -102.9304,72.5239,3.1172, 7.0);
return 1;
    }
    }
    case 2: {
        if(PlayerToPoint(7.0, playerid, -1017.3097,-638.8459,32.0078)) {
if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!");
                CarAngle = 74.1729;
                CP[playerid] = 52;
                DisablePlayerCheckpointEx(playerid);
     new szDialog2[1024]; 
strcat(szDialog2, "Category\tType\tSkill\n");
strcat(szDialog2, "Clothes\t{35DE1F}Legal\t1+\n");
strcat(szDialog2, "Food\t{35DE1F}Legal\t1+\n");
strcat(szDialog2, "Furniture\t{35DE1F}Legal\t1+\n");
strcat(szDialog2, "Explosible\t{35DE1F}Legal\t2+\n");
strcat(szDialog2, "Guns\t{F21313}Illegal\t3+\n");
strcat(szDialog2, "Stolen cars\t{F21313}Illegal\t3+\n");
ShowPlayerDialog(playerid, DIALOG_TRUCKER, DIALOG_STYLE_TABLIST_HEADERS, "Choose destination", szDialog2, "Select", "Cancel"); 
}
        else {
  if(CP[playerid] != 0) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit");
           CP[playerid] = 53;
SendClientMessage(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!");
SetPlayerCheckpointEx(playerid, -1017.3097,-638.8459,32.0078, 7.0);
return 1;
    }
    }
    case 3: {
        if(PlayerToPoint(7.0, playerid, -1966.2852,-2442.2708,30.6250)) {
if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!");
format(string, sizeof(string), "Du-te la un copac din apropiere si foloseste tasta ~b~~h~LALT~w~~h~ pentru a-l taia.");
PlayerTextDrawSetString(playerid, InfosTD, string);
SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid);
PlayerTextDrawShow(playerid, InfosTD); 
CarAngle = 222.7997; }
        else {
  if(CP[playerid] != 0) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit");
           CP[playerid] = 53;
SendClientMessage(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!");
SetPlayerCheckpointEx(playerid, -1966.2852,-2442.2708,30.6250, 7.0);
return 1;
    } 
}
    case 4: {
if(GetPlayerSkill(playerid) == 1) PlayerTextDrawSetString(playerid, InfosTD, "~y~Car Jacker~w~~h~~n~Fura un vehicul public!");
else if(GetPlayerSkill(playerid) == 2) PlayerTextDrawSetString(playerid, InfosTD, "~y~Car Jacker~w~~h~~n~Fura un vehicul personal descuiat!");
else if(GetPlayerSkill(playerid) == 3) PlayerTextDrawSetString(playerid, InfosTD, "~y~Car Jacker~w~~h~~n~Fura un vehicul ce apartine unei mafii!");
else if(GetPlayerSkill(playerid) == 4) PlayerTextDrawSetString(playerid, InfosTD, "~y~Car Jacker~w~~h~~n~Fura un vehicul personal incuiat!");
else if(GetPlayerSkill(playerid) == 5) PlayerTextDrawSetString(playerid, InfosTD, "~y~Car Jacker~w~~h~~n~Fura un vehicul ce apartine unui departament de politie!");
PlayerTextDrawShow(playerid, InfosTD);
JobWorking[playerid] = 1;
SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid);
return 1;
    }
case 5: {
if(PlayerInfo[playerid][pWantedLevel] != 0) return SCM(playerid, -1, "Nu poti munci la acest job deoarece ai wanted!");
if(!PlayerToPoint(10.0, playerid, 2770.2822,-1610.9043,11.0418)) { 
SendClientMessage(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!");
SetPlayerCheckpointEx(playerid, 2770.2822,-1610.9043,11.0418, 10.0);
CP[playerid] = 53;
return 1;
}
if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!");
CP[playerid] = 156;
new rand = random(3); 
switch(rand) {
case 0: SetPlayerCheckpointEx(playerid, 2790.6213,-2523.6418,13.6704, 5.0);
case 1: SetPlayerCheckpointEx(playerid, 2529.4214,-2009.4240,13.5798, 5.0);
case 2: SetPlayerCheckpointEx(playerid, 2180.0774,-2317.1672,13.5703, 5.0); 
case 3: SetPlayerCheckpointEx(playerid, 681.2267,-442.6591,16.3633, 5.0);
}
 
format(string, sizeof(string), "Du-te la checkpoint-ul de pe mapa pentru a livra materialele!");
PlayerTextDrawSetString(playerid, InfosTD, string);
SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid);
PlayerTextDrawShow(playerid, InfosTD);
 
CarAngle = 277.2561;
StartingWork[playerid] = 0;
CurseFacute[playerid] = 0;
MoneyEarned[playerid] = 0; 
}
    case 6..8: return 1;
    case 9: {
        if(PlayerToPoint(7.0, playerid, 2113.9392,-1775.1980,13.3918)) {
if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!");
                CarAngle = 0;
                CP[playerid] = 155;
new j = random(housess)+1;
if(j == 0) j = 1;
SetPlayerCheckpointEx(playerid, HouseInfo[j][hEntrancex],HouseInfo[j][hEntrancey],HouseInfo[j][hEntrancez], 7.0);
format(string, sizeof(string), "Du-te la punctul ~r~~h~rosu~w~~h~ de pe mapa pentru a livra pizza.~n~Distanta: ~y~%0.1fm.", GetPlayerDistanceFromPoint(playerid, HouseInfo[j][hEntrancex],HouseInfo[j][hEntrancey],HouseInfo[j][hEntrancez]));
PlayerTextDrawSetString(playerid, InfosTD, string);
SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid);
PlayerTextDrawShow(playerid, InfosTD); 
}
        else {
  if(CP[playerid] != 0) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit");
           CP[playerid] = 53;
SendClientMessage(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!");
SetPlayerCheckpointEx(playerid,2113.9392,-1775.1980,13.3918, 7.0);
return 1;
    }
    } 
case 10: {
if(!PlayerToPoint(6.0, playerid, 1780.1597,-2035.0560,13.5126)) {
SendClientMessage(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!");
SetPlayerCheckpointEx(playerid, 1780.1597,-2035.0560,13.5126, 6.0);
CP[playerid] = 53;
return 1;
}
// disable backpack
if(PlayerInfo[playerid][pBackpack] == 1) {
RemovePlayerAttachedObject(playerid, 8);
PlayerInfo[playerid][pBackpack] = 2;
PlayerTextDrawHide(playerid, QuestTD);
SetPlayerAttachedObject( playerid, 8, 3026, 1, -0.172813, -0.112569, -0.022387, 0.000000, 0.000000, 3.390071, 1.000000, 1.000000, 1.130721);
SCM(playerid, -1, "Backpack-ul ti-a fost dezactivat si ai primit un rucsac pentru incarcarea revistelor.");
    }
 
if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!");
CarAngle = 0.7028;
CP[playerid] = 57;
 
new rand = random(3);
if(rand == 1) SetPlayerCheckpointEx(playerid, 1769.2502,-2049.5313,13.5632, 5.0);
else if(rand == 2) SetPlayerCheckpointEx(playerid, 1767.2546,-2031.3862,13.7829, 5.0);
else if(rand == 3) SetPlayerCheckpointEx(playerid, 751.2926,-2056.3696,13.8319, 5.0);
else SetPlayerCheckpointEx(playerid, 1769.2502,-2049.5313,13.5632, 5.0);
 
PlayerTextDrawSetString(playerid, InfosTD, "Du-te la checkpoint-ul ~r~rosu~w~~h~ pentru a incarca revistele necesare!");
SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid);
PlayerTextDrawShow(playerid, InfosTD); 
} 
case 11: {
if(!PlayerToPoint(8.0, playerid, 842.0929,-2131.5725,1.9931)) {
SendClientMessage(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!");
SetPlayerCheckpointEx(playerid, 842.0929,-2131.5725,1.9931, 6.0);
CP[playerid] = 53;
return 1;
} 
if(PlayerInfo[playerid][pBoatLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de navigatie pentru a putea munci la acest job!");
if(Undita[playerid] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu ai o undita!");
if(Momeala[playerid] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu ai momeala!");
format(string, sizeof(string), "Pentru a pescui, foloseste comanda ~y~/fish~w~~h~ in apropierea barcii!~n~Daca vrei sa abandonezi jobul, foloseste ~y~/stopwork (raman pestii)~w~~h~~n~Poti lua pana la %d kg de peste.",15*GetPlayerSkill(playerid));
PlayerTextDrawSetString(playerid, InfosTD, string); 
SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid);
PlayerTextDrawShow(playerid, InfosTD); 
}
case 12: {
if(!PlayerToPoint(20.0, playerid, 1947.3197,-2387.1599,13.5469)) {
SendClientMessage(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!");
SetPlayerCheckpointEx(playerid, 1947.3197,-2387.1599,13.5469, 20.0);
CP[playerid] = 53;
return 1;
}
if(PlayerInfo[playerid][pFlyLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de zbor pentru a putea munci la acest job!");
if(PlayerInfo[playerid][pWantedLevel] != 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu poti munci la acest job deoarece ai wanted!"); 
CP[playerid] = 159;
SetPlayerRaceCheckpointEx(playerid, 3, 1897.3568,-2493.9583,14.4609,1337.7225,-2458.1738,52.1955, 5.0);
CarAngle = 90.6909;
StartingWork[playerid] = 0;
CurseFacute[playerid] = 0;
MoneyEarned[playerid] = 0; 
}
case 13: {
if(!PlayerToPoint(7.0, playerid, 2173.3965,-2265.2837,13.3579)) {
SendClientMessage(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!");
SetPlayerCheckpointEx(playerid, 2173.3965,-2265.2837,13.3579, 7.0);
CP[playerid] = 53;
return 1;
} 
if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!");
PlayerTextDrawSetString(playerid, InfosTD, "Du-te la ~r~~h~checkpoint-ul~w~~h~ de pe mapa pentru a lua marfa!");
SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid);
PlayerTextDrawShow(playerid, InfosTD); 
new rand = random(2);
DisablePlayerCheckpointEx(playerid);
switch(rand) {
case 0: {
playerObject[playerid] = CreatePlayerObject(playerid, 1271, 2214.87109, -2287.46167, 14.06371,   0.00000, 0.00000, 45.00000);
SetPlayerCheckpointEx(playerid, 2214.87109, -2287.46167, 14.06371, 2.0); 
}
case 1: {
playerObject[playerid] = CreatePlayerObject(playerid, 1271, 2237.34399, -2294.11938, 14.08454,   0.00000, 0.00000, 45.00000);
SetPlayerCheckpointEx(playerid, 2237.34399, -2294.11938, 14.08454, 2.0);
}
case 2: {
playerObject[playerid] = CreatePlayerObject(playerid, 1271, 2216.74878, -2210.50146, 12.86219,   0.00000, 0.00000, 45.00000); 
SetPlayerCheckpointEx(playerid, 2216.74878, -2210.50146, 12.86219, 2.0);
}
}
CP[playerid] = 170;
UpdateJobStats(playerid);
}
}
SetPVarInt(playerid, "Pressed", 0);
SetPVarInt(playerid, "Trees", 0);
SetPVarInt(playerid, "JobStep", 0); 
SetPVarInt(playerid, "InHand", 0); 
 
    MoneyEarned[playerid] = 0;
CurseFacute[playerid] = 0;
if(PlayerInfo[playerid][pShowJob] == 0 && PlayerInfo[playerid][pJob] != 5 && PlayerInfo[playerid][pLevel] < 3) SendClientMessage(playerid, COLOR_YELLOW, "Daca doresti sa vezi mai multe informatii folositoare de la job, o poti face prin comanda (/hud > Informatii job).");
new skill = GetPlayerSkill(playerid);
if(PlayerInfo[playerid][pJob] == 11) {
new rand = 1 + random(5); 
if(rand == 1) { Pos[0] = 877.5832; Pos[1] = -2126.4685; Pos[2] = 0.3231; CarAngle = -89.2800; }
if(rand == 2) { Pos[0] = 877.3463; Pos[1] = -2113.4219; Pos[2] = 0.3231; CarAngle = -89.2800; }
if(rand == 3) { Pos[0] = 796.3821; Pos[1] = -2114.0200; Pos[2] = -0.0049; CarAngle = 89.7000; }
if(rand == 4) { Pos[0] = 796.9351; Pos[1] = -2127.4446; Pos[2] = -0.0049; CarAngle = 89.7000; }
if(rand == 5) { Pos[0] = 796.1244; Pos[1] = -2100.6455; Pos[2] = -0.0049; CarAngle = 89.7000; }
if(rand == 6) { Pos[0] = 797.0450; Pos[1] = -2139.8650; Pos[2] = -0.0049; CarAngle = 89.7000; }
}
if(PlayerInfo[playerid][pJob] == 12) {
if(skill == 1) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill1Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1);
else if(skill == 2) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill2Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1);
else if(skill == 3) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill3Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1);
else if(skill == 4) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill4Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1);
else if(skill == 5) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill5Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1); 
}
else {
if(PlayerInfo[playerid][pJob] == 3) {
if(skill == 1) JobVehicle[playerid] = CreateVehicleEx(578, Pos[0], Pos[1], Pos[2], CarAngle, random(240), random(240), -1);
else if(skill == 2) JobVehicle[playerid] = CreateVehicleEx(578, Pos[0], Pos[1], Pos[2], CarAngle, random(240), random(240), -1);
else if(skill == 3) JobVehicle[playerid] = CreateVehicleEx(578, Pos[0], Pos[1], Pos[2], CarAngle, random(240), random(240), -1);
else if(skill == 4) JobVehicle[playerid] = CreateVehicleEx(578, Pos[0], Pos[1], Pos[2], CarAngle, random(240), random(240), -1);
else if(skill == 5) JobVehicle[playerid] = CreateVehicleEx(578, Pos[0], Pos[1], Pos[2], CarAngle, random(240), random(240), -1); 
}
else {
if(skill == 1) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill1Veh], Pos[0], Pos[1], Pos[2], CarAngle, -1, -1, -1);
else if(skill == 2) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill2Veh], Pos[0], Pos[1], Pos[2], CarAngle, -1, -1, -1);
else if(skill == 3) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill3Veh], Pos[0], Pos[1], Pos[2], CarAngle, -1, -1, -1);
else if(skill == 4) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill4Veh], Pos[0], Pos[1], Pos[2], CarAngle, -1, -1, -1);
else if(skill == 5) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill5Veh], Pos[0], Pos[1], Pos[2], CarAngle, -1, -1, -1);
} 
} 
    PutPlayerInVehicleEx(playerid, JobVehicle[playerid], 0);
    JobWorking[playerid] = 1;
if(PlayerInfo[playerid][pJob] != 2) UpdateJobStats(playerid);
    Gas[JobVehicle[playerid]] = 100;
WorkingTime[playerid] = 0;
  if(PlayerInfo[playerid][pJob] == 11) DisableRemoteVehicleCollisions(playerid, 1);
SetPlayerVirtualWorld(playerid, 0);
 
new engine,lights,alarm,doors,bonnet,boot,objective;
vehEngine[JobVehicle[playerid]] = 1;
GetVehicleParamsEx(JobVehicle[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(JobVehicle[playerid],VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective); 
return 1;
}

 

 

Edited by menulemane
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Salut, am adaugat un job nou si nu merge comanda /work, imi spune ca aceasta comanda nu exista desi eu am adaugat in /work si cazul 14

precizez ca doar la job-ul asta face asa, la celelalte job-uri merge.

Codul sursa: (uitativa la cazul 14) este al doilea caz trecut in comanda)

 

CMD:startwork(playerid, params[]) {
new Float: Pos[3], Float: CarAngle, string[256];
if(PlayerInfo[playerid][pJob] == 0) return SendClientMessage(playerid, COLOR_GREY, "Nu ai un job!");
if(JobWorking[playerid] == 1) return SendClientMessage(playerid, COLOR_WHITE, "Muncesti deja.");
if(strlen(PlayerInfo[playerid][pPin]) != 0 && PlayerInfo[playerid][pPinLogged] == 0) {
SendClientMessage(playerid, COLOR_GREY, "Nu poti folosi aceasta comanda deoarece nu te-ai autentificat cu codul de securitate.");
SendClientMessage(playerid, COLOR_GREY, "Pentru a te autentifica, foloseste comanda '/loginpin'!");
return 1;
} 
    GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
    if(targetfind[playerid] != -1) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit");
if(GetPlayerVirtualWorld(playerid) != 0) return 1;
if(JobDeelay[playerid][PlayerInfo[playerid][pJob]] != 0 && PlayerInfo[playerid][pAdmin] < 6) return JobTimeDeelay(playerid);
switch(PlayerInfo[playerid][pJob]) {
    case 1: {
        if(PlayerToPoint(7.0, playerid, -102.9304,72.5239,3.1172)) {
if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!");
JobSeconds[playerid] = 35;
                CarAngle = -184.0199;
                DisablePlayerCheckpointEx(playerid);
}
        else {
  if(CP[playerid] != 0) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit");
           CP[playerid] = 53;
SendClientMessage(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!");
SetPlayerCheckpointEx(playerid, -102.9304,72.5239,3.1172, 7.0);
return 1;
    }
    }
    case 14: {
        if(PlayerToPoint(7.0, playerid, -102.9304,72.5239,3.1172)) {
if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!");
JobSeconds[playerid] = 35;
                CarAngle = -184.0199;
                DisablePlayerCheckpointEx(playerid);
}
        else {
  if(CP[playerid] != 0) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit");
           CP[playerid] = 53;
SendClientMessage(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!");
SetPlayerCheckpointEx(playerid, -102.9304,72.5239,3.1172, 7.0);
return 1;
    }
    }
    case 2: {
        if(PlayerToPoint(7.0, playerid, -1017.3097,-638.8459,32.0078)) {
if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!");
                CarAngle = 74.1729;
                CP[playerid] = 52;
                DisablePlayerCheckpointEx(playerid);
     new szDialog2[1024]; 
strcat(szDialog2, "Category\tType\tSkill\n");
strcat(szDialog2, "Clothes\t{35DE1F}Legal\t1+\n");
strcat(szDialog2, "Food\t{35DE1F}Legal\t1+\n");
strcat(szDialog2, "Furniture\t{35DE1F}Legal\t1+\n");
strcat(szDialog2, "Explosible\t{35DE1F}Legal\t2+\n");
strcat(szDialog2, "Guns\t{F21313}Illegal\t3+\n");
strcat(szDialog2, "Stolen cars\t{F21313}Illegal\t3+\n");
ShowPlayerDialog(playerid, DIALOG_TRUCKER, DIALOG_STYLE_TABLIST_HEADERS, "Choose destination", szDialog2, "Select", "Cancel"); 
}
        else {
  if(CP[playerid] != 0) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit");
           CP[playerid] = 53;
SendClientMessage(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!");
SetPlayerCheckpointEx(playerid, -1017.3097,-638.8459,32.0078, 7.0);
return 1;
    }
    }
    case 3: {
        if(PlayerToPoint(7.0, playerid, -1966.2852,-2442.2708,30.6250)) {
if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!");
format(string, sizeof(string), "Du-te la un copac din apropiere si foloseste tasta ~b~~h~LALT~w~~h~ pentru a-l taia.");
PlayerTextDrawSetString(playerid, InfosTD, string);
SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid);
PlayerTextDrawShow(playerid, InfosTD); 
CarAngle = 222.7997; }
        else {
  if(CP[playerid] != 0) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit");
           CP[playerid] = 53;
SendClientMessage(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!");
SetPlayerCheckpointEx(playerid, -1966.2852,-2442.2708,30.6250, 7.0);
return 1;
    } 
}
    case 4: {
if(GetPlayerSkill(playerid) == 1) PlayerTextDrawSetString(playerid, InfosTD, "~y~Car Jacker~w~~h~~n~Fura un vehicul public!");
else if(GetPlayerSkill(playerid) == 2) PlayerTextDrawSetString(playerid, InfosTD, "~y~Car Jacker~w~~h~~n~Fura un vehicul personal descuiat!");
else if(GetPlayerSkill(playerid) == 3) PlayerTextDrawSetString(playerid, InfosTD, "~y~Car Jacker~w~~h~~n~Fura un vehicul ce apartine unei mafii!");
else if(GetPlayerSkill(playerid) == 4) PlayerTextDrawSetString(playerid, InfosTD, "~y~Car Jacker~w~~h~~n~Fura un vehicul personal incuiat!");
else if(GetPlayerSkill(playerid) == 5) PlayerTextDrawSetString(playerid, InfosTD, "~y~Car Jacker~w~~h~~n~Fura un vehicul ce apartine unui departament de politie!");
PlayerTextDrawShow(playerid, InfosTD);
JobWorking[playerid] = 1;
SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid);
return 1;
    }
case 5: {
if(PlayerInfo[playerid][pWantedLevel] != 0) return SCM(playerid, -1, "Nu poti munci la acest job deoarece ai wanted!");
if(!PlayerToPoint(10.0, playerid, 2770.2822,-1610.9043,11.0418)) { 
SendClientMessage(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!");
SetPlayerCheckpointEx(playerid, 2770.2822,-1610.9043,11.0418, 10.0);
CP[playerid] = 53;
return 1;
}
if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!");
CP[playerid] = 156;
new rand = random(3); 
switch(rand) {
case 0: SetPlayerCheckpointEx(playerid, 2790.6213,-2523.6418,13.6704, 5.0);
case 1: SetPlayerCheckpointEx(playerid, 2529.4214,-2009.4240,13.5798, 5.0);
case 2: SetPlayerCheckpointEx(playerid, 2180.0774,-2317.1672,13.5703, 5.0); 
case 3: SetPlayerCheckpointEx(playerid, 681.2267,-442.6591,16.3633, 5.0);
}
 
format(string, sizeof(string), "Du-te la checkpoint-ul de pe mapa pentru a livra materialele!");
PlayerTextDrawSetString(playerid, InfosTD, string);
SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid);
PlayerTextDrawShow(playerid, InfosTD);
 
CarAngle = 277.2561;
StartingWork[playerid] = 0;
CurseFacute[playerid] = 0;
MoneyEarned[playerid] = 0; 
}
    case 6..8: return 1;
    case 9: {
        if(PlayerToPoint(7.0, playerid, 2113.9392,-1775.1980,13.3918)) {
if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!");
                CarAngle = 0;
                CP[playerid] = 155;
new j = random(housess)+1;
if(j == 0) j = 1;
SetPlayerCheckpointEx(playerid, HouseInfo[j][hEntrancex],HouseInfo[j][hEntrancey],HouseInfo[j][hEntrancez], 7.0);
format(string, sizeof(string), "Du-te la punctul ~r~~h~rosu~w~~h~ de pe mapa pentru a livra pizza.~n~Distanta: ~y~%0.1fm.", GetPlayerDistanceFromPoint(playerid, HouseInfo[j][hEntrancex],HouseInfo[j][hEntrancey],HouseInfo[j][hEntrancez]));
PlayerTextDrawSetString(playerid, InfosTD, string);
SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid);
PlayerTextDrawShow(playerid, InfosTD); 
}
        else {
  if(CP[playerid] != 0) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit");
           CP[playerid] = 53;
SendClientMessage(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!");
SetPlayerCheckpointEx(playerid,2113.9392,-1775.1980,13.3918, 7.0);
return 1;
    }
    } 
case 10: {
if(!PlayerToPoint(6.0, playerid, 1780.1597,-2035.0560,13.5126)) {
SendClientMessage(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!");
SetPlayerCheckpointEx(playerid, 1780.1597,-2035.0560,13.5126, 6.0);
CP[playerid] = 53;
return 1;
}
// disable backpack
if(PlayerInfo[playerid][pBackpack] == 1) {
RemovePlayerAttachedObject(playerid, 8);
PlayerInfo[playerid][pBackpack] = 2;
PlayerTextDrawHide(playerid, QuestTD);
SetPlayerAttachedObject( playerid, 8, 3026, 1, -0.172813, -0.112569, -0.022387, 0.000000, 0.000000, 3.390071, 1.000000, 1.000000, 1.130721);
SCM(playerid, -1, "Backpack-ul ti-a fost dezactivat si ai primit un rucsac pentru incarcarea revistelor.");
    }
 
if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!");
CarAngle = 0.7028;
CP[playerid] = 57;
 
new rand = random(3);
if(rand == 1) SetPlayerCheckpointEx(playerid, 1769.2502,-2049.5313,13.5632, 5.0);
else if(rand == 2) SetPlayerCheckpointEx(playerid, 1767.2546,-2031.3862,13.7829, 5.0);
else if(rand == 3) SetPlayerCheckpointEx(playerid, 751.2926,-2056.3696,13.8319, 5.0);
else SetPlayerCheckpointEx(playerid, 1769.2502,-2049.5313,13.5632, 5.0);
 
PlayerTextDrawSetString(playerid, InfosTD, "Du-te la checkpoint-ul ~r~rosu~w~~h~ pentru a incarca revistele necesare!");
SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid);
PlayerTextDrawShow(playerid, InfosTD); 
} 
case 11: {
if(!PlayerToPoint(8.0, playerid, 842.0929,-2131.5725,1.9931)) {
SendClientMessage(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!");
SetPlayerCheckpointEx(playerid, 842.0929,-2131.5725,1.9931, 6.0);
CP[playerid] = 53;
return 1;
} 
if(PlayerInfo[playerid][pBoatLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de navigatie pentru a putea munci la acest job!");
if(Undita[playerid] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu ai o undita!");
if(Momeala[playerid] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu ai momeala!");
format(string, sizeof(string), "Pentru a pescui, foloseste comanda ~y~/fish~w~~h~ in apropierea barcii!~n~Daca vrei sa abandonezi jobul, foloseste ~y~/stopwork (raman pestii)~w~~h~~n~Poti lua pana la %d kg de peste.",15*GetPlayerSkill(playerid));
PlayerTextDrawSetString(playerid, InfosTD, string); 
SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid);
PlayerTextDrawShow(playerid, InfosTD); 
}
case 12: {
if(!PlayerToPoint(20.0, playerid, 1947.3197,-2387.1599,13.5469)) {
SendClientMessage(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!");
SetPlayerCheckpointEx(playerid, 1947.3197,-2387.1599,13.5469, 20.0);
CP[playerid] = 53;
return 1;
}
if(PlayerInfo[playerid][pFlyLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de zbor pentru a putea munci la acest job!");
if(PlayerInfo[playerid][pWantedLevel] != 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu poti munci la acest job deoarece ai wanted!"); 
CP[playerid] = 159;
SetPlayerRaceCheckpointEx(playerid, 3, 1897.3568,-2493.9583,14.4609,1337.7225,-2458.1738,52.1955, 5.0);
CarAngle = 90.6909;
StartingWork[playerid] = 0;
CurseFacute[playerid] = 0;
MoneyEarned[playerid] = 0; 
}
case 13: {
if(!PlayerToPoint(7.0, playerid, 2173.3965,-2265.2837,13.3579)) {
SendClientMessage(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!");
SetPlayerCheckpointEx(playerid, 2173.3965,-2265.2837,13.3579, 7.0);
CP[playerid] = 53;
return 1;
} 
if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!");
PlayerTextDrawSetString(playerid, InfosTD, "Du-te la ~r~~h~checkpoint-ul~w~~h~ de pe mapa pentru a lua marfa!");
SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid);
PlayerTextDrawShow(playerid, InfosTD); 
new rand = random(2);
DisablePlayerCheckpointEx(playerid);
switch(rand) {
case 0: {
playerObject[playerid] = CreatePlayerObject(playerid, 1271, 2214.87109, -2287.46167, 14.06371,   0.00000, 0.00000, 45.00000);
SetPlayerCheckpointEx(playerid, 2214.87109, -2287.46167, 14.06371, 2.0); 
}
case 1: {
playerObject[playerid] = CreatePlayerObject(playerid, 1271, 2237.34399, -2294.11938, 14.08454,   0.00000, 0.00000, 45.00000);
SetPlayerCheckpointEx(playerid, 2237.34399, -2294.11938, 14.08454, 2.0);
}
case 2: {
playerObject[playerid] = CreatePlayerObject(playerid, 1271, 2216.74878, -2210.50146, 12.86219,   0.00000, 0.00000, 45.00000); 
SetPlayerCheckpointEx(playerid, 2216.74878, -2210.50146, 12.86219, 2.0);
}
}
CP[playerid] = 170;
UpdateJobStats(playerid);
}
}
SetPVarInt(playerid, "Pressed", 0);
SetPVarInt(playerid, "Trees", 0);
SetPVarInt(playerid, "JobStep", 0); 
SetPVarInt(playerid, "InHand", 0); 
 
    MoneyEarned[playerid] = 0;
CurseFacute[playerid] = 0;
if(PlayerInfo[playerid][pShowJob] == 0 && PlayerInfo[playerid][pJob] != 5 && PlayerInfo[playerid][pLevel] < 3) SendClientMessage(playerid, COLOR_YELLOW, "Daca doresti sa vezi mai multe informatii folositoare de la job, o poti face prin comanda (/hud > Informatii job).");
new skill = GetPlayerSkill(playerid);
if(PlayerInfo[playerid][pJob] == 11) {
new rand = 1 + random(5); 
if(rand == 1) { Pos[0] = 877.5832; Pos[1] = -2126.4685; Pos[2] = 0.3231; CarAngle = -89.2800; }
if(rand == 2) { Pos[0] = 877.3463; Pos[1] = -2113.4219; Pos[2] = 0.3231; CarAngle = -89.2800; }
if(rand == 3) { Pos[0] = 796.3821; Pos[1] = -2114.0200; Pos[2] = -0.0049; CarAngle = 89.7000; }
if(rand == 4) { Pos[0] = 796.9351; Pos[1] = -2127.4446; Pos[2] = -0.0049; CarAngle = 89.7000; }
if(rand == 5) { Pos[0] = 796.1244; Pos[1] = -2100.6455; Pos[2] = -0.0049; CarAngle = 89.7000; }
if(rand == 6) { Pos[0] = 797.0450; Pos[1] = -2139.8650; Pos[2] = -0.0049; CarAngle = 89.7000; }
}
if(PlayerInfo[playerid][pJob] == 12) {
if(skill == 1) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill1Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1);
else if(skill == 2) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill2Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1);
else if(skill == 3) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill3Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1);
else if(skill == 4) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill4Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1);
else if(skill == 5) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill5Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1); 
}
else {
if(PlayerInfo[playerid][pJob] == 3) {
if(skill == 1) JobVehicle[playerid] = CreateVehicleEx(578, Pos[0], Pos[1], Pos[2], CarAngle, random(240), random(240), -1);
else if(skill == 2) JobVehicle[playerid] = CreateVehicleEx(578, Pos[0], Pos[1], Pos[2], CarAngle, random(240), random(240), -1);
else if(skill == 3) JobVehicle[playerid] = CreateVehicleEx(578, Pos[0], Pos[1], Pos[2], CarAngle, random(240), random(240), -1);
else if(skill == 4) JobVehicle[playerid] = CreateVehicleEx(578, Pos[0], Pos[1], Pos[2], CarAngle, random(240), random(240), -1);
else if(skill == 5) JobVehicle[playerid] = CreateVehicleEx(578, Pos[0], Pos[1], Pos[2], CarAngle, random(240), random(240), -1); 
}
else {
if(skill == 1) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill1Veh], Pos[0], Pos[1], Pos[2], CarAngle, -1, -1, -1);
else if(skill == 2) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill2Veh], Pos[0], Pos[1], Pos[2], CarAngle, -1, -1, -1);
else if(skill == 3) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill3Veh], Pos[0], Pos[1], Pos[2], CarAngle, -1, -1, -1);
else if(skill == 4) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill4Veh], Pos[0], Pos[1], Pos[2], CarAngle, -1, -1, -1);
else if(skill == 5) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill5Veh], Pos[0], Pos[1], Pos[2], CarAngle, -1, -1, -1);
} 
} 
    PutPlayerInVehicleEx(playerid, JobVehicle[playerid], 0);
    JobWorking[playerid] = 1;
if(PlayerInfo[playerid][pJob] != 2) UpdateJobStats(playerid);
    Gas[JobVehicle[playerid]] = 100;
WorkingTime[playerid] = 0;
  if(PlayerInfo[playerid][pJob] == 11) DisableRemoteVehicleCollisions(playerid, 1);
SetPlayerVirtualWorld(playerid, 0);
 
new engine,lights,alarm,doors,bonnet,boot,objective;
vehEngine[JobVehicle[playerid]] = 1;
GetVehicleParamsEx(JobVehicle[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(JobVehicle[playerid],VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective); 
return 1;
}

 

 

Ai adaugat in baza de date la tabelul `jobs` noul tau job cu id 14?

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Ai adaugat in baza de date la tabelul `jobs` noul tau job cu id 14?

Da, am adaugat si din cate observi comanda /work nu are treaba cu asta.

 

Nu ca as fi eu vreun expert.. dar de cand poti pune "case 1:", "case 14:", "case 2:"?

incearca sa treci cazul 14 dupa cazul 13

am incercat sa pun sidupa 13 si tot asa face.

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Da, am adaugat si din cate observi comanda /work nu are treaba cu asta.

Dar tie comanda iti merge sau iti zice doar ca nu exista comanda?

 

P.S: Scuzati nu am vazut ca a dat reply cu T/C

Edited by Ken
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Nu ca as fi eu vreun expert.. dar de cand poti pune "case 1:", "case 14:", "case 2:"?

incearca sa treci cazul 14 dupa cazul 13

Scripter 2k18 ce sa mai zic =]]]] nu conteaza mane in ce ordine le pune

 

 

9KTP2ey.png

 

 

 

KuMvnHk.png

Sunt de moda veche | Inca mai cred in respect ????

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