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Found 1 result

  1. In this topic, I'll post some codes I'll create for you to understand how this language works. (NOTE: These codes might not work as intended and might need some changes!) 1. If the player has "Leaks" in their name, it sends a welcoming message to them, eitherway, it sets their health to 200: #include <sourcemod> public Action:ClientConnect(int client) { char name[MAX_PLAYER_NAME+1]; GetClientName(client, name, sizeof(name)); if (strstr(name, "Leaks") != NULL) { char msg[128]; format(msg, sizeof(msg), "Welcome to the server, %s! Enjoy your stay.", name); ShowSyncTextMsg(client, 1, msg); } else { SetEntProp(client, Prop_Send, "m_iHealth", 200); } return Plugin_Continue; }
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