Jump to content

Search the Community

Showing results for tags 'sourcepawn'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HOME
    • General
    • Community
    • Join the team
  • DEVELOPERS
    • Gaming Development
    • Servere & comunității
    • WEB Development
    • WEB Platforms
    • Website Showcase
    • Other
  • LEAKS
    • Cracking, Source Codes, Tools, etc.
    • Make Money
    • Tutorials, Guides, E-books, etc.
  • OFF-TOPIC LOUNGE
    • Graphics
    • Entertainment
    • Open discussion
    • Archives

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Web URL:


Discord ID:


Skype ID:


Email:


Location:

Found 1 result

  1. In this topic, I'll post some codes I'll create for you to understand how this language works. (NOTE: These codes might not work as intended and might need some changes!) 1. If the player has "Leaks" in their name, it sends a welcoming message to them, eitherway, it sets their health to 200: #include <sourcemod> public Action:ClientConnect(int client) { char name[MAX_PLAYER_NAME+1]; GetClientName(client, name, sizeof(name)); if (strstr(name, "Leaks") != NULL) { char msg[128]; format(msg, sizeof(msg), "Welcome to the server, %s! Enjoy your stay.", name); ShowSyncTextMsg(client, 1, msg); } else { SetEntProp(client, Prop_Send, "m_iHealth", 200); } return Plugin_Continue; }
×
×
  • Create New...