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Posts posted by LyN
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hmm
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vulpita
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Acum 16 minute, SeNaToRuL. a spus:
Acuma cand ma pun afk si intru iar imi da ca sunt fara benzina si nu mai merge
task CheckGas[RunOutTime]() { new engine, lights, alarm, doors, bonnet, boot, objective; foreach(new i : Player) { if(GetPlayerState(i) == PLAYER_STATE_DRIVER) { new vehicle = GetPlayerVehicleID(i), query[128]; new spe = Carspeed(GetPlayerVehicleID(i)); if(Gas[vehicle] >= 1) { if(vehEngine[vehicle] == 1 && !IsPlayerPaused(i)) { if(noFuelVehicles(vehicle) || IsABoat(vehicle) || ExamCar == vehicle || JobVehicle == vehicle) { Gas[vehicle]++; } if(!IsPlayerPaused(i)) Gas[vehicle]--; new carid = FindSpawnID(vehicle); if(CarInfo[carid][cID] != 0 && carid != 0) { if(spe > 5 && GetPlayerState(i) == PLAYER_STATE_DRIVER && GetPlayerVehicleID(i) == vehicle && !IsPlayerPaused(i)) { CarInfo[carid][KM] += (spe * 0.27) / 100; mysql_format(SQL, query, sizeof query, "UPDATE `cars` SET `KM` = '%f' WHERE `ID` = '%d'", CarInfo[carid][KM], CarInfo[carid][cID]); mysql_tquery(SQL, query, "", ""); } } } } else if(!IsAFLYCar(vehicle)) { NoFuel = 1; GameTextForPlayer(i, "Fara benzina", 1500, 3); vehEngine[vehicle] = 0; GetVehicleParamsEx(vehicle, engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(vehicle, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective); SetPVarInt(i, "Engine", 0); } } } return true; }
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Acum 5 minute, SeNaToRuL. a spus:
tot la fel
task CheckGas[RunOutTime]() { new engine, lights, alarm, doors, bonnet, boot, objective; foreach(new i : Player) { if(GetPlayerState(i) == PLAYER_STATE_DRIVER) { new vehicle = GetPlayerVehicleID(i), query[128]; new spe = Carspeed(GetPlayerVehicleID(i)); if(Gas[vehicle] >= 1 && !IsPlayerPaused(i)) { if(vehEngine[vehicle] == 1) { if(noFuelVehicles(vehicle) || IsABoat(vehicle) || ExamCar == vehicle || JobVehicle == vehicle) { Gas[vehicle]++; } if(!IsPlayerPaused(i)) Gas[vehicle]--; new carid = FindSpawnID(vehicle); if(CarInfo[carid][cID] != 0 && carid != 0) { if(spe > 5 && GetPlayerState(i) == PLAYER_STATE_DRIVER && GetPlayerVehicleID(i) == vehicle && !IsPlayerPaused(i)) { CarInfo[carid][KM] += (spe * 0.27) / 100; mysql_format(SQL, query, sizeof query, "UPDATE `cars` SET `KM` = '%f' WHERE `ID` = '%d'", CarInfo[carid][KM], CarInfo[carid][cID]); mysql_tquery(SQL, query, "", ""); } } } } else if(!IsAFLYCar(vehicle)) { NoFuel = 1; GameTextForPlayer(i, "Fara benzina", 1500, 3); vehEngine[vehicle] = 0; GetVehicleParamsEx(vehicle, engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(vehicle, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective); SetPVarInt(i, "Engine", 0); } } } return true; }
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mysql_format(SQL, query, sizeof query , "UPDATE `cars` SET `Neon` = '%d' WHERE `ID`='%d'", CarInfo[carid][cNeon], carid); mysql_tquery(SQL, query, "", "");
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Acum 5 minute, SeNaToRuL. a spus:
Nu mai scade dar gen am observat ca daca ma pun afk, si dupa ma intorc pe server creste.. gen am stat putin afk o ajuns la 106
task CheckGas[RunOutTime]() { new engine, lights, alarm, doors, bonnet, boot, objective; foreach(new i : Player) { if(GetPlayerState(i) == PLAYER_STATE_DRIVER) { new vehicle = GetPlayerVehicleID(i), query[128]; new spe = Carspeed(GetPlayerVehicleID(i)); if(spe < 1) return true; if(Gas[vehicle] >= 1) { if(vehEngine[vehicle] == 1) { if(noFuelVehicles(vehicle) || IsABoat(vehicle) || ExamCar == vehicle || JobVehicle == vehicle) { Gas[vehicle]++; } if(!IsPlayerPaused(i)) Gas[vehicle]--; new carid = FindSpawnID(vehicle); if(CarInfo[carid][cID] != 0 && carid != 0) { if(spe > 5 && GetPlayerState(i) == PLAYER_STATE_DRIVER && GetPlayerVehicleID(i) == vehicle && !IsPlayerPaused(i)) { CarInfo[carid][KM] += (spe * 0.27) / 100; mysql_format(SQL, query, sizeof query, "UPDATE `cars` SET `KM` = '%f' WHERE `ID` = '%d'", CarInfo[carid][KM], CarInfo[carid][cID]); mysql_tquery(SQL, query, "", ""); } } } } else if(!IsAFLYCar(vehicle)) { NoFuel = 1; GameTextForPlayer(i, "Fara benzina", 1500, 3); vehEngine[vehicle] = 0; GetVehicleParamsEx(vehicle, engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(vehicle, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective); SetPVarInt(i, "Engine", 0); } } } return true; }
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Acum 50 minute, SeNaToRuL. a spus:
task CheckGas[RunOutTime]()
{
new engine, lights, alarm, doors, bonnet, boot, objective;
foreach(new i : Player)
{
if(GetPlayerState(i) == PLAYER_STATE_DRIVER)
{
new vehicle = GetPlayerVehicleID(i), query[128];
if(Gas[vehicle] >= 1)
{
if(vehEngine[vehicle] == 1)
{
if(IsAPlane(vehicle) || IsABoat(vehicle) || IsABike(vehicle) || ExamCar == vehicle || JobVehicle == vehicle) { Gas[vehicle]++; }
if(!IsPlayerPaused(i)) Gas[vehicle]--;
new carid = FindSpawnID(vehicle);
if(CarInfo[carid][cID] != 0 && carid != 0)
{
new spe = Carspeed(GetPlayerVehicleID(i));
if(spe > 5 && GetPlayerState(i) == PLAYER_STATE_DRIVER && GetPlayerVehicleID(i) == vehicle && !IsPlayerPaused(i))
{
CarInfo[carid][KM] += (spe * 0.27) / 100;
mysql_format(SQL, query, sizeof query, "UPDATE `cars` SET `KM` = '%f' WHERE `ID` = '%d'", CarInfo[carid][KM], CarInfo[carid][cID]);
mysql_tquery(SQL, query, "", "");
}
}
}
}
else if(!IsAFLYCar(vehicle))
{
NoFuel = 1;GameTextForPlayer(i, "Fara benzina", 1500, 3);
vehEngine[vehicle] = 0;
GetVehicleParamsEx(vehicle, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vehicle, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective);
SetPVarInt(i, "Engine", 0);
}
}
}
return true;
}function noFuelVehicles(vehicleid) { switch (GetVehicleModel(vehicleid)) { case 481, 509, 510, 460, 476, 511, 512, 513, 519, 520, 553, 577, 592, 593: return 1; } return 0; } task CheckGas[RunOutTime]() { new engine, lights, alarm, doors, bonnet, boot, objective; foreach(new i : Player) { if(GetPlayerState(i) == PLAYER_STATE_DRIVER) { new vehicle = GetPlayerVehicleID(i), query[128]; if(Gas[vehicle] >= 1) { if(vehEngine[vehicle] == 1) { if(noFuelVehicles(vehicle) || IsABoat(vehicle) || ExamCar == vehicle || JobVehicle == vehicle) { Gas[vehicle]++; } if(!IsPlayerPaused(i)) Gas[vehicle]--; new carid = FindSpawnID(vehicle); if(CarInfo[carid][cID] != 0 && carid != 0) { new spe = Carspeed(GetPlayerVehicleID(i)); if(spe > 5 && GetPlayerState(i) == PLAYER_STATE_DRIVER && GetPlayerVehicleID(i) == vehicle && !IsPlayerPaused(i)) { CarInfo[carid][KM] += (spe * 0.27) / 100; mysql_format(SQL, query, sizeof query, "UPDATE `cars` SET `KM` = '%f' WHERE `ID` = '%d'", CarInfo[carid][KM], CarInfo[carid][cID]); mysql_tquery(SQL, query, "", ""); } } } } else if(!IsAFLYCar(vehicle)) { NoFuel = 1; GameTextForPlayer(i, "Fara benzina", 1500, 3); vehEngine[vehicle] = 0; GetVehicleParamsEx(vehicle, engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(vehicle, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective); SetPVarInt(i, "Engine", 0); } } } return true; }
Incearca asa
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getName(PersonalVehicle[pvModelID]); , functia getName e perntu numele vehiculelor sau numele jucatorilor?
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Dialog:DIALOG_GENDER(playerid, response) { new query[128]; if(response) { mysql_format(SQL, query, sizeof query, "UPDATE `users` SET `gender` = '0', `model`= '26' WHERE `name` = '%s'", GetName(playerid)); mysql_pquery(SQL, query, "", ""); format(string, sizeof(string), ""#COL_SERVER">> "#COL_WHITE"Sex setat: Masculin"); SCM(playerid, -1, string); Dialog_Show(playerid, DIALOG_EMAIL, DIALOG_STYLE_INPUT, ">> Seteaza un E-mail", "Pentru a fi la curent cu tot ce se intampla cu acest server, te rugam sa introduci un e-mail", "Set", "Inchide"); } else { mysql_format(SQL, query, sizeof query, "UPDATE `users` SET `gender` = '1', `model`= '90' WHERE `name` = '%s'", GetName(playerid)); mysql_pquery(SQL, query, "", ""); format(string, sizeof(string), ""#COL_SERVER">> "#COL_WHITE"Sex setat: Feminin"); SCM(playerid, -1, string); Dialog_Show(playerid, DIALOG_EMAIL, DIALOG_STYLE_INPUT, ">> Seteaza un E-mail", "Pentru a fi la curent cu tot ce se intampla cu acest server, te rugam sa introduci un e-mail", "Set", "Inchide"); } return 1; }
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Acum 58 minute, SeNaToRuL. a spus:
Salut, utilizez gamemode burned si cand ma urc pe o bicicleta ii scade motorina.. ma puteti ajuta va rog?
Script:
function Checkvehinfo(i) {
if(GetPlayerState(i) == PLAYER_STATE_DRIVER && InDealer == 0) {new
str2[10], km[60], fuel[50],
engine,lights,alarm,doors,bonnet,boot,objective,
vehicle = GetPlayerVehicleID(i), spe = Carspeed(GetPlayerVehicleID(i)), carid = FindSpawnID(vehicle);
GetVehicleParamsEx(vehicle,engine,lights,alarm,doors,bonnet,boot,objective);if(!PlayerInfo[pHudGen])
return true;gString[0] = EOS;
format(str2, sizeof(str2), "%s%d", spe < 100 ? ("~g~") : spe >= 150 ? ("~r~") : ("~y~"), spe);
PlayerTextDrawSetString(i, SpeedometerPTD[0], str2);
if(carid != 0) format(km, sizeof(km), "~n~odomter: %.2f", CarInfo[carid][KM]);
if(!IsABike(vehicle) && !IsAPlane(vehicle)) format(fuel, sizeof(fuel), "~n~fuel: %s%d~w~~h~ (c: %dl)", Gas[vehicle] > 60 ? ("~g~") : Gas[vehicle] <= 30 ? ("~r~") : ("~y~"), Gas[vehicle], GetVehicleConsum(spe));
format(gString, 120, "doors: %s~w~~h~%s%s", doors != 1 ? ("~g~unlocked") : ("~r~locked"), fuel, km);
if(InExamen) format(gString, 150, "%s~n~Checkpoints: ~r~%d/17", gString, CP-100);
PlayerTextDrawSetString(i, SpeedometerPTD[2], gString);
}
return true;
}nu pare sa fie aici problema, functia se numea checkgas sau ceva de genu'
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in serverlog/mysqllog ai erori?
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Daca nu ma insel e o problema din baza de date, nu sunt in ordine id urile la bizuri... Nu mai stiu exact
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MiritaXD#0978
$6.30 in 5 minute
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Posted
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