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navetuber

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Posts posted by navetuber

  1. Salut, am gasit si eu acest speedometer pe un site rusesc si am zis sa vi-l dau si voua.

    imagini :https://imgur.com/a/jrPcErf

    cod

    //Player Textdraws:
    
    new PlayerText:Textdraw0[MAX_PLAYERS];
    new PlayerText:Textdraw1[MAX_PLAYERS];
    new PlayerText:Textdraw2[MAX_PLAYERS];
    new PlayerText:Textdraw3[MAX_PLAYERS];
    new PlayerText:Textdraw4[MAX_PLAYERS];
    new PlayerText:Textdraw5[MAX_PLAYERS];
    new PlayerText:Textdraw6[MAX_PLAYERS];
    new PlayerText:Textdraw7[MAX_PLAYERS];
    new PlayerText:Textdraw8[MAX_PLAYERS];
    
    
    Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 433.500000, 271.875000, "usebox");
    PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], 0.000000, 10.787488);
    PlayerTextDrawTextSize(playerid, Textdraw0[playerid], 593.500000, 0.000000);
    PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 1);
    PlayerTextDrawColor(playerid, Textdraw0[playerid], 0);
    PlayerTextDrawUseBox(playerid, Textdraw0[playerid], true);
    PlayerTextDrawBoxColor(playerid, Textdraw0[playerid], -5963521);
    PlayerTextDrawSetShadow(playerid, Textdraw0[playerid], 0);
    PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 0);
    PlayerTextDrawFont(playerid, Textdraw0[playerid], 0);
    
    Textdraw1[playerid] = CreatePlayerTextDraw(playerid, 435.500000, 273.625000, "usebox");
    PlayerTextDrawLetterSize(playerid, Textdraw1[playerid], 0.000000, 8.136104);
    PlayerTextDrawTextSize(playerid, Textdraw1[playerid], 591.500000, 0.000000);
    PlayerTextDrawAlignment(playerid, Textdraw1[playerid], 1);
    PlayerTextDrawColor(playerid, Textdraw1[playerid], 0);
    PlayerTextDrawUseBox(playerid, Textdraw1[playerid], true);
    PlayerTextDrawBoxColor(playerid, Textdraw1[playerid], 255);
    PlayerTextDrawSetShadow(playerid, Textdraw1[playerid], 0);
    PlayerTextDrawSetOutline(playerid, Textdraw1[playerid], 0);
    PlayerTextDrawFont(playerid, Textdraw1[playerid], 0);
    
    Textdraw2[playerid] = CreatePlayerTextDraw(playerid, 439.500000, 276.062500, "Speed: 100 KM/H");
    PlayerTextDrawLetterSize(playerid, Textdraw2[playerid], 0.449999, 1.600000);
    PlayerTextDrawAlignment(playerid, Textdraw2[playerid], 1);
    PlayerTextDrawColor(playerid, Textdraw2[playerid], -1061109505);
    PlayerTextDrawSetShadow(playerid, Textdraw2[playerid], 0);
    PlayerTextDrawSetOutline(playerid, Textdraw2[playerid], 1);
    PlayerTextDrawBackgroundColor(playerid, Textdraw2[playerid], 51);
    PlayerTextDrawFont(playerid, Textdraw2[playerid], 1);
    PlayerTextDrawSetProportional(playerid, Textdraw2[playerid], 1);
    
    Textdraw3[playerid] = CreatePlayerTextDraw(playerid, 440.500000, 294.000000, "Fuel: 200 L");
    PlayerTextDrawLetterSize(playerid, Textdraw3[playerid], 0.449999, 1.600000);
    PlayerTextDrawAlignment(playerid, Textdraw3[playerid], 1);
    PlayerTextDrawColor(playerid, Textdraw3[playerid], -1061109505);
    PlayerTextDrawSetShadow(playerid, Textdraw3[playerid], 0);
    PlayerTextDrawSetOutline(playerid, Textdraw3[playerid], 1);
    PlayerTextDrawBackgroundColor(playerid, Textdraw3[playerid], 51);
    PlayerTextDrawFont(playerid, Textdraw3[playerid], 1);
    PlayerTextDrawSetProportional(playerid, Textdraw3[playerid], 1);
    
    Textdraw4[playerid] = CreatePlayerTextDraw(playerid, 440.500000, 311.937500, "Milliage: 0 KM");
    PlayerTextDrawLetterSize(playerid, Textdraw4[playerid], 0.449999, 1.600000);
    PlayerTextDrawAlignment(playerid, Textdraw4[playerid], 1);
    PlayerTextDrawColor(playerid, Textdraw4[playerid], -1061109505);
    PlayerTextDrawSetShadow(playerid, Textdraw4[playerid], 0);
    PlayerTextDrawSetOutline(playerid, Textdraw4[playerid], 1);
    PlayerTextDrawBackgroundColor(playerid, Textdraw4[playerid], 51);
    PlayerTextDrawFont(playerid, Textdraw4[playerid], 1);
    PlayerTextDrawSetProportional(playerid, Textdraw4[playerid], 1);
    
    Textdraw5[playerid] = CreatePlayerTextDraw(playerid, 451.500000, 328.562500, "Engine");
    PlayerTextDrawLetterSize(playerid, Textdraw5[playerid], 0.449999, 1.600000);
    PlayerTextDrawAlignment(playerid, Textdraw5[playerid], 1);
    PlayerTextDrawColor(playerid, Textdraw5[playerid], -2147483393);
    PlayerTextDrawSetShadow(playerid, Textdraw5[playerid], 0);
    PlayerTextDrawSetOutline(playerid, Textdraw5[playerid], 1);
    PlayerTextDrawBackgroundColor(playerid, Textdraw5[playerid], 51);
    PlayerTextDrawFont(playerid, Textdraw5[playerid], 1);
    PlayerTextDrawSetProportional(playerid, Textdraw5[playerid], 1);
    
    Textdraw6[playerid] = CreatePlayerTextDraw(playerid, 433.000000, 348.250000, "|||||||||||||||||||||||||||||||||||||||||||||");
    PlayerTextDrawLetterSize(playerid, Textdraw6[playerid], 0.200999, 4.404372);
    PlayerTextDrawAlignment(playerid, Textdraw6[playerid], 1);
    PlayerTextDrawColor(playerid, Textdraw6[playerid], 255);
    PlayerTextDrawSetShadow(playerid, Textdraw6[playerid], 0);
    PlayerTextDrawSetOutline(playerid, Textdraw6[playerid], 1);
    PlayerTextDrawBackgroundColor(playerid, Textdraw6[playerid], 51);
    PlayerTextDrawFont(playerid, Textdraw6[playerid], 1);
    PlayerTextDrawSetProportional(playerid, Textdraw6[playerid], 1);
    
    Textdraw7[playerid] = CreatePlayerTextDraw(playerid, 524.000000, 328.125000, "Lights");
    PlayerTextDrawLetterSize(playerid, Textdraw7[playerid], 0.449999, 1.600000);
    PlayerTextDrawAlignment(playerid, Textdraw7[playerid], 1);
    PlayerTextDrawColor(playerid, Textdraw7[playerid], 8388863);
    PlayerTextDrawSetShadow(playerid, Textdraw7[playerid], 0);
    PlayerTextDrawSetOutline(playerid, Textdraw7[playerid], 1);
    PlayerTextDrawBackgroundColor(playerid, Textdraw7[playerid], 51);
    PlayerTextDrawFont(playerid, Textdraw7[playerid], 1);
    PlayerTextDrawSetProportional(playerid, Textdraw7[playerid], 1);
    
    Textdraw8[playerid] = CreatePlayerTextDraw(playerid, 459.500000, 244.125000, "Infernus");
    PlayerTextDrawLetterSize(playerid, Textdraw8[playerid], 0.797000, 2.680624);
    PlayerTextDrawAlignment(playerid, Textdraw8[playerid], 1);
    PlayerTextDrawColor(playerid, Textdraw8[playerid], -1378294017);
    PlayerTextDrawSetShadow(playerid, Textdraw8[playerid], 0);
    PlayerTextDrawSetOutline(playerid, Textdraw8[playerid], 1);
    PlayerTextDrawBackgroundColor(playerid, Textdraw8[playerid], 51);
    PlayerTextDrawFont(playerid, Textdraw8[playerid], 1);
    PlayerTextDrawSetProportional(playerid, Textdraw8[playerid], 1);

     

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