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navetuber

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About navetuber

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  1. Daca folosesti gamemode-ul burned este o limitată setată intri in gamemode cauti max_house si modifici din 100 la 150.
  2. Salut, am gasit si eu acest speedometer pe un site rusesc si am zis sa vi-l dau si voua. imagini :https://imgur.com/a/jrPcErf cod : //Player Textdraws: new PlayerText:Textdraw0[MAX_PLAYERS]; new PlayerText:Textdraw1[MAX_PLAYERS]; new PlayerText:Textdraw2[MAX_PLAYERS]; new PlayerText:Textdraw3[MAX_PLAYERS]; new PlayerText:Textdraw4[MAX_PLAYERS]; new PlayerText:Textdraw5[MAX_PLAYERS]; new PlayerText:Textdraw6[MAX_PLAYERS]; new PlayerText:Textdraw7[MAX_PLAYERS]; new PlayerText:Textdraw8[MAX_PLAYERS]; Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 433.500000, 271.875000, "usebox"); PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], 0.000000, 10.787488); PlayerTextDrawTextSize(playerid, Textdraw0[playerid], 593.500000, 0.000000); PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 1); PlayerTextDrawColor(playerid, Textdraw0[playerid], 0); PlayerTextDrawUseBox(playerid, Textdraw0[playerid], true); PlayerTextDrawBoxColor(playerid, Textdraw0[playerid], -5963521); PlayerTextDrawSetShadow(playerid, Textdraw0[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 0); PlayerTextDrawFont(playerid, Textdraw0[playerid], 0); Textdraw1[playerid] = CreatePlayerTextDraw(playerid, 435.500000, 273.625000, "usebox"); PlayerTextDrawLetterSize(playerid, Textdraw1[playerid], 0.000000, 8.136104); PlayerTextDrawTextSize(playerid, Textdraw1[playerid], 591.500000, 0.000000); PlayerTextDrawAlignment(playerid, Textdraw1[playerid], 1); PlayerTextDrawColor(playerid, Textdraw1[playerid], 0); PlayerTextDrawUseBox(playerid, Textdraw1[playerid], true); PlayerTextDrawBoxColor(playerid, Textdraw1[playerid], 255); PlayerTextDrawSetShadow(playerid, Textdraw1[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw1[playerid], 0); PlayerTextDrawFont(playerid, Textdraw1[playerid], 0); Textdraw2[playerid] = CreatePlayerTextDraw(playerid, 439.500000, 276.062500, "Speed: 100 KM/H"); PlayerTextDrawLetterSize(playerid, Textdraw2[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw2[playerid], 1); PlayerTextDrawColor(playerid, Textdraw2[playerid], -1061109505); PlayerTextDrawSetShadow(playerid, Textdraw2[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw2[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw2[playerid], 51); PlayerTextDrawFont(playerid, Textdraw2[playerid], 1); PlayerTextDrawSetProportional(playerid, Textdraw2[playerid], 1); Textdraw3[playerid] = CreatePlayerTextDraw(playerid, 440.500000, 294.000000, "Fuel: 200 L"); PlayerTextDrawLetterSize(playerid, Textdraw3[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw3[playerid], 1); PlayerTextDrawColor(playerid, Textdraw3[playerid], -1061109505); PlayerTextDrawSetShadow(playerid, Textdraw3[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw3[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw3[playerid], 51); PlayerTextDrawFont(playerid, Textdraw3[playerid], 1); PlayerTextDrawSetProportional(playerid, Textdraw3[playerid], 1); Textdraw4[playerid] = CreatePlayerTextDraw(playerid, 440.500000, 311.937500, "Milliage: 0 KM"); PlayerTextDrawLetterSize(playerid, Textdraw4[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw4[playerid], 1); PlayerTextDrawColor(playerid, Textdraw4[playerid], -1061109505); PlayerTextDrawSetShadow(playerid, Textdraw4[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw4[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw4[playerid], 51); PlayerTextDrawFont(playerid, Textdraw4[playerid], 1); PlayerTextDrawSetProportional(playerid, Textdraw4[playerid], 1); Textdraw5[playerid] = CreatePlayerTextDraw(playerid, 451.500000, 328.562500, "Engine"); PlayerTextDrawLetterSize(playerid, Textdraw5[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw5[playerid], 1); PlayerTextDrawColor(playerid, Textdraw5[playerid], -2147483393); PlayerTextDrawSetShadow(playerid, Textdraw5[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw5[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw5[playerid], 51); PlayerTextDrawFont(playerid, Textdraw5[playerid], 1); PlayerTextDrawSetProportional(playerid, Textdraw5[playerid], 1); Textdraw6[playerid] = CreatePlayerTextDraw(playerid, 433.000000, 348.250000, "|||||||||||||||||||||||||||||||||||||||||||||"); PlayerTextDrawLetterSize(playerid, Textdraw6[playerid], 0.200999, 4.404372); PlayerTextDrawAlignment(playerid, Textdraw6[playerid], 1); PlayerTextDrawColor(playerid, Textdraw6[playerid], 255); PlayerTextDrawSetShadow(playerid, Textdraw6[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw6[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw6[playerid], 51); PlayerTextDrawFont(playerid, Textdraw6[playerid], 1); PlayerTextDrawSetProportional(playerid, Textdraw6[playerid], 1); Textdraw7[playerid] = CreatePlayerTextDraw(playerid, 524.000000, 328.125000, "Lights"); PlayerTextDrawLetterSize(playerid, Textdraw7[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw7[playerid], 1); PlayerTextDrawColor(playerid, Textdraw7[playerid], 8388863); PlayerTextDrawSetShadow(playerid, Textdraw7[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw7[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw7[playerid], 51); PlayerTextDrawFont(playerid, Textdraw7[playerid], 1); PlayerTextDrawSetProportional(playerid, Textdraw7[playerid], 1); Textdraw8[playerid] = CreatePlayerTextDraw(playerid, 459.500000, 244.125000, "Infernus"); PlayerTextDrawLetterSize(playerid, Textdraw8[playerid], 0.797000, 2.680624); PlayerTextDrawAlignment(playerid, Textdraw8[playerid], 1); PlayerTextDrawColor(playerid, Textdraw8[playerid], -1378294017); PlayerTextDrawSetShadow(playerid, Textdraw8[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw8[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw8[playerid], 51); PlayerTextDrawFont(playerid, Textdraw8[playerid], 1); PlayerTextDrawSetProportional(playerid, Textdraw8[playerid], 1);
  3. Salut, am gasit acest speedomter pe un forum pawno (rus). imagini : https://imgur.com/a/TIF670r link : https://pastebin.com/zfS8WC3P mult succes
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