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CMD:makehouse(playerid, params[])
{
    if(!CheckAdmin(playerid, ADMIN_LEVEL_5))
        return SendErrorMessage(playerid,"Nu ai acces la aceasta comanda sau nu esti ON-DUTY!");

    new houseid,
        level,
        price,
        clases,
        Float:x,
        Float:y,
        Float:z;

    if(sscanf(params,"iii", level, clases, price))
        return SendSyntaxMessage(playerid, "/makehouse [level] [Type house: 1-small, 2-medium, 3-big] [price]");

    if(level < 0 || level > 35)
        return SendErrorMessage(playerid, "House level: 0-35.");

    if(clases < 1 || clases > 3)
        return SendErrorMessage(playerid, "Type house: 1-small, 2-medium, 3-big.");

    if(price < 1 || price > 2000000)
        return SendErrorMessage(playerid, "Invalid house price. Max price: 2kk");
        
    if((houseid = GetNextHouseID()) == -1)
        return SendErrorMessage(playerid, "Maximum number of houses reached.");

    GetPlayerPos(playerid, x, y, z);

    new vw = GetWorld(playerid),
        interior = GetInterior(playerid);

    HouseInfo[houseid][hPosX] = x;
    HouseInfo[houseid][hPosY] = y;
    HouseInfo[houseid][hPosZ] = z;
    HouseInfo[houseid][hPosVW] = vw;
    HouseInfo[houseid][hPosInt] = interior;

    HouseInfo[houseid][hExitX] = 0.0;
    HouseInfo[houseid][hExitY] = 0.0;
    HouseInfo[houseid][hExitZ] = 0.0;
    HouseInfo[houseid][hExitVW] = 5000 + houseid;
    SetHouseInterior(houseid, 0);

    HouseInfo[houseid][hCheckPosX] = 0.0000;
    HouseInfo[houseid][hCheckPosY] = 0.0000;
    HouseInfo[houseid][hCheckPosZ] = 0.0000;
    HouseInfo[houseid][hLevelbuy] = level;
    HouseInfo[houseid][hPrice] = price;
    HouseInfo[houseid][hOwnerID] = 0;
    HouseInfo[houseid][hLocked] = 1;
    HouseInfo[houseid][hCash] = 0;
    HouseInfo[houseid][hRadio] = 0;
    HouseInfo[houseid][hClass] = clases-1;
    HouseInfo[houseid][hHeal] = 0;
    HouseInfo[houseid][hHealAmount] = 0;
    HouseInfo[houseid][hCupboard] = 0;
    HouseInfo[houseid][hFurnitureRadius] = 7.0;
    
     new door[11];
     switch(HouseInfo[houseid][hDoor])
     {
          case 0: door = "Normal";
        case 1: door = "Wooden";
        case 2: door = "Iron";
    }

    new classes_name[3][10] = {"Small", "Medium", "Big"};

    UpdateHouseText(houseid);
    HouseInfo[houseid][hCheckPoint] =
        CreateDynamicCP(x, y, z, 1.0, HouseInfo[houseid][hPosVW], -1, -1, 2.0);

    AddHouseToFile(houseid, clases-1, level, price, x, y, z, 5000 + houseid, vw, interior);
    SendClientMessageEx(playerid,COLOR_GREEN,"House successfully created: Purchase level: %i, Price: %i, Name: %s. Type house: %s(%i).", level, price, classes_name[clases-1], clases);
    return 1;
}

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Topic-ul a fost șters deoarece nu ai respectat modelul de postare. Te rugăm sa revii cu alt topic in care să respecți modelul.

Topic șters!

Respecta si vei fi respectat.

 

BigInt Pawn:

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Minesweeper C++:

 

mattbb.cash

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