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SorinELCapo2

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Everything posted by SorinELCapo2

  1. Username: SorinElCapo2 Problema întălnită: Nu se salveaza furniture pe burned Detalii despre problemă: Cand fac furniture si dau pe BUTONUL DE SAVE, si imi dau respawn mi se anuleaza HELP Ce ai încercat să faci înainte să postezi?: Nmk Cod sursă (recomandat pastebin.com) : https://pastebin.com/gczQnBek Alte detalii: Ajutor !
  2. Primesc errorile C:\burned.ro\pawno\include\playerzone.inc(422) : warning 219: local variable "i" shadows a variable at a preceding level C:\burned.ro\pawno\include\playerzone.inc(445) : warning 219: local variable "i" shadows a variable at a preceding level C:\burned.ro\pawno\include\YSI\y_iterate.inc(696) : warning 219: local variable "i" shadows a variable at a preceding level C:\burned.ro\pawno\include\YSI\y_iterate.inc(820) : warning 219: local variable "i" shadows a variable at a preceding level C:\burned.ro\pawno\include\AutoAFK.inc(136) : warning 219: local variable "i" shadows a variable at a preceding level C:\burned.ro\pawno\include\mSelection.inc(656) : warning 219: local variable "i" shadows a variable at a preceding level C:\burned.ro\pawno\include\fly.inc(43) : warning 219: local variable "y" shadows a variable at a preceding level C:\burned.ro\pawno\include\fly.inc(58) : warning 219: local variable "y" shadows a variable at a preceding level C:\burned.ro\pawno\include\fly.inc(106) : warning 219: local variable "y" shadows a variable at a preceding level C:\burned.ro\pawno\include\fly.inc(113) : warning 219: local variable "y" shadows a variable at a preceding level C:\burned.ro\pawno\include\md5.inc(272) : warning 219: local variable "i" shadows a variable at a preceding level C:\burned.ro\pawno\include\md5.inc(398) : warning 219: local variable "c" shadows a variable at a preceding level C:\burned.ro\pawno\include\md5.inc(399) : warning 219: local variable "d" shadows a variable at a preceding level C:\burned.ro\pawno\include\playerprogress.inc(69) : warning 219: local variable "y" shadows a variable at a preceding level C:\burned.ro\pawno\include\YSI\y_va/impl.inc(538) : warning 219: local variable "y" shadows a variable at a preceding level C:\burned.ro\pawno\include\YSI\y_va/impl.inc(543) : warning 219: local variable "y" shadows a variable at a preceding level C:\burned.ro\pawno\include\YSI\y_hooks/impl.inc(323) : warning 219: local variable "i" shadows a variable at a preceding level C:\burned.ro\pawno\include\YSI\y_hooks/impl.inc(3119) : warning 219: local variable "y" shadows a variable at a preceding level C:\burned.ro\pawno\include\YSI\y_hooks/impl.inc(3173) : warning 219: local variable "y" shadows a variable at a preceding level C:\burned.ro\pawno\include\YSI\y_master/once.inc(343) : warning 219: local variable "i" shadows a variable at a preceding level C:\burned.ro\pawno\include\YSI\y_master/once.inc(399) : warning 219: local variable "i" shadows a variable at a preceding level C:\burned.ro\pawno\include\YSI\y_master/once.inc(446) : warning 219: local variable "i" shadows a variable at a preceding level C:\burned.ro\pawno\include\YSI\y_playerarray.inc(88) : warning 219: local variable "m" shadows a variable at a preceding level C:\burned.ro\pawno\include\YSI\y_playerarray.inc(109) : warning 219: local variable "d" shadows a variable at a preceding level C:\burned.ro\pawno\include\YSI\y_commands.inc(874) : warning 219: local variable "i" shadows a variable at a preceding level C:\burned.ro\pawno\include\YSI\y_commands.inc(967) : warning 219: local variable "i" shadows a variable at a preceding level C:\burned.ro\pawno\include\YSI\y_commands.inc(1049) : warning 219: local variable "i" shadows a variable at a preceding level C:\burned.ro\pawno\include\YSI\y_commands.inc(1116) : error 025: function heading differs from prototype C:\burned.ro\pawno\include\YSI\y_commands.inc(1116) : error 025: function heading differs from prototype C:\burned.ro\pawno\include\YSI\y_commands.inc(1118) : error 025: function heading differs from prototype C:\burned.ro\pawno\include\YSI\y_commands.inc(1118) : error 025: function heading differs from prototype C:\burned.ro\pawno\include\YSI\y_commands.inc(1118) : error 025: function heading differs from prototype C:\burned.ro\pawno\include\YSI\y_commands.inc(1118) : fatal error 107: too many error messages on one line Ambagat sistemul de crate a lui : NobilZeu sau ceva de gen Heklp? :[
  3. A, mai am o problema de Teleport-Hack, cand sta unplayer pe masina mea, si dau cu speed ii da Kick pentru teleport-hack Help
  4. Puteti da T/C am rezolvat nu era functia ResetPD
  5. Man, se da prima oara PayDay-ul, si a 2-a oara nu se mai da..
  6. Salut, am facut un sistem de pet si l-am adaugat la PayDay sa se dea cate-un RollPoint, si cand e ora fixa nu se mai da payday-ul la server [/code] function PayDay() { new hour,minn,sec; gettime(hour,minn,sec); if(minn == 0 && Paydaydat == 0) { SetTimer("ResetPD", 60000, false); Paydaydat = 1; new string[128]; new interest,account[MAX_PLAYERS]; new rent[MAX_PLAYERS]; SetTimer("ScadeLicentele", 4000, false); foreach(Player,i) { if(IsPlayerConnected(i) && IsPlayerLogged == 1) { new key = PlayerInfo[pHouse]; if(key != 999) { rent = HouseInfo[key][hRent]; HouseInfo[key][hTakings] += rent; } new tmpintrate; SendClientMessage(i, COLOR_SERVER, "------------------------------------------------------------------------------------------------"); if(PlayerInfo[pPremiumAccount] == 1) { tmpintrate = 2; PlayerInfo[pPayDayHad] += 1; if(PlayerInfo[pPayDayHad] >= 5) { PlayerInfo[pExp]++; PlayerInfo[pPayDayHad] = 0; } new bonus = PlayerInfo[pPayCheck] / 2; PlayerInfo[pPayCheck] += bonus; } else { tmpintrate = 1; } account = PlayerInfo[pAccount]; Tax += TaxValue; //PlayerInfo[pAccount] -= TaxValue; new checks = PlayerInfo[pLevel]*2500+random(3000); if(PlayerInfo[pDailyLogin] == 0) checks = checks*2; GivePlayerCash(i, checks); interest = (PlayerInfo[pAccount]/5000)*(tmpintrate); if(PlayerInfo[pDailyLogin] == 0) interest = interest*2; if(PlayerInfo[pDailyLogin] == 0) PlayerInfo[pExp] += 2; else PlayerInfo[pExp] += 1; UpdateProgress(i, 0); PlayerInfo[pAccount] += interest+1000; SCM(i, COLOR_WHITE, "Salariul tau a sosit! Viziteaza banca pentru a retrage banii."); format(string, sizeof(string), "Ai primit %0.2f ore jucate. (%.0f minute)", PlayerInfo[pSeconds]/3600, PlayerInfo[pSeconds]/60); SendClientMessage(i, COLOR_WHITE, string); PlayerInfo[pConnectTime] += PlayerInfo[pSeconds]/3600; if(PlayerInfo[pSeconds] >= 1800) { new query[180]; format(query, sizeof(query), "UPDATE `users` SET `DayHours`=`DayHours`+1 WHERE `ID`='%d'", PlayerInfo[pSQLID]); mysql_query(SQL, query); format(query, sizeof(query), "UPDATE `users` SET `HoursMonth`=`HoursMonth`+1 WHERE `ID`='%d'", PlayerInfo[pSQLID]); mysql_query(SQL, query); if(PlayerInfo[pGiftPoints] < 5) { PlayerInfo[pGiftPoints] ++; Update(i, pGiftPointsx); } } if(PlayerInfo[pRollPoints] < 20) { PlayerInfo[pRollPoints] ++, Update(i, pRollPointsx); SCMf(i, COLOR_LIGHTBLUE, "Ai primit un roll points, acum ai %d/20 puncte pentru a da /roll.", PlayerInfo[pRollPoints]); if(PlayerInfo[pRollPoints] >= 10) SCMf(i, COLOR_LIGHTBLUE, "Acum poti folosi comanda /roll pentru ca ai %d/10", PlayerInfo[pRollPoints]); else SendClientMessage(i, COLOR_LIGHTBLUE, "Ai peste 20 roll points, foloseste comanda /roll pentru a putea primi puncte."); } if(PlayerInfo[pDailyLogin] == 0) { PlayerInfo[pDailyLogin] = 1; UpdateVar(i, "DailyLogin", 1); SCM(i, COLOR_LIGHTBLUE, "Ai primit de doua ori mai multe respect points si bani pentru primul tau payday de astazi."); } PlayerInfo[pSeconds] = 0; if(PlayerInfo[pHouse] != 999) { format(string, sizeof(string), "Paycheck: $%s | Tax: -$%d | Rent: -$%d | Old Balance: $%s", FormatNumber(checks), FormatNumber(TaxValue), HouseInfo[PlayerInfo[pHouse]][hRent], FormatNumber(account)); SendClientMessage(i, COLOR_GREY, string); format(string, sizeof(string), "Interest rate: 0.%d% | Interest: $%s | New balance: $%s", tmpintrate, FormatNumber(interest), FormatNumber(PlayerInfo[pAccount])); SendClientMessage(i, COLOR_GREY, string); } else { format(string, sizeof(string), "Paycheck: $%s | Tax: -$%d | Rent: -$0 | Old Balance: $%s", FormatNumber(checks), FormatNumber(TaxValue), FormatNumber(account)); SendClientMessage(i, COLOR_GREY, string); format(string, sizeof(string), "Interest rate: 0.%d% | Interest: $%s | New balance: $%s", tmpintrate, FormatNumber(interest), FormatNumber(PlayerInfo[pAccount])); SendClientMessage(i, COLOR_GREY, string); } PlayerInfo[pPayDay] = 0; PlayerInfo[pPayCheck] = 0; SendClientMessage(i, COLOR_SERVER, "------------------------------------------------------------------------------------------------"); } } if(hour == 21) { new gold = 1 + random(10); new money = 10000 + random(5000); for(new h = 0; h < MAX_CLANS; h++) { if(strlen(ClanInfo[h][clName]) != 0) { if(GetClanTurfs(h) >= 10) { foreach(Player, i) { if(PlayerInfo[pClan] == h && h != 0) { PlayerInfo[pPremiumPoints] += gold; Update(i, pPremiumPointsx); GivePlayerCash(i, money); format(string, sizeof(string), "Ai primit %d puncte premium si $%s deoarece clanul tau are peste 10 teriotrii.", gold, FormatNumber(money)); SCM(i, COLOR_MONEY, string); } } } } } } if(RestartPayday == 1) { SendClientMessageToAll(COLOR_CLIENT, "Server-ul a fost restartat! Va rugam sa reveniti."); GameModeExit(); } } return 1; } Help =[
  7. Si asta ii o solutie,dar eu reinstalez xampp-ul ?
  8. Schimba versiunea de PHP, Daca esti pe localhost schimba xampp-ul , si daca esti pe web-host schimba Versiunea de PHP din cPanel PS: Am avut si eu problema asta ?
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