sincer.. nu găsesc nimic legat de destroyvehicle la onplayerconnect
iar la onplayerdisconnect am găsit doar asta
if(CP[playerid] == 44) {
new engine,lights,alarm,doors,bonnet,boot,objective;
if(JobCars[playerid] != 0) {
GetVehicleParamsEx(JobCars[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(JobCars[playerid],engine,lights,alarm,0,bonnet,boot,objective);
DestroyVehicle(JobCars[playerid]);
JobCars[playerid] = 0;
}
iar comanda /vehspawn
CMD:vehspawn(playerid, params[])
{
if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first.");
new x_nr[50],getcarid = GetPlayerVehicleID(playerid),string[256];
if(sscanf(params, "s[50]",x_nr)) return SCM(playerid,COLOR_WHITE,"{B8DBFF}Syntax: /vehspawn <1-4> or <tut> for tutorial car");
if(getcarid != personalcar[playerid]) return SCM(playerid,COLOR_WHITE,"{FFB870}You are not in your car.");
if(strcmp(x_nr,"1",true) == 0)
{
if(PlayerInfo[playerid][pPcarkey] == 0) return SCM(playerid,COLOR_WHITE,"{FFB870}You do not own a car.");
if(OwnedVeh(getcarid) == PlayerInfo[playerid][pPcarkey]) return SCM(playerid,COLOR_WHITE,"{FFB870}You already have car spawned.");
if(personalcar[playerid] != 0)
{
if(CarInfo[OwnedVeh(personalcar[playerid])][cNeon] != 0)
{
DestroyObject(Neon1[personalcar[playerid]]);
DestroyObject(Neon2[personalcar[playerid]]);
Neon1[personalcar[playerid]] = 0;
Neon2[personalcar[playerid]] = 0;
}
vUpdate(OwnedVeh(personalcar[playerid]), cKMx);
DestroyVehicle(personalcar[playerid]);
OwnedVeh(personalcar[playerid]) = 0;
personalcar[playerid] = 0;
}