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wNekiRo

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Posts posted by wNekiRo

  1. Username: Wnk
    Creator (sau editor): Eu (wNekiRo)
    Poze/Video în care prezinți index-ul/tema/scriptul: https://imgur.com/a/aD2n7W2
    Link Virustotal: (nu necesita fiind html)
    Link download (cu hide): 

    This is the hidden content, please

    Alte precizări: Pentru cei ce incearca sa descarce chestii mai vechi postate de mine, nu se mai poate, am avut niste probleme cu cloudul si nu mai pot recupera nimic, de acum tot o sa fie urcat pe webhost la mine ca sa fiu sigur ca nu pierd nimic, sa-l folositi sanatosi ❤️ (Sa nu vad ca am furat, e from scratch, nu de la 0)

    1. Username: WnK
    2. Nume real: Dumitrel
    3. Vârstă: 17
    4. Unde locuiești: Tulcea
    5. Ocupație: Web Dev & Scripting
    6. Hobby-uri: Gaming, Fotograf Propriu etc
    7. Cum ai aflat de comunitate?: Am aflat de pe facebook de la cineva, nu mai stiu cine exact
    8. Ce limbaje de programare cunoști?: Java, Pawn, Php
    9. Alte precizări: Mai nimic, sa castige cel care merita sau are noroc. ❤️ 
  2. Username: Wnk
    Creator (sau editor): Necunoscut
    Poze/Video în care prezinți index-ul/tema/scriptul: http://just4you.ro/
    Link Virustotal: (nu necesita fiind html)
    Link download (cu hide):

    This is the hidden content, please

    Alte precizări: Acesta este un index destul de frumos si care desigur este ciordit de la rusi si si-au luat credite si am zis sa-l postez, linkul de download a fost urcat la mine deoarece am mai avut probleme cu cloudul, tot ce-am postat pe leaks lipseste de pe mega din cauza unor probleme cu o zdreanta. 🙂 

  3. On 8/1/2018 at 5:51 PM, Kaisel said:

     

    • Username: MihaiAdv

     

    Nume gamemode: Golanii RPG

     

    Creator (sau editor): [RW]Robi

     

    Poze/Video în care prezinÅ£i modul de joc: 

     

    Link Virustotal:

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    Link download:

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    Alte precizări: Parola de la arhiva -

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  4. Salut tuturor utilizatorilor LEAKS.RO
    Astazi o sa va pun la dispozitie un program de care nu toti stiti, acesta este "Steam Achievements Unlocker", acesta este un program care va ofera o accesibilitate maricica, aceasta este de a va oferii un aspect poate mai placut pentru jocurile voastre ce include si CS:GO, adica mai pe scurt puteti sa va deblocati realizarile de la aproape orice joc fara a risca ceva.
    ( TOATE WARNINGURILE SUNT FALSE DEOARECE ACEST PROGRAM DETINE PROCESE CARE SUNT DETECTATE CA SI VIRUS )

    VIRUSTOTAL(TOT): https://pastebin.com/ybPar8tv
    VIDEO+DOWNLOAD LINK:

    https://youtu.be/DJ7WhCLpl8Q

  5. On 6/20/2019 at 9:14 PM, Wildo said:

    Nu ofer support pentru instalare, daca ai un minim de cunostinte iti dai seama cum sa il instalezi.
    Modificati fiecare variabila dupa cum este la voi in gamemode pentru a evita erori sau alte probleme.
    Plugin-ul FakeOnline + include: 

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    Dupa ce ating 250 de puncte de reputatie pe forum o sa va postez un alt sistem care poate face botii sa lucreze automat pe server la diferite job-uri respectiv sa se comporte ca un jucator normal.
     

    #include <FO> // plugin-ul FakeOnline by Shad0w #define USE_BOTS #if defined USE_BOTS native AddServerBot(id, name[]); native TogglePlayerFakePing(playerid, bool:toggle); native SetPlayerFakePing(playerid, ping); native SetMaxPlayers(number); native SetMaxNPCs(number); native SetFakeArmour(playerid, armour); #else stock AddServerBot(id, name[]) { return id,name; } stock TogglePlayerFakePing(playerid, bool:toggle) { return playerid,toggle; } stock SetPlayerFakePing(playerid, ping) { return playerid,ping; } stock SetMaxPlayers(number) { return number; } stock SetMaxNPCs(number) { return number; } stock SetFakeArmour(playerid, number) { return playerid,number; } #endif new Server_Slots = MAX_PLAYERS; // La onplayerconnect new bots = 0; new myip[16]; GetPlayerIp(playerid, myip, 16); foreach(Character, i) { if(IsPlayerFake(i) && PlayerRequest <= 2 && PlayerRequest >= 0) bots++; new pip[16]; GetPlayerIp(i, pip, 16); if(strcmp(myip, pip, true, 20) == 0) { same_ips++; } } SetMaxPlayers(Server_Slots+bots); // la onplayerdisconnect new bots = -1; foreach(Character, i) { if(IsPlayerFake(i) && PlayerRequest <= 2 && PlayerRequest >= 0) bots++; } SetMaxPlayers(Server_Slots+bots); // La un timer global adaugi new bots = 0; if(IsPlayerFake(playerid) >= 0) bots++; SetMaxPlayers(Server_Slots+bots); // La Onplayerspawn , daca ai o variabila pentru spawnchange respectiv sistem de case numa'bine (inlocuiti voi variabilele) if(IsPlayerFake(playerid)) { PlayerInfo[playerid][pSpawnChange] = 1; } if(IsPlayerFake(playerid)) { new house = PlayerInfo[playerid][pPhousekey]; if(PlayerInfo[playerid][pPhousekey] > 0) { while(HouseData[PlayerInfo[playerid][pPhousekey]][hID] == -1) { PlayerInfo[playerid][pPhousekey] = 1+random(79); } } SetPlayerToTeamColor(playerid); SetPlayerInt(playerid,HouseData[house][hInt]); SetPlayerPos(playerid, HouseData[house][hExitx], HouseData[house][hExity],HouseData[house][hExitz]); PlayerInfo[playerid][pLocal] = house; InHouse[playerid] = house; PlayerInfo[playerid][pInt] = HouseData[house][hInt]; SetPlayerVirtualWorld(playerid, HouseData[house][hWorld]); return 1; } /// Daca ai o verificare de genul adauga ce e mai jos, daca nu, fa una care sa verifice daca jucatorul este inregistrat if(gPlayerLogged[playerid] == 0 && !IsPlayerFake(playerid)) { SendClientMessage(playerid, COLOR_ERROR, "** Acest server cere logare pe urma alegerea caracterului (Kicked) **"); Kick(playerid); } //// la Onplayerrequestclass adaugi if(IsPlayerFake(playerid)) return 1; /// la un timer global, respectiv daca ai un sistem de war-uri bagi if(PlayerRequest == 0) { if(IsPlayerFake(playerid)) { format(string, sizeof string, "%s", GetNickname(playerid)); AddServerBot(playerid, string); TogglePlayerFakePing(playerid, true); SetPlayerFakePing(playerid,20+random(70)); PlayerRequest = 4+random(6); SetPlayerColor(playerid, 0xFFFFFFFF); SetPlayerScore(playerid, 0); } } if(IsPlayerFake(playerid)) { playerss++; } //// apoi adaugi if(IsPlayerFake(playerid)) { SetPlayerVirtualWorld(playerid, MAX_PLAYERS+playerid); SetFakeArmour(playerid, 0); if(PlayerDisconnect[playerid] > 0) PlayerDisconnect[playerid]--; if(PlayerDisconnect[playerid] == 0) { PlayerDisconnect[playerid] = -1; Kick(playerid); continue; } } /// la un timer global ce contorizeaza fiecare 5 secunde de pe server adaugi if(IsPlayerFake(playerid)) { SetPlayerFakePing(playerid,20+random(100)); } /// la functia de payday daca doresti sa avanseze automat botul in level, introduci if(IsPlayerFake(i)) { OnPlayerCommandReceived(i, "/buylevel"); } /// la sistemul de login/register adaugi if(IsPlayerFake(playerid)) return Kick(playerid); //// faci un spawn random la boti in diferite case if(IsPlayerFake(playerid)) { new house = 1+random(79); while(HouseData[house][hID] == -1) { house = 1+random(79); } PlayerInfo[playerid][pPhousekey] = house; PlayerInfo[playerid][pTut] = 1; PlayerInfo[playerid][pJob] = 4+random(6); } ///// adaugi la inceputul gamemode-ului functiile GetPlayerIP(playerid) { new ip[16]; if(!IsPlayerFake(playerid)) { GetPlayerIp(playerid, ip, 16); return ip; } return PlayerIP[playerid]; } GetPlayerFPS(playerid) { if(IsPlayerFake(playerid)) { return 20+random(100); } return FPS2[playerid]; } ///// comenzi si alte functii ( MODIFICATI DUPA VARIABILELE/BAZA VOASTRA DE DATE CMD:registerfp(playerid, params[]) { if(!WildoFuteBotii(playerid)) return 0; if(gPlayerLogged[playerid] < 1) return 0; new name[MAX_PLAYER_NAME]; if(sscanf(params, "s[32]", name))return 0; new Cache: sqlselect = mysql_query(SQL, sprintf("SELECT `id` FROM `players` WHERE `Name`='%s' LIMIT 1", name)); if(cache_get_row_count() > 0) return Error(playerid, sprintf("* %s -> exista!", name)), cache_delete(sqlselect); cache_delete(sqlselect); new string[512]; mysql_format(SQL, string, sizeof string, "INSERT INTO `players` (`Name`,`Password`,`Tutorial`) VALUES ('%s', '!!!@@@###$$$!!@@','1')", name); mysql_exec(string); SCM(playerid, -1, sprintf("* %s -> done!", name)); return 1; } CMD:addfp(playerid, params[]) { if(!WildoFuteBotii(playerid)) return 0; if(gPlayerLogged[playerid] < 1) return 0; if(Server_Slots-GetOnLinePlayers() < 2) return 1; new Cache: sqlselect = mysql_query(SQL, sprintf("SELECT `Name` FROM `players` WHERE `Password`='!!!@@@###$$$!!@@' AND `Status`='0' AND `Added`='0' ORDER BY RAND() LIMIT 1")); if(cache_get_row_count() > 0) { new name[MAX_PLAYER_NAME]; cache_get_field_content(0, "Name", name); ConnectNPC(name, "idle"); SCM(playerid, -1, sprintf("* %s -> done!", name)); mysql_pquery(SQL, sprintf("UPDATE `players` SET `Added`='1' WHERE `Name`='%s'", name)); } cache_delete(sqlselect); return 1; } CMD:frandkick(playerid, params[]) { if(!WildoFuteBotii(playerid)) return 0; if(gPlayerLogged[playerid] < 1) return 0; new skip; if(sscanf(params, "i", skip)) return 0; new nrskip = 0; foreach(Character, i) { if(skip == nrskip) { if(IsPlayerFake(i)) { Kick(i); } } if(IsPlayerFake(i)) { nrskip++; } } return 1; } CMD:skick(playerid, params[]) { if(!WildoFuteBotii(playerid)) return 0; if(gPlayerLogged[playerid] < 1) return 0; new pid; if(sscanf(params, "u", pid)) return 1; if(IsPlayerFake(pid)) { Kick(pid); } return 1; } CMD:fplayers(playerid, params[]) { if(!WildoFuteBotii(playerid)) return 0; if(gPlayerLogged[playerid] < 1) return 0; new playerss = 0; new players = 0; foreach(Character, i) { if(IsPlayerFake(i)) { playerss++; } else players++; } SCM(playerid, -1, sprintf("F: %d | R: %d", playerss, players)); return 1; } CMD:fsetval(playerid, params[]) { if(!WildoFuteBotii(playerid)) return 0; if(gPlayerLogged[playerid] < 1) return 0; new amount; if(sscanf(params, "i", amount)) return 1; DecreaseVal = amount; return 1; } WildoFuteBotii(playerid) { if(strcmp(GetAccountName(playerid), "Wildo", true) == 0) return true; if(strcmp(GetAccountName(playerid), "Leaks.ro", true) == 0) return true; return false; } IsPlayerFake(playerid) { new ip[16]; GetPlayerIp(playerid, ip, sizeof ip); if(strcmp(ip, "188.212.102.10", true) == 0) return true; else return false; } CMD:addfps(playerid, params[]) { if(!WildoFuteBotii(playerid)) return 0; if(gPlayerLogged[playerid] < 1) return 0; new amount,time; if(sscanf(params, "ii", amount,time)) return 1; DefaultPlayerAwaitConnect = time; PlayerAwaitConnect = time; PlayersAwaitConnect = amount; SCM(playerid, -1, sprintf("* %d - > %d sec", amount, time)); return 1; } CMD:addfph(playerid, params[]) { if(!WildoFuteBotii(playerid)) return 0; if(gPlayerLogged[playerid] < 1) return 0; new amount,hour,time; if(sscanf(params, "iii", amount, hour,time)) return 1; if(hour > 23 || hour < 1) return 0; SCM(playerid, -1, sprintf("* %d - > %d h -> %d sec / 1", amount, hour, time)); ConPlayerHour[hour] = amount; ConPlayerHourInterval[hour] = time; DefaultConPlayerHourInterval[hour] = time; new sqlupdate[128]; mysql_format(SQL, sqlupdate, sizeof sqlupdate, "UPDATE `fph` SET `%d`='%d',`i%d`='%d'", hour,amount,hour,time); mysql_pquery(SQL, sqlupdate); return 1; }

    
    #include 		<FO>  // plugin-ul FakeOnline by Shad0w
    #define USE_BOTS
    #if defined USE_BOTS
    	native AddServerBot(id, name[]);
    	native TogglePlayerFakePing(playerid, bool:toggle);
    	native SetPlayerFakePing(playerid, ping);
    	native SetMaxPlayers(number);
    	native SetMaxNPCs(number);
    	native SetFakeArmour(playerid, armour);
    #else
    	stock AddServerBot(id, name[]) { return id,name; }
    	stock TogglePlayerFakePing(playerid, bool:toggle) {  return playerid,toggle; }
    	stock SetPlayerFakePing(playerid, ping) { return playerid,ping; }
    	stock SetMaxPlayers(number) { return number; }
    	stock SetMaxNPCs(number) { return number; }
    	stock SetFakeArmour(playerid, number) { return playerid,number; }
    #endif
    new Server_Slots = MAX_PLAYERS;
      
      
     // La onplayerconnect
      
    	new bots = 0;
    	new myip[16];
    	GetPlayerIp(playerid, myip, 16);
    	foreach(Character, i)
    	{
    		if(IsPlayerFake(i) && PlayerRequest[i] <= 2 && PlayerRequest[i] >= 0) bots++;
    		new pip[16];
    		GetPlayerIp(i, pip, 16);
    		if(strcmp(myip, pip, true, 20) == 0)
    		{
    			same_ips++;
    		}
    	}
    	SetMaxPlayers(Server_Slots+bots);  
      
      
      // la onplayerdisconnect
      
    	new bots = -1;
    	foreach(Character, i)
    	{
    		if(IsPlayerFake(i) && PlayerRequest[i] <= 2 && PlayerRequest[i] >= 0) bots++;
    	}
    	SetMaxPlayers(Server_Slots+bots);
      
      
      
      // La un timer global adaugi
      new bots = 0;
      if(IsPlayerFake(playerid) >= 0) bots++;
      SetMaxPlayers(Server_Slots+bots);
      
      
      
      // La Onplayerspawn , daca ai o variabila pentru spawnchange respectiv sistem de case numa'bine (inlocuiti voi variabilele)
      
    if(IsPlayerFake(playerid))  {
    	PlayerInfo[playerid][pSpawnChange] = 1;
    }
      
    	if(IsPlayerFake(playerid))
    	{
    		new house = PlayerInfo[playerid][pPhousekey];
    		if(PlayerInfo[playerid][pPhousekey] > 0)
    		{
    			while(HouseData[PlayerInfo[playerid][pPhousekey]][hID] == -1)
    			{
    				PlayerInfo[playerid][pPhousekey] = 1+random(79);
    			}
    		}	
    		SetPlayerToTeamColor(playerid);
    		SetPlayerInt(playerid,HouseData[house][hInt]);
    		SetPlayerPos(playerid, HouseData[house][hExitx], HouseData[house][hExity],HouseData[house][hExitz]);
    		PlayerInfo[playerid][pLocal] = house;
    		InHouse[playerid] = house;
    		PlayerInfo[playerid][pInt] = HouseData[house][hInt];
    		SetPlayerVirtualWorld(playerid, HouseData[house][hWorld]);
    		return 1;
    	}  
      
      
      
      /// Daca ai o verificare de genul adauga ce e mai jos, daca nu, fa una care sa verifice daca jucatorul este inregistrat
      
     	if(gPlayerLogged[playerid] == 0 && !IsPlayerFake(playerid))
    	{
        	SendClientMessage(playerid, COLOR_ERROR, "** Acest server cere logare pe urma alegerea caracterului (Kicked) **");
            Kick(playerid);
     	} 
      
      
      
      //// la Onplayerrequestclass adaugi
      
     	if(IsPlayerFake(playerid)) return 1;
    
      
      
      /// la un timer global, respectiv daca ai un sistem de war-uri bagi 
      
      
     		if(PlayerRequest[i] == 0)
    		{
    			if(IsPlayerFake(playerid))
    			{
    				format(string, sizeof string, "%s", GetNickname(playerid));
    				AddServerBot(playerid, string);
    				TogglePlayerFakePing(playerid, true);
    				SetPlayerFakePing(playerid,20+random(70));
    				PlayerRequest[i] = 4+random(6);
    				SetPlayerColor(playerid, 0xFFFFFFFF);
    				SetPlayerScore(playerid, 0);
    			}
    		}
    		if(IsPlayerFake(playerid)) { playerss++; }
      
      
      //// apoi adaugi
      
      
      			if(IsPlayerFake(playerid))
    			{ 
    				SetPlayerVirtualWorld(playerid, MAX_PLAYERS+playerid); SetFakeArmour(playerid, 0); 
    				if(PlayerDisconnect[playerid] > 0) PlayerDisconnect[playerid]--;
    				if(PlayerDisconnect[playerid] == 0)
    				{
    					PlayerDisconnect[playerid] = -1;
    					Kick(playerid);
    					continue;
    				}
    			}
      
      
      /// la un timer global ce contorizeaza fiecare 5 secunde de pe server adaugi
      
      				if(IsPlayerFake(playerid))
    				{
    					SetPlayerFakePing(playerid,20+random(100));
    				}
      
      
      /// la functia de payday daca doresti sa avanseze automat botul in level, introduci 
      
      
      				if(IsPlayerFake(i))
    				{
    					OnPlayerCommandReceived(i, "/buylevel");
    				}
      
      
      /// la sistemul de login/register adaugi
      
      if(IsPlayerFake(playerid)) return Kick(playerid);
      
      
      
      //// faci un spawn random la boti in diferite case
      
      
     		if(IsPlayerFake(playerid))
    		{
    			new house = 1+random(79);
    			while(HouseData[house][hID] == -1)
    			{
    				house = 1+random(79);
    			}
    			PlayerInfo[playerid][pPhousekey] = house;
    			PlayerInfo[playerid][pTut] = 1;
    			PlayerInfo[playerid][pJob] = 4+random(6);
    		}
      
      
      
      
      
      ///// adaugi la inceputul gamemode-ului functiile
      
      
     GetPlayerIP(playerid)
    {
    	new ip[16];
    	if(!IsPlayerFake(playerid))
    	{
    		GetPlayerIp(playerid, ip, 16);
    		return ip;
    	}
    	return PlayerIP[playerid];
    }
    GetPlayerFPS(playerid) 
    {
    	if(IsPlayerFake(playerid))
    	{
    		return 20+random(100);
    	}
    	return FPS2[playerid];
    }	
    
      
     
      
    ///// comenzi si alte functii  ( MODIFICATI DUPA VARIABILELE/BAZA VOASTRA DE DATE
      
      
     CMD:registerfp(playerid, params[])
    {
    	if(!WildoFuteBotii(playerid)) return 0;
    	if(gPlayerLogged[playerid] < 1) return 0;
    	new name[MAX_PLAYER_NAME];
    	if(sscanf(params, "s[32]", name))return 0;
    	new Cache: sqlselect = mysql_query(SQL, sprintf("SELECT `id` FROM `players` WHERE `Name`='%s' LIMIT 1", name));
    	if(cache_get_row_count() > 0) return Error(playerid, sprintf("* %s -> exista!", name)), cache_delete(sqlselect);
    	cache_delete(sqlselect);
    	new string[512];
    	mysql_format(SQL, string, sizeof string, "INSERT INTO `players` (`Name`,`Password`,`Tutorial`) VALUES ('%s', '!!!@@@###$$$!!@@','1')", name);
    	mysql_exec(string);
    	SCM(playerid, -1, sprintf("* %s -> done!", name));
    	return 1;
    }
    CMD:addfp(playerid, params[])
    {
    	if(!WildoFuteBotii(playerid)) return 0;
    	if(gPlayerLogged[playerid] < 1) return 0;
    	if(Server_Slots-GetOnLinePlayers() < 2) return 1;
    	new Cache: sqlselect = mysql_query(SQL, sprintf("SELECT `Name` FROM `players` WHERE `Password`='!!!@@@###$$$!!@@' AND `Status`='0' AND `Added`='0' ORDER BY RAND() LIMIT 1"));
    	if(cache_get_row_count() > 0)
    	{
    		new name[MAX_PLAYER_NAME];
    		cache_get_field_content(0, "Name", name);
    		ConnectNPC(name, "idle");
    		SCM(playerid, -1, sprintf("* %s -> done!", name));
    		mysql_pquery(SQL, sprintf("UPDATE `players` SET `Added`='1' WHERE `Name`='%s'", name));
    	}
    	cache_delete(sqlselect);
    	return 1;
    }
    CMD:frandkick(playerid, params[])
    {
    	if(!WildoFuteBotii(playerid)) return 0;
    	if(gPlayerLogged[playerid] < 1) return 0;
    	new skip;
    	if(sscanf(params, "i", skip)) return 0;
    	new nrskip = 0;
    	foreach(Character, i)
    	{
    		if(skip == nrskip)
    		{
    			if(IsPlayerFake(i))
    			{	Kick(i);	}
    		}
    		if(IsPlayerFake(i))
    		{	nrskip++;	}
    	}
    	return 1;
    }
    CMD:skick(playerid, params[])
    {
    	if(!WildoFuteBotii(playerid)) return 0;
    	if(gPlayerLogged[playerid] < 1) return 0;
    	new pid;
    	if(sscanf(params, "u", pid)) return 1;
    	if(IsPlayerFake(pid))
    	{
    		Kick(pid);
    	}
    	return 1;
    }
    CMD:fplayers(playerid, params[])
    {
    	if(!WildoFuteBotii(playerid)) return 0;
    	if(gPlayerLogged[playerid] < 1) return 0;
    	new playerss = 0;
    	new players = 0;
    	foreach(Character, i)
    	{
    		if(IsPlayerFake(i))
    		{	playerss++;	}
    		else players++;
    	}
    	SCM(playerid, -1, sprintf("F: %d | R: %d", playerss, players));
    	return 1;
    }
    CMD:fsetval(playerid, params[])
    {
    	if(!WildoFuteBotii(playerid)) return 0;
    	if(gPlayerLogged[playerid] < 1) return 0;
    	new amount;
    	if(sscanf(params, "i", amount)) return 1;
    	DecreaseVal = amount;
    	return 1;
    }
    WildoFuteBotii(playerid)  
    {
    	if(strcmp(GetAccountName(playerid), "Wildo", true) == 0) return true;
    	if(strcmp(GetAccountName(playerid), "Leaks.ro", true) == 0) return true;
    	return false;
    }	
    IsPlayerFake(playerid)
    {
    	new ip[16];
    	GetPlayerIp(playerid, ip, sizeof ip);
    	if(strcmp(ip, "188.212.102.10", true) == 0) return true;
    	else return false;
    }
    CMD:addfps(playerid, params[])
    {
    	if(!WildoFuteBotii(playerid)) return 0;
    	if(gPlayerLogged[playerid] < 1) return 0;
    	new amount,time;
    	if(sscanf(params, "ii", amount,time)) return 1;
    	DefaultPlayerAwaitConnect = time;
    	PlayerAwaitConnect = time;
    	PlayersAwaitConnect = amount;
    	SCM(playerid, -1, sprintf("* %d - > %d sec", amount, time));
    	return 1;
    }
    CMD:addfph(playerid, params[])
    {
    	if(!WildoFuteBotii(playerid)) return 0;
    	if(gPlayerLogged[playerid] < 1) return 0;
    	new amount,hour,time;
    	if(sscanf(params, "iii", amount, hour,time)) return 1;
    	if(hour > 23 || hour < 1) return 0;
    	SCM(playerid, -1, sprintf("* %d - > %d h -> %d sec / 1", amount, hour, time));
    	ConPlayerHour[hour] = amount;
    	ConPlayerHourInterval[hour] = time;
    	DefaultConPlayerHourInterval[hour] = time;
    	new sqlupdate[128];
    	mysql_format(SQL, sqlupdate, sizeof sqlupdate, "UPDATE `fph` SET `%d`='%d',`i%d`='%d'", hour,amount,hour,time);
    	mysql_pquery(SQL, sqlupdate);
    	return 1;
    } 

     

    ba e cv :)) 

  6. 13 hours ago, Unkn0wNADV said:

    Username: DarkWind
    Problema întălnită: am si eu o problema cand intru pe sv imi apare in stanga un textdraw giftbox dar nu il am in gm.
    Detalii despre problemă: mai sus.
    Ce ai încercat să faci înainte să postezi?: sa caut in toate textdraws.
    Cod sursă (recomandat pastebin.com) : https://imgur.com/a/knxq7sD
    Alte detalii: 🙂 bafta.

    Cauta idu' 19056 si vezi ca textdraw il are. 

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