SeNaToRuL.
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Posts posted by SeNaToRuL.
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vedem
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vedem
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vedem.
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Dami add pe discord Alex.#6666
La 14.04.2020 la 8:22, LaidoPvP a spus:Cer un t/c nu il mai vand momentan am depus prea multa munca si prea multi bani pentru 25€ ! Cer unui moderator sa dea un T/C.
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vedem
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vedem
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Dai si tu macar include?
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Salut frate ma mai poti ajuta cu ceva?
Cand un player da /unrent la o masina inchiriata nu se baga la loc in stock...
YCMD:unrent(playerid, params[], help) {
if(IsRentCar[playerid] != 0) { DestroyVehicle(VehicleRent[playerid]), VehicleRent[playerid] = 0, IsRentCar[playerid] = 0, GameTextForPlayer(playerid, "~w~Nu mai ai un vehicul inchiriat.", 5000, 3); }
else return SCM(playerid, COLOR_LGREEN, "Eroare: Nu ai ai un vehicul inchiriat!");
return true;
}nustiu unde trebuie sa pun RentStock[playerid] ++
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Acum 6 minute, MiritaXD a spus:
task CheckGas[RunOutTime]() { new engine, lights, alarm, doors, bonnet, boot, objective; foreach(new i : Player) { if(GetPlayerState(i) == PLAYER_STATE_DRIVER) { new vehicle = GetPlayerVehicleID(i), query[128]; new spe = Carspeed(GetPlayerVehicleID(i)); if(Gas[vehicle] >= 1) { if(vehEngine[vehicle] == 1 && !IsPlayerPaused(i)) { if(noFuelVehicles(vehicle) || IsABoat(vehicle) || ExamCar == vehicle || JobVehicle == vehicle) { Gas[vehicle]++; } if(!IsPlayerPaused(i)) Gas[vehicle]--; new carid = FindSpawnID(vehicle); if(CarInfo[carid][cID] != 0 && carid != 0) { if(spe > 5 && GetPlayerState(i) == PLAYER_STATE_DRIVER && GetPlayerVehicleID(i) == vehicle && !IsPlayerPaused(i)) { CarInfo[carid][KM] += (spe * 0.27) / 100; mysql_format(SQL, query, sizeof query, "UPDATE `cars` SET `KM` = '%f' WHERE `ID` = '%d'", CarInfo[carid][KM], CarInfo[carid][cID]); mysql_tquery(SQL, query, "", ""); } } } } else if(!IsAFLYCar(vehicle)) { NoFuel = 1; GameTextForPlayer(i, "Fara benzina", 1500, 3); vehEngine[vehicle] = 0; GetVehicleParamsEx(vehicle, engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(vehicle, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective); SetPVarInt(i, "Engine", 0); } } } return true; }
task CheckGas[RunOutTime]() { new engine, lights, alarm, doors, bonnet, boot, objective; foreach(new i : Player) { if(GetPlayerState(i) == PLAYER_STATE_DRIVER) { new vehicle = GetPlayerVehicleID(i), query[128]; new spe = Carspeed(GetPlayerVehicleID(i)); if(Gas[vehicle] >= 1) { if(vehEngine[vehicle] == 1 && !IsPlayerPaused(i)) { if(noFuelVehicles(vehicle) || IsABoat(vehicle) || ExamCar == vehicle || JobVehicle == vehicle) { Gas[vehicle]++; } if(!IsPlayerPaused(i)) Gas[vehicle]--; new carid = FindSpawnID(vehicle); if(CarInfo[carid][cID] != 0 && carid != 0) { if(spe > 5 && GetPlayerState(i) == PLAYER_STATE_DRIVER && GetPlayerVehicleID(i) == vehicle && !IsPlayerPaused(i)) { CarInfo[carid][KM] += (spe * 0.27) / 100; mysql_format(SQL, query, sizeof query, "UPDATE `cars` SET `KM` = '%f' WHERE `ID` = '%d'", CarInfo[carid][KM], CarInfo[carid][cID]); mysql_tquery(SQL, query, "", ""); } } } } else if(!IsAFLYCar(vehicle)) { NoFuel = 1; GameTextForPlayer(i, "Fara benzina", 1500, 3); vehEngine[vehicle] = 0; GetVehicleParamsEx(vehicle, engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(vehicle, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective); SetPVarInt(i, "Engine", 0); } } } return true; }
Asta e, iti multumesc foarte mult
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Acum 11 minute, MiritaXD a spus:
task CheckGas[RunOutTime]() { new engine, lights, alarm, doors, bonnet, boot, objective; foreach(new i : Player) { if(GetPlayerState(i) == PLAYER_STATE_DRIVER) { new vehicle = GetPlayerVehicleID(i), query[128]; new spe = Carspeed(GetPlayerVehicleID(i)); if(Gas[vehicle] >= 1 && !IsPlayerPaused(i)) { if(vehEngine[vehicle] == 1) { if(noFuelVehicles(vehicle) || IsABoat(vehicle) || ExamCar == vehicle || JobVehicle == vehicle) { Gas[vehicle]++; } if(!IsPlayerPaused(i)) Gas[vehicle]--; new carid = FindSpawnID(vehicle); if(CarInfo[carid][cID] != 0 && carid != 0) { if(spe > 5 && GetPlayerState(i) == PLAYER_STATE_DRIVER && GetPlayerVehicleID(i) == vehicle && !IsPlayerPaused(i)) { CarInfo[carid][KM] += (spe * 0.27) / 100; mysql_format(SQL, query, sizeof query, "UPDATE `cars` SET `KM` = '%f' WHERE `ID` = '%d'", CarInfo[carid][KM], CarInfo[carid][cID]); mysql_tquery(SQL, query, "", ""); } } } } else if(!IsAFLYCar(vehicle)) { NoFuel = 1; GameTextForPlayer(i, "Fara benzina", 1500, 3); vehEngine[vehicle] = 0; GetVehicleParamsEx(vehicle, engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(vehicle, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective); SetPVarInt(i, "Engine", 0); } } } return true; }
task CheckGas[RunOutTime]() { new engine, lights, alarm, doors, bonnet, boot, objective; foreach(new i : Player) { if(GetPlayerState(i) == PLAYER_STATE_DRIVER) { new vehicle = GetPlayerVehicleID(i), query[128]; new spe = Carspeed(GetPlayerVehicleID(i)); if(Gas[vehicle] >= 1 && !IsPlayerPaused(i)) { if(vehEngine[vehicle] == 1) { if(noFuelVehicles(vehicle) || IsABoat(vehicle) || ExamCar == vehicle || JobVehicle == vehicle) { Gas[vehicle]++; } if(!IsPlayerPaused(i)) Gas[vehicle]--; new carid = FindSpawnID(vehicle); if(CarInfo[carid][cID] != 0 && carid != 0) { if(spe > 5 && GetPlayerState(i) == PLAYER_STATE_DRIVER && GetPlayerVehicleID(i) == vehicle && !IsPlayerPaused(i)) { CarInfo[carid][KM] += (spe * 0.27) / 100; mysql_format(SQL, query, sizeof query, "UPDATE `cars` SET `KM` = '%f' WHERE `ID` = '%d'", CarInfo[carid][KM], CarInfo[carid][cID]); mysql_tquery(SQL, query, "", ""); } } } } else if(!IsAFLYCar(vehicle)) { NoFuel = 1; GameTextForPlayer(i, "Fara benzina", 1500, 3); vehEngine[vehicle] = 0; GetVehicleParamsEx(vehicle, engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(vehicle, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective); SetPVarInt(i, "Engine", 0); } } } return true; }
Acuma cand ma pun afk si intru iar imi da ca sunt fara benzina si nu mai merge
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Acum 3 minute, MiritaXD a spus:
task CheckGas[RunOutTime]() { new engine, lights, alarm, doors, bonnet, boot, objective; foreach(new i : Player) { if(GetPlayerState(i) == PLAYER_STATE_DRIVER) { new vehicle = GetPlayerVehicleID(i), query[128]; new spe = Carspeed(GetPlayerVehicleID(i)); if(spe < 1) return true; if(Gas[vehicle] >= 1) { if(vehEngine[vehicle] == 1) { if(noFuelVehicles(vehicle) || IsABoat(vehicle) || ExamCar == vehicle || JobVehicle == vehicle) { Gas[vehicle]++; } if(!IsPlayerPaused(i)) Gas[vehicle]--; new carid = FindSpawnID(vehicle); if(CarInfo[carid][cID] != 0 && carid != 0) { if(spe > 5 && GetPlayerState(i) == PLAYER_STATE_DRIVER && GetPlayerVehicleID(i) == vehicle && !IsPlayerPaused(i)) { CarInfo[carid][KM] += (spe * 0.27) / 100; mysql_format(SQL, query, sizeof query, "UPDATE `cars` SET `KM` = '%f' WHERE `ID` = '%d'", CarInfo[carid][KM], CarInfo[carid][cID]); mysql_tquery(SQL, query, "", ""); } } } } else if(!IsAFLYCar(vehicle)) { NoFuel = 1; GameTextForPlayer(i, "Fara benzina", 1500, 3); vehEngine[vehicle] = 0; GetVehicleParamsEx(vehicle, engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(vehicle, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective); SetPVarInt(i, "Engine", 0); } } } return true; }
task CheckGas[RunOutTime]() { new engine, lights, alarm, doors, bonnet, boot, objective; foreach(new i : Player) { if(GetPlayerState(i) == PLAYER_STATE_DRIVER) { new vehicle = GetPlayerVehicleID(i), query[128]; new spe = Carspeed(GetPlayerVehicleID(i)); if(spe < 1) return true; if(Gas[vehicle] >= 1) { if(vehEngine[vehicle] == 1) { if(noFuelVehicles(vehicle) || IsABoat(vehicle) || ExamCar == vehicle || JobVehicle == vehicle) { Gas[vehicle]++; } if(!IsPlayerPaused(i)) Gas[vehicle]--; new carid = FindSpawnID(vehicle); if(CarInfo[carid][cID] != 0 && carid != 0) { if(spe > 5 && GetPlayerState(i) == PLAYER_STATE_DRIVER && GetPlayerVehicleID(i) == vehicle && !IsPlayerPaused(i)) { CarInfo[carid][KM] += (spe * 0.27) / 100; mysql_format(SQL, query, sizeof query, "UPDATE `cars` SET `KM` = '%f' WHERE `ID` = '%d'", CarInfo[carid][KM], CarInfo[carid][cID]); mysql_tquery(SQL, query, "", ""); } } } } else if(!IsAFLYCar(vehicle)) { NoFuel = 1; GameTextForPlayer(i, "Fara benzina", 1500, 3); vehEngine[vehicle] = 0; GetVehicleParamsEx(vehicle, engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(vehicle, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective); SetPVarInt(i, "Engine", 0); } } } return true; }
tot la fel
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Acum 10 minute, MiritaXD a spus:
function noFuelVehicles(vehicleid) { switch (GetVehicleModel(vehicleid)) { case 481, 509, 510, 460, 476, 511, 512, 513, 519, 520, 553, 577, 592, 593: return 1; } return 0; } task CheckGas[RunOutTime]() { new engine, lights, alarm, doors, bonnet, boot, objective; foreach(new i : Player) { if(GetPlayerState(i) == PLAYER_STATE_DRIVER) { new vehicle = GetPlayerVehicleID(i), query[128]; if(Gas[vehicle] >= 1) { if(vehEngine[vehicle] == 1) { if(noFuelVehicles(vehicle) || IsABoat(vehicle) || ExamCar == vehicle || JobVehicle == vehicle) { Gas[vehicle]++; } if(!IsPlayerPaused(i)) Gas[vehicle]--; new carid = FindSpawnID(vehicle); if(CarInfo[carid][cID] != 0 && carid != 0) { new spe = Carspeed(GetPlayerVehicleID(i)); if(spe > 5 && GetPlayerState(i) == PLAYER_STATE_DRIVER && GetPlayerVehicleID(i) == vehicle && !IsPlayerPaused(i)) { CarInfo[carid][KM] += (spe * 0.27) / 100; mysql_format(SQL, query, sizeof query, "UPDATE `cars` SET `KM` = '%f' WHERE `ID` = '%d'", CarInfo[carid][KM], CarInfo[carid][cID]); mysql_tquery(SQL, query, "", ""); } } } } else if(!IsAFLYCar(vehicle)) { NoFuel = 1; GameTextForPlayer(i, "Fara benzina", 1500, 3); vehEngine[vehicle] = 0; GetVehicleParamsEx(vehicle, engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(vehicle, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective); SetPVarInt(i, "Engine", 0); } } } return true; }
function noFuelVehicles(vehicleid) { switch (GetVehicleModel(vehicleid)) { case 481, 509, 510, 460, 476, 511, 512, 513, 519, 520, 553, 577, 592, 593: return 1; } return 0; } task CheckGas[RunOutTime]() { new engine, lights, alarm, doors, bonnet, boot, objective; foreach(new i : Player) { if(GetPlayerState(i) == PLAYER_STATE_DRIVER) { new vehicle = GetPlayerVehicleID(i), query[128]; if(Gas[vehicle] >= 1) { if(vehEngine[vehicle] == 1) { if(noFuelVehicles(vehicle) || IsABoat(vehicle) || ExamCar == vehicle || JobVehicle == vehicle) { Gas[vehicle]++; } if(!IsPlayerPaused(i)) Gas[vehicle]--; new carid = FindSpawnID(vehicle); if(CarInfo[carid][cID] != 0 && carid != 0) { new spe = Carspeed(GetPlayerVehicleID(i)); if(spe > 5 && GetPlayerState(i) == PLAYER_STATE_DRIVER && GetPlayerVehicleID(i) == vehicle && !IsPlayerPaused(i)) { CarInfo[carid][KM] += (spe * 0.27) / 100; mysql_format(SQL, query, sizeof query, "UPDATE `cars` SET `KM` = '%f' WHERE `ID` = '%d'", CarInfo[carid][KM], CarInfo[carid][cID]); mysql_tquery(SQL, query, "", ""); } } } } else if(!IsAFLYCar(vehicle)) { NoFuel = 1; GameTextForPlayer(i, "Fara benzina", 1500, 3); vehEngine[vehicle] = 0; GetVehicleParamsEx(vehicle, engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(vehicle, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective); SetPVarInt(i, "Engine", 0); } } } return true; }
Incearca asa
Nu mai scade dar gen am observat ca daca ma pun afk, si dupa ma intorc pe server creste.. gen am stat putin afk o ajuns la 106
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1 oră în urmă, MiritaXD a spus:
nu pare sa fie aici problema, functia se numea checkgas sau ceva de genu'
task CheckGas[RunOutTime]()
{
new engine, lights, alarm, doors, bonnet, boot, objective;
foreach(new i : Player)
{
if(GetPlayerState(i) == PLAYER_STATE_DRIVER)
{
new vehicle = GetPlayerVehicleID(i), query[128];
if(Gas[vehicle] >= 1)
{
if(vehEngine[vehicle] == 1)
{
if(IsAPlane(vehicle) || IsABoat(vehicle) || IsABike(vehicle) || ExamCar == vehicle || JobVehicle == vehicle) { Gas[vehicle]++; }
if(!IsPlayerPaused(i)) Gas[vehicle]--;
new carid = FindSpawnID(vehicle);
if(CarInfo[carid][cID] != 0 && carid != 0)
{
new spe = Carspeed(GetPlayerVehicleID(i));
if(spe > 5 && GetPlayerState(i) == PLAYER_STATE_DRIVER && GetPlayerVehicleID(i) == vehicle && !IsPlayerPaused(i))
{
CarInfo[carid][KM] += (spe * 0.27) / 100;
mysql_format(SQL, query, sizeof query, "UPDATE `cars` SET `KM` = '%f' WHERE `ID` = '%d'", CarInfo[carid][KM], CarInfo[carid][cID]);
mysql_tquery(SQL, query, "", "");
}
}
}
}
else if(!IsAFLYCar(vehicle))
{
NoFuel = 1;GameTextForPlayer(i, "Fara benzina", 1500, 3);
vehEngine[vehicle] = 0;
GetVehicleParamsEx(vehicle, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vehicle, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective);
SetPVarInt(i, "Engine", 0);
}
}
}
return true;
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Salut, utilizez gamemode burned si cand ma urc pe o bicicleta ii scade motorina.. ma puteti ajuta va rog?
Script:
function Checkvehinfo(i) {
if(GetPlayerState(i) == PLAYER_STATE_DRIVER && InDealer == 0) {new
str2[10], km[60], fuel[50],
engine,lights,alarm,doors,bonnet,boot,objective,
vehicle = GetPlayerVehicleID(i), spe = Carspeed(GetPlayerVehicleID(i)), carid = FindSpawnID(vehicle);
GetVehicleParamsEx(vehicle,engine,lights,alarm,doors,bonnet,boot,objective);if(!PlayerInfo[pHudGen])
return true;gString[0] = EOS;
format(str2, sizeof(str2), "%s%d", spe < 100 ? ("~g~") : spe >= 150 ? ("~r~") : ("~y~"), spe);
PlayerTextDrawSetString(i, SpeedometerPTD[0], str2);
if(carid != 0) format(km, sizeof(km), "~n~odomter: %.2f", CarInfo[carid][KM]);
if(!IsABike(vehicle) && !IsAPlane(vehicle)) format(fuel, sizeof(fuel), "~n~fuel: %s%d~w~~h~ (c: %dl)", Gas[vehicle] > 60 ? ("~g~") : Gas[vehicle] <= 30 ? ("~r~") : ("~y~"), Gas[vehicle], GetVehicleConsum(spe));
format(gString, 120, "doors: %s~w~~h~%s%s", doors != 1 ? ("~g~unlocked") : ("~r~locked"), fuel, km);
if(InExamen) format(gString, 150, "%s~n~Checkpoints: ~r~%d/17", gString, CP-100);
PlayerTextDrawSetString(i, SpeedometerPTD[2], gString);
}
return true;
} -
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