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Young Crooi

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  1. Wow
    Young Crooi got a reaction from Antoboy in [ Stock-uri] Fete   
    1. Tema: Fete
    2. Autor:  Mr.Smoke
    3. Poze: -
    4. Download: This is the hidden content, please Sign In or Sign Up
  2. Like
    Young Crooi got a reaction from CAESAR7777 in [GameMode] Limitless Gaming: Roleplay   
    CREDITS:COMMAND PROCESSOR:Myself for script production
    Seif for a few systems
    Incognito for the streamer plugin
    Other creators of other includes usedFILE SAVING:STRCMPLINES:DINI
    34,759 PLUGINS:
    Incognito's Streamer Plugin
    FOREWORD.
    FEATURES.Limitless Gaming was a project that originally started in the early months of 2011. I endeavoured to open a role-play community with this script, in hope that it would prosper in to a fairly prestigious one, however with the exam season nearing and being edged to get a job and such, the project was discontinued.

    I picked up the script again around January time of 2012 and began developing it further, and added things such as a vehicle system and an array of administrator commands.

    Personally I do recommend this script for beginners. It has a handful of useful features, there are some warnings during compiling that will give you an opportunity to look in to and learn some more.

    There are a few custom forwards and callbacks, using the name "Otman" this is because a chap called Otman helped me in my early months of developing the script and using his name helped me to remember things a lot easier.
    WHY SHOULD I DOWNLOAD THIS SCRIPT?Limitless Gaming has adopted many features. Amidst the script are features that, without a doubt, you have seen in another community, however there are some that make this script different. As well as this, the script is entirely custom and entirely unique, and not some bog-standard Godfather edit. Some of the features included are:
    Vehicle Ownership Working cellphone system (With phone credit) Unique pickups as oppose to the generic 'i' and such Complete administrator system with a handful of useful commands Unique registration Unique and custom mappings, produced by myself Quiz when licensing 7 Jobs, and a few side-jobs Arms dealer system with packages and production systems IRC Connection Complete faction system [/f and a handful of other commands] Complete hitman system (Generic concept, though) As faction leader, you entirely control your faction - Paychecks, ranks, skin IDs to each rank, etc. Spawn protection (When you login, you're protected for 60 seconds) Anti Advertisement System Anti DeAMX System (Custom made!) Dynamic vehicles Administrators can change your: Name, phone number, spawn point, place of origin and more! Dynamic factions (To an extent) And loads more features! Driving/Flying/Sailing license exams.

    The features listed above: Some are unique, some are custom-made, yet with a generic concept. The script may 'tickle your pickle' and be the right one for you. Only you can make that choice.

    DOWNLOAD TIME!

    I have supplied a handful of download links for you to download from. Each download link consists of a complete script-files set, PAWN Includes, the gamemode (.pwn and .amx!), as well as the plugin (Incognito's Streamer Plugin). The download links are:

    This is the hidden content, please Sign In or Sign Up
    This is the hidden content, please Sign In or Sign Up
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    To make yourself an administrator, simply go in-game and style '/setadmin [Your ID] 1338' and then goto the .PWN file and uncomment the line on /setadmin!
  3. Ador
    Young Crooi got a reaction from Kevin009 in [FilterScript] AttachObjectToPlayer Editor   
    • AttachObjectToPlayer Editor

    First of all, AttachObjectToPlayer and SetPlayerAttachedObject are two different things, you can't use the same offsets in both functions.

    I created this editor because I couldn't find one for AttachObjectToPlayer, except SetPlayerAttachedObject ones, which are everywhere.

    Note:  This filterscript can only be used in your localhost.
    • Video


    • Features

    - You can create/load/erase projects (SQLite dabatase).
    - Keys for quick and easy usage.
    - You can create/edit/remove objects (There is a limit of 9 objects per project).
    - You can export your project.
    • Commands

    - /projectmenu: Opens the project menu with three options: Create new project, load project, delete project.
    - /createobject: Shows a dialog and you input the model id you wish to be created.
    - /editobject: Shows a dialog list with all the existing object slots. You click one and it gives you an option to edit/delete the object.
    - /closeproject: Closes and saves your project.
    - /exportproject: Exports your project with it's ID as name and .pwn extension.
    • Keys

    - Num 7: X.
    - Num 8: Y.
    - Num 9: Z.
    - Num 4: RX.
    - Num 5: RY.
    - Num 6: RZ.
    - *: Increases/decreases the offset values when the keys above are pressed.
    - +: Increases offset move speed.
    - -: Decreases offset move speed.
    • Dependencies

    - I-ZCMD:  http://forum.sa-mp.com/showthread.php?t=576114
    - IsKeyDown:  http://forum.sa-mp.com/showthread.php?t=268671
    • Download

    - This is the hidden content, please Sign In or Sign Up
  4. Like
    Young Crooi got a reaction from catalinBST in [GM] BloWn RPG v3.0 - Gamemode SAMP   
    [GM] BloWn RPG v3.0 - Gamemode SAMP
    Factiuni:
    - Politia Romana
    - Armata Romana
    - S.R.I
    - S.M.U.R.D
    - Taxi
    - School Instructors
    - Hitman
    - Guvern
    - Stiri
    - Tigani
    - Remorcari auto
    - Total Security
    - Clanul Capone
    - Clanul Sadoveanu
    - Clanul Duduianu
    - Clanul Camataru
    - Clanul Corsicanu
    - Clanul Tobosaru
    _________________________________________________________

    Joburi (/jobs)
    Ilegale:
    - Dealer de arme
    - Dealer de droguri
    - Spargator de masini
    - Prostituata

    Legale:
    - Detectiv
    - Avocat
    - Boxior
    - BodyGuard
    - Mecanic
    - Gunoier
    - Camionagiu
    - Barcagiu[unic]
    - Sofer de tren [unic]
    - Taietor de iarba [unic]
    - Miner [unic]
    - Padurar
    - Distribuitor baloti [ Unic]
    _________________________________________________________

    Sisteme & alte facilitati
    - Sistem de Masini personale (/v) Playerii obisnuiti pot detine 3 masini , cei cu cont premium 4
    - Sistem war pe teritorii (/turfs ,/war ,/ataca ,/apara ,/gpst)
    - Exista 48 de teritorii pe server , facute ca pe B Zone !
    - Sistem Donatori
    - Sistem Eventuri
    - Sistem Arme Personale [unic](/cumpararma, /vindearma)
    - Sistem TD la masina (TD - De cate ori iti explodeaza masina personala)
    - Sistem Kilometri la masina
    - Sistem Anti-Cheats Avansat
    - Sistem Seif
    - Sistem Savetuning
    - Sistem RobBank
    - Sistem Admini
    - Sistem Agenti
    - Sistem Kilometraj
    - Sistem Bancomat
    - Sistem Radio (pe tasta Y )
    - Sistem Case
    - Sistem Bizuri
    - Sistem SBizuri
    -Sistem de ore jucate in factiune [unic]
    -Sistem de admini avansat
    _________________________________________________________
    - Locati ale hq-urilor unice ,
    - Primarul are acces la /setjob
    - Interior banca UNIC !
    - Spalatorie Los Santos /spala
    - Arma personala apare la /stats
    - Economia serverului este foarte scazuta
    - Toate intrarile si iesirile sunt pe Tasta ENTER / F
    - Masinile personale se pot cumpara din parcarea de la banca los santos / plaja
    - Exista comanda /demisie
    - La agenti si admini le apare la /stats cati playeri au ajutat si de cate ore sunt in staff
    - Gamemodul Ruleaza pe MySql r6



    Link download 1:
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  5. Ador
    Young Crooi got a reaction from NicolasUYx in [GameMode] Limitless Gaming: Roleplay   
    CREDITS:COMMAND PROCESSOR:Myself for script production
    Seif for a few systems
    Incognito for the streamer plugin
    Other creators of other includes usedFILE SAVING:STRCMPLINES:DINI
    34,759 PLUGINS:
    Incognito's Streamer Plugin
    FOREWORD.
    FEATURES.Limitless Gaming was a project that originally started in the early months of 2011. I endeavoured to open a role-play community with this script, in hope that it would prosper in to a fairly prestigious one, however with the exam season nearing and being edged to get a job and such, the project was discontinued.

    I picked up the script again around January time of 2012 and began developing it further, and added things such as a vehicle system and an array of administrator commands.

    Personally I do recommend this script for beginners. It has a handful of useful features, there are some warnings during compiling that will give you an opportunity to look in to and learn some more.

    There are a few custom forwards and callbacks, using the name "Otman" this is because a chap called Otman helped me in my early months of developing the script and using his name helped me to remember things a lot easier.
    WHY SHOULD I DOWNLOAD THIS SCRIPT?Limitless Gaming has adopted many features. Amidst the script are features that, without a doubt, you have seen in another community, however there are some that make this script different. As well as this, the script is entirely custom and entirely unique, and not some bog-standard Godfather edit. Some of the features included are:
    Vehicle Ownership Working cellphone system (With phone credit) Unique pickups as oppose to the generic 'i' and such Complete administrator system with a handful of useful commands Unique registration Unique and custom mappings, produced by myself Quiz when licensing 7 Jobs, and a few side-jobs Arms dealer system with packages and production systems IRC Connection Complete faction system [/f and a handful of other commands] Complete hitman system (Generic concept, though) As faction leader, you entirely control your faction - Paychecks, ranks, skin IDs to each rank, etc. Spawn protection (When you login, you're protected for 60 seconds) Anti Advertisement System Anti DeAMX System (Custom made!) Dynamic vehicles Administrators can change your: Name, phone number, spawn point, place of origin and more! Dynamic factions (To an extent) And loads more features! Driving/Flying/Sailing license exams.

    The features listed above: Some are unique, some are custom-made, yet with a generic concept. The script may 'tickle your pickle' and be the right one for you. Only you can make that choice.

    DOWNLOAD TIME!

    I have supplied a handful of download links for you to download from. Each download link consists of a complete script-files set, PAWN Includes, the gamemode (.pwn and .amx!), as well as the plugin (Incognito's Streamer Plugin). The download links are:

    This is the hidden content, please Sign In or Sign Up
    This is the hidden content, please Sign In or Sign Up
    This is the hidden content, please Sign In or Sign Up



    To make yourself an administrator, simply go in-game and style '/setadmin [Your ID] 1338' and then goto the .PWN file and uncomment the line on /setadmin!
  6. Like
    Young Crooi got a reaction from mertzge in [FilterScript] Vip System --> ( + 30 Commands )   
    Introduction:



    --> Vip System 
    --> He containts 2 Levels :
     

    Code:
    1.Vip Silver;
    2.Vip GOLD;
     



    Vip Silver:


    Vip Silver --> it's a Vip Level, wich it's more powerfull than normal players :
     

    Code:
    /Healme --> Heals Vip Silver player !
    /Armour --> Refill Vip Silver's armour !
    /Ham --> Refill Vip Silver's health/armour !
    /Godmode --> Activate GodMode System ( Have infinity health )
    /StopGodmode --> Deactivate GodMode System ( Have 100 health )
    /CC --> Clears the chat !
    /W --> Spawns a weapon pack !
    /Spawnme --> Spawns that player !
    /Jetpack --> Spawns a jetpack !
    /VColor --> Select your color name !
    /VShop --> Buy something from Vip Shop !
    /Vips --> See online Vips !
    /Credits --> See VIP System credits !
    /VSay --> Speak in Vip Chat !
    /VipStats --> See your Vip Level/Stats !
    /Spawnme --> Spawns specific player !
    /Vjet --> Fly with jetpack !

    TOTAL COMMANDS: 19 ;
    CURRENT VERSION : v1.0 ;
     
    Vip GOLD:


    Vip GOLD --> it's a Vip Level, wich it's more powerfull than normal players and Vip Silver:
     

    Code:
    *NOTE: Vip GOLD have imunity at VIP SILVER COMMANDS and he can too use VIP SILVER'S commands !

    /VKick --> Kicks a player !
    /CC --> Clears the chat !
    /IM --> Go and fly like SuperMan !
    /SW --> Sets your weather !
    /VCG --> Sets infinity health at a car !
    /VSay --> Speak in Vip Chat !
    /Goto --> Go to specific player !
    /Skin --> Sets your skin to specific skin ID !
    /MaxAmmo --> Have infinity ammo at guns !
    /CarColor --> Change your car's color !
    /Fix --> Fix your vehicle !
    /PM --> Send a privat PM to someone !

    TOTAL COMMANDS: 11 ;
    CURRENT VERSION : v1.0 ;
     
    RCON:

     

    Code:
    /SetDonor
    /SetVip

    SYNTAX : /SetDonor [iD] <Level 1/2>
     
    Screens:



























     



    Last Words:



    --> Hope you like it !
    --> Cheers !


     



    Download:




    This is the hidden content, please Sign In or Sign Up

     

      How create commands?

     

    Code:
    CMD:healme(playerid,params[])
    {
    if (Vip[playerid] >= // Level Here)
    {
         // Your code here
        }
    return 1;
    }
  7. Like
    Young Crooi got a reaction from kUJUJUN in [FilterScript] Damage System   
    This is my first filterscript I made, I got the idea from LS-RP damage system and then I trying to code that system, hope you enjoy this one.

    I just found a bug if the dialog characters reached 1000+ it'll be cut, if you found some you can reply on this thread. And also please, do not re-release and claim this as yours.

    Pict:


    Credits: LS-RP for the idea and Hreesang

    Sorry for the bad english   This is the hidden content, please Sign In or Sign Up
  8. Like
    Young Crooi got a reaction from Jonhien in [FilterScript] Damage System   
    This is my first filterscript I made, I got the idea from LS-RP damage system and then I trying to code that system, hope you enjoy this one.

    I just found a bug if the dialog characters reached 1000+ it'll be cut, if you found some you can reply on this thread. And also please, do not re-release and claim this as yours.

    Pict:


    Credits: LS-RP for the idea and Hreesang

    Sorry for the bad english   This is the hidden content, please Sign In or Sign Up
  9. Like
    Young Crooi got a reaction from Breko in [FilterScript] Garage System & Mask System   
    A script that I had worked on over Opis Gaming, they never credited me for it so I decided to release it as a way to expose them. 

    Have fun!

    Notes:
    * There are pre-made garages spreaded out across the map (mostly on the original mod garages like Transfender - this excludes San Fierro though)
    * Passengers of the vehicle that is inside the garage will be placed in a spectate mode.
    * You have to modify /buymask as it is currently usable anywhere.
    * pMaskTime is used to determine when player can buy mask, remove it if you wanted to. 

    I edited it a little bit removing a few stuff, I didn't bothered patching it up or adding new stuffs. If you do have any questions, feel free to ask by posting below or hit me up on PM!

    Commands:
    Code:modgarage.pwn

    /enter

    mask.pwn

    /masked
    /buymask
    /buymask
    This is the hidden content, please Sign In or Sign Up
  10. Like
    Young Crooi got a reaction from gambling in [GM] BloWn RPG v3.0 - Gamemode SAMP   
    [GM] BloWn RPG v3.0 - Gamemode SAMP
    Factiuni:
    - Politia Romana
    - Armata Romana
    - S.R.I
    - S.M.U.R.D
    - Taxi
    - School Instructors
    - Hitman
    - Guvern
    - Stiri
    - Tigani
    - Remorcari auto
    - Total Security
    - Clanul Capone
    - Clanul Sadoveanu
    - Clanul Duduianu
    - Clanul Camataru
    - Clanul Corsicanu
    - Clanul Tobosaru
    _________________________________________________________

    Joburi (/jobs)
    Ilegale:
    - Dealer de arme
    - Dealer de droguri
    - Spargator de masini
    - Prostituata

    Legale:
    - Detectiv
    - Avocat
    - Boxior
    - BodyGuard
    - Mecanic
    - Gunoier
    - Camionagiu
    - Barcagiu[unic]
    - Sofer de tren [unic]
    - Taietor de iarba [unic]
    - Miner [unic]
    - Padurar
    - Distribuitor baloti [ Unic]
    _________________________________________________________

    Sisteme & alte facilitati
    - Sistem de Masini personale (/v) Playerii obisnuiti pot detine 3 masini , cei cu cont premium 4
    - Sistem war pe teritorii (/turfs ,/war ,/ataca ,/apara ,/gpst)
    - Exista 48 de teritorii pe server , facute ca pe B Zone !
    - Sistem Donatori
    - Sistem Eventuri
    - Sistem Arme Personale [unic](/cumpararma, /vindearma)
    - Sistem TD la masina (TD - De cate ori iti explodeaza masina personala)
    - Sistem Kilometri la masina
    - Sistem Anti-Cheats Avansat
    - Sistem Seif
    - Sistem Savetuning
    - Sistem RobBank
    - Sistem Admini
    - Sistem Agenti
    - Sistem Kilometraj
    - Sistem Bancomat
    - Sistem Radio (pe tasta Y )
    - Sistem Case
    - Sistem Bizuri
    - Sistem SBizuri
    -Sistem de ore jucate in factiune [unic]
    -Sistem de admini avansat
    _________________________________________________________
    - Locati ale hq-urilor unice ,
    - Primarul are acces la /setjob
    - Interior banca UNIC !
    - Spalatorie Los Santos /spala
    - Arma personala apare la /stats
    - Economia serverului este foarte scazuta
    - Toate intrarile si iesirile sunt pe Tasta ENTER / F
    - Masinile personale se pot cumpara din parcarea de la banca los santos / plaja
    - Exista comanda /demisie
    - La agenti si admini le apare la /stats cati playeri au ajutat si de cate ore sunt in staff
    - Gamemodul Ruleaza pe MySql r6



    Link download 1:
    This is the hidden content, please Sign In or Sign Up
    Link download 2: This is the hidden content, please Sign In or Sign Up
  11. Ador
    Young Crooi got a reaction from Alexandrudx in [Plugin CS:GO] Mod Arena 1vs1 ( Multi 1vs1 )   
    CS:GO Multi-1v1
    Acesta este un plugin pentru modul 1vs1 ( ARENA ) .
    Short video of gameplay 
    Screenshots:


     

    This is the hidden content, please Sign In or Sign Up
  12. Like
    Young Crooi got a reaction from davidbg222 in [Plugin CSGO] Connect Announce   
    Connect Announce - By Arg!

    Description: Replacement for standard connection and disconnection message for players. Displays country and steam id of joining player. Colors are fully customizable by editing the file 'addons\sourcemod\data\cannounce_settings.txt '. Allows for custom join messages eg, players can set a message that will display every time they connect to the server. This is not open to all players as they have to be allowed by an admin prior to setting their message. Menu integration included for allowing/disallowing custom join messages.

    Notes: The connect messages show later than the default one, as the player has to be authorized (steam id validated, and sourcemod admin checked) before we can use it. ROOT privileges are required to allow/disallow join messages but this can be changed in the code at the top of joinmsg.sp
    This plugin stores custom join messages and sound paths in the file 'addons\sourcemod\data\cannounce_messages.txt '. If you manually edit this file, you will need to restart the plugin for changes to apply. If you do not the file may be overwritten on map change, without your changes.
    Plugin settings such as the player connect message are stored in the file 'addons\sourcemod\data\cannounce_settings.txt '
    When adding join sounds, all paths are to be specified relative to the sounds folder of your mod, eg the sound path 'player\death.wav' refers to the path '<modname>\sounds\player\death.wav'. Any sound included in your game/mod can be used, or any custom sound, depending on your sv_pure setup. Any custom sound specified will automatically be downloaded to all clients on map change.
    MP3's do work as custom join sounds but they may need to be amplified to make them work as well as wav's.
    This plugin contains support for the GeoIPCity sourcemod extension by GoD-Tony which adds extra player location based information and should be faster than the core sourcemod location information API. The extension is NOT required to run this plugin and if it is not present will use the default information provided by core sourcemod. Use the link above for more information on installing GeoIPCity extension.

    Commands:
    sm_geolist <name or #userid> - lists player(s) and their country. sm_joinmsg [message] - (console command) player can use this to set their custom join message (if allowed) or if no message provided will display their currently set message. sm_joinmsgon <name or #userid> - allow target to set their custom join message. sm_joinmsgonid '<steamId>' '<player name>' - allows specified steam id to set a custom join message, useful if player not in game. Player name is only an indicator so the file storing the messages is human readable. sm_joinmsgoff <name or #userid> - disallow target from having a custom join message. sm_joinmsgoffid '<steamId>' - disallow specified steam id from having a custom join message. sm_setjoinmsg <name or #userid> '<message>' - set a custom join message for target, if they are allowed to have one. sm_setjoinmsgid '<steamId>' '<message>' - set a custom join message for steam id, if it is allowed sm_setjoinsnd <name or #userid> '<sound file path>' - set a custom join sound for target, if they are allowed to have one. sm_setjoinsndid '<steamId>' '<sound file path>' - set a custom join sound for steam id, if it is allowed sm_playsnd '<sound file path>' - plays sound file to all clients, useful for testing sound files before applying to a client. Cvars:
    sm_ca_connectdisplaytype - <1|0> if 1 then displays enhanced connect message after admin check and allows the {PLAYERTYPE} placeholder. If 0 displays enhanced connect message on client auth (earlier) and disables the {PLAYERTYPE} placeholder sm_ca_disableclientmsgchange - prevent ALL clients from setting their own custom join message. sm_ca_showenhanced <1|0> - shows the enhanced player connect message from this plugin. sm_ca_showenhanceddisc <1|0> - shows the enhanced player disconnect message from this plugin. sm_ca_showstandard <1|0> - shows the standard player connect message. sm_ca_showstandarddisc <1|0> - shows the standard player disconnect message. sm_ca_showenhancedadmins <1|0> - shows a different enhanced connect/disconnect message to admins with the generic flag. Message customised in /data/cannounce_settings.txt' sm_ca_autoallowmsg <1|0> - allows admins with the kick flag to always be able to set a custom join message. sm_ca_playsound <1|0> - if enabled, plays a sound on each player connect. sm_ca_playsoundfile <sound file path> - specifies sound file to play if sm_ca_playsound is enabled. sm_ca_playdiscsound <1|0> - if enabled, plays a sound on each player disconnect. sm_ca_playdiscsoundfile <sound file path> - specifies sound file to play if sm_ca_playdiscsound is enabled. sm_ca_mapstartnosound (float, defaults to 30.0) - specify time to play NO connect sounds after map start Thanks to:
    bl4nk Sourcemod forums posters + IRC lurkers in general berni - Map Decals plugin helped a lot in custom sounds release DJ Tsunami - I used pieces of the Advertisements plugin placeholder parsing code for this. Dont Fear The Reaper - Wrote all the GeoIPCity extension support! Bara, exvel and Dr. McKay for color handling. Install Instructions:
    'plugins/cannounce.smx' goes into 'sourcemod/plugins' 'translations/cannounce.phrases.txt' goes into 'sourcemod/translations' after loading plugin, file 'cfg/sourcemod/cannounce.cfg' gets created and can be modified to change default cvar settings after loading plugin, file 'addons/sourcemod/data/cannounce_settings.txt' gets created which can be used to change the connect/disconnect messages. Here you can customise the standard messages and the ones displayed to admins when sm_ca_showenhancedadmins is set. Placeholder Constants:

    Connect/Disconnect messages can be customized in the file 'addons/sourcemod/data/cannounce_settings.txt' which gets created on initial plugin load. The following placeholders can be used to customize the messages:
    {PLAYERNAME} - Players name {PLAYERTYPE} - Displays 'Admin' if the client has the generic admin flag, otherwise 'Player' {STEAMID} - Players steam ID {PLAYERCOUNTRY} - Players country eg. Australia {PLAYERCOUNTRYSHORT} - Players country code eg. AU {PLAYERCOUNTRYSHORT3} - 3 letter Players county code eg. AUS - Only if GeoIPCity extension present {PLAYERREGION} - Player region if applicable - Only if GeoIPCity extension present {PLAYERCITY} - Player city - Only if GeoIPCity extension present {PLAYERIP} - IP address of player {DISC_REASON} - Enhanced disconnect message only. Displays player disconnect reason. Color Placeholders:

    Color placeholders are obtained from %5BINC%5D Multi Colors which in turn gets its colors from

    %5BINC%5D Colors (1.0.5)
    and
    %5BINC%5D More Colors (1.9.1)

    Which are available depending on the version of the Source engine your game is using. Please see those threads for availble colors.


    When setting custom join messages, you can use any available color placeholders:

    If you join the server from a local area network, this plugin will detect it. In this instance you can set what is displayed in the location based placeholders in the cannonce.phrases.txt file.

    Changelog:

    10th September 2008 - 0.1
    Initial Release 11th September 2008 - 0.2
    IMPORTANT NOTE: After installing and loading this version (if you are upgrading) you MUST delete the file 'cfg/sourcemod/cannounce.cfg' and then restart the server. Updated geolist to return list to console or chat, depending on where it was called from. Enhanced play join message can now be configured from the translation file 'cannounce.phrases.txt' Removed cvar 'sm_ca_showsteamid' Client recieves a message when they are allowed to set their custom join message. 18th September 2008 - 0.3
    IMPORTANT NOTE: Before installing and loading this version (if you are upgrading) you MUST delete the file 'cfg/sourcemod/cannounce.cfg'. No need for a server restart this time. Now compiled with sourcemod 1.0.4 IP Address now shown by default in enhanced player join message Added cvar sm_ca_autoallowmsg to allow admins with Kick flag to always be allowed to set custom join messages. 28th December 2008 - 0.4
    Bots no longer are announced when joining in Left 4 Dead. Custom sounds are available for custom join annoucement. Custom sounds do not download to clients in Left 4 Dead. 7th February 2009 - 0.5
    Compiled with Sourcemod 1.1 Fix to allow plugin to work along side HLStatsX (thanks to psychonic) 18th February 2009 - 0.5.1
    IMPORTANT NOTE: If you have been running any version prior to 0.5.1 and you run a stats package such as HLStatsX:CE or Psychostats, please read this post Fixed issue relating to psychostats duplicating players (thanks to psychonic...again) 28th March 2009 - 0.6
    IMPORTANT NOTE: After installing and loading this version your MUST delete the file 'cfg/sourcemod/cannounce.cfg' and then restart the server. If you have customized this file, check for non default settings and edit the file after restarting. Compiled with sourcemod 1.2.0 Connect/Disconnect messages are no longer driven by the translation file (which is now excluded from package), instead a key/value file is created to customize this info (addons/sourcemod/data/cannounce_settings.txt) Added ability to customize color and other information in connect/disconnect messages. Removed translation file removed cvar sm_ca_logconnects as it no longer functions Added enhanced disconnect message and sm_ca_showenhanceddisc cvar to toggle it. 13th April 2009 - 0.7
    Fixed issue where bots would display disconnect messages 23rd June 2009 - 0.8
    IMPORTANT UPGRADE NOTE: After updating and loading this version your MUST delete the file 'cfg/sourcemod/cannounce.cfg'. If you have customized this file, check for non default settings and edit the file after reloading the plugin. Added color placeholder system to custom join message Added cvar 'sm_ca_playsound' to enable a sound to be played on player connect. Added cvar 'sm_ca_playsoundfile' to specify sound file to be played on player connect. Added cvar 'sm_ca_showstandarddisc' to disable game default player disconnect message. 29th September 2009 - 0.9
    IMPORTANT UPGRADE NOTE: After updating and loading this version your MUST delete the file 'cfg/sourcemod/cannounce.cfg'. If you have customized this file, check for non default settings and edit the file after reloading the plugin. Compiled with SourceMod 1.2.2 Moved all player join sound code to ensure only the standard join sound plays (if enabled) OR the custom join sound (if set) rather than both. Added cvar 'sm_ca_playdiscsound' to enable a sound to be played on player disconnect. Added cvar 'sm_ca_playdiscsoundfile' to specify sound file to be played on player disconnect. Fix to prevent join messages spamming if server is full and player attempts to connect in some games. Added message placeholder {PLAYERTYPE}' which will display 'Admin' if the client has the generic adming flag or 'Player' if not. Moved connecting annoucement code from client auth to post admin check to allow '{PLAYERTYPE}' to function. This had the unintended effect of displaying the connect messages (and sounds) to the joining client. Added message placeholder '{YELLOW}' for the new text color added into TF2 9th November 2009 - 1.0
    IMPORTANT UPGRADE NOTE: After updating and loading this version your MUST delete the file 'cfg/sourcemod/cannounce.cfg'. If you have customized this file, check for non default settings and edit the file after reloading the plugin. Added sm_ca_connectdisplaytype cvar to control when connect messages are displayed. Added placeholder {DISC_REASON} to display disconnect reason in enhanced message. Command sm_joinmsg now requires quotes around the parameter; fix for causing problems in saved messages file. 14th November 2009 - 1.0.1
    Bugfix to prevent error log messages from being generated. 3rd January 2010 - 1.1
    Fixed bulid script for easier recompile. Added cvar sm_ca_showenhancedadmins to show seperate connect/disconnect messages to admins with the Generic Flag. Added new section 'messages_admin' to data/cannounce_settings.txt to specify messages to use when sm_ca_showenhancedadmins is set. This new section will be created automatically when upgrading (after plugin load). 11th July 2010 - 1.2
    Upgraded to Sourcemod 1.3.2 Added pre-caching of sounds used with 'sm_ca_playsound' and 'sm_ca_playdiscsound' Added cvar 'sm_mapstartnosound' (float, defaults to 30.0) to specify time to play no connect sounds after map start Added geoip 'city' support as per thread http://forums.alliedmods.net/showthread.php?t=124288 (thanks to n3wton - http://forums.alliedmods.net/member.php?u=73687) Now strip carriage returns from disconnect messages, if applicable 14th July 2010 - 1.3
    IMPORTANT UPGRADE NOTICE: Translation file added, 'translations/cannounce.phrases.txt' needs to be placed in 'sourcemod/translations' in your addons dir. Fixed issue with Geoipcity support Added detection of local network for geoip (thanks to Darkthrone - https://forums.alliedmods.net/member.php?u=54636) Added translation file and translation messages for Local Network country. If you connect from a local IP you can set what is displayed in the {PLAYERCOUNTRY} and {PLAYERCOUNTRYSHORT} placeholders. 22nd October 2011 - 1.4
    IMPORTANT UPGRADE NOTE: After updating and loading this version your MUST delete the file 'cfg/sourcemod/cannounce.cfg'. If you have customized this file, check for non default settings and edit the file after installing the plugin. Added placeholder color {OLIVE} Sounds for 'sm_ca_playsoundfile' and 'sm_ca_playdiscsoundfile' are now added to the download table on map start. Begun new testing versioning method to allow for 3rd party testing of plugins. Renamed cvar sm_mapstartnosound to sm_ca_mapstartnosound Added new cvar sm_ca_disableclientmsgchange which can prevent ALL clients from setting their own custom join message when using the sm_joinmsg command Fix for connect/disconnect carriage return issue thanks to sipster19 - https://forums.alliedmods.net/showth...29#post1554329 24th August 2012 - 1.5
    Fixed color OLIVE (thanks peewee41 - http://forums.alliedmods.net/showpos...&postcount=624) 14th November 2012 - 1.6
    IMPORTANT UPGRADE NOTE: Update the translation file 'addons/sourcemod/translations/cannounce.phrases.txt' Added Dont Fear The Reaper's code for GeoIPCity SM Extension (http://forums.alliedmods.net/showthread.php?t=132470). Will fall back to built in GeoIP support if extension not installed. Added the following message placeholder constants {PLAYERCOUNTRYSHORT3}, {PLAYERREGION}, {PLAYERCITY} Added more translation support (again thanks to Dont Fear The Reaper's code) 11th March 2016 - 1.7
    Compiled with sourcemod 1.7.3 Updated deprecated function GetClientAuthString to GetClientAuthId Changed suppress event from player_connect to player_connect_client, will not supress if game does not support this event Added Multi Colors by Bara and removed my own color handling. This includes color support from:
    * Colors
    * More Colors
    and will allow different color usage based on the game engine being ran. Please see those threads for available colors. Thanks to the following people for testing this in various different games, i really appreciate the support!:
    * HvG Community
    * HSFighter
    * Merudo 13th February 2017 - 1.8
    Added check to allow player_connect event to still fire to support older games; reported by Voodoo Priest Attached Files



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  13. Like
    Young Crooi got a reaction from darkGeorge in AFK Auto-Detector[v0.2]   
    AFK Auto-Detector[v0.2] Introduction
    This include will show you in console when a player is on pause mode or when a player resume the game after he went AFK. All of this, automatically, without commands like /afk; /sleep ...
    The include detects the player after 6 seconds in Pause mode.

    This include can detect:
    - When a player is AFK.
    - When a player is no longer AFK.


    Screenshot:



    New functions:
    Code:public OnPlayerPause(playerid) //Called when the player is AFK
    public OnPlayerUnpause(playerid) //Called when the player is back in game or left the game when is AFK.
    IsPlayerPause(playerid) //Show the value 1(AFK) or 0('NON-AFK')
    TimeSincePaused(playerid) //Show the current AFK time from a player when he's afk or when is no longer afk, shows last AFK time. You can see the AFK players by using this command. 
    Code: CMD:afklist(playerid) {     new count,name[32],string[100];     SendClientMessage(playerid,0x17A631FF,"________ AFK Players ________");     foreach(Player, i) {         if(IsPlayerPause(i)) {             GetPlayerName(i,name,sizeof(name));             format(string,sizeof(string),"%s [%d]",name,i);             SendClientMessage(playerid,-1,string);         }     }     return 1; }
    DOWNLOAD

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  14. Like
    Young Crooi got a reaction from OxyFoxy in [Plugin CSGO] Connect Announce   
    Connect Announce - By Arg!

    Description: Replacement for standard connection and disconnection message for players. Displays country and steam id of joining player. Colors are fully customizable by editing the file 'addons\sourcemod\data\cannounce_settings.txt '. Allows for custom join messages eg, players can set a message that will display every time they connect to the server. This is not open to all players as they have to be allowed by an admin prior to setting their message. Menu integration included for allowing/disallowing custom join messages.

    Notes: The connect messages show later than the default one, as the player has to be authorized (steam id validated, and sourcemod admin checked) before we can use it. ROOT privileges are required to allow/disallow join messages but this can be changed in the code at the top of joinmsg.sp
    This plugin stores custom join messages and sound paths in the file 'addons\sourcemod\data\cannounce_messages.txt '. If you manually edit this file, you will need to restart the plugin for changes to apply. If you do not the file may be overwritten on map change, without your changes.
    Plugin settings such as the player connect message are stored in the file 'addons\sourcemod\data\cannounce_settings.txt '
    When adding join sounds, all paths are to be specified relative to the sounds folder of your mod, eg the sound path 'player\death.wav' refers to the path '<modname>\sounds\player\death.wav'. Any sound included in your game/mod can be used, or any custom sound, depending on your sv_pure setup. Any custom sound specified will automatically be downloaded to all clients on map change.
    MP3's do work as custom join sounds but they may need to be amplified to make them work as well as wav's.
    This plugin contains support for the GeoIPCity sourcemod extension by GoD-Tony which adds extra player location based information and should be faster than the core sourcemod location information API. The extension is NOT required to run this plugin and if it is not present will use the default information provided by core sourcemod. Use the link above for more information on installing GeoIPCity extension.

    Commands:
    sm_geolist <name or #userid> - lists player(s) and their country. sm_joinmsg [message] - (console command) player can use this to set their custom join message (if allowed) or if no message provided will display their currently set message. sm_joinmsgon <name or #userid> - allow target to set their custom join message. sm_joinmsgonid '<steamId>' '<player name>' - allows specified steam id to set a custom join message, useful if player not in game. Player name is only an indicator so the file storing the messages is human readable. sm_joinmsgoff <name or #userid> - disallow target from having a custom join message. sm_joinmsgoffid '<steamId>' - disallow specified steam id from having a custom join message. sm_setjoinmsg <name or #userid> '<message>' - set a custom join message for target, if they are allowed to have one. sm_setjoinmsgid '<steamId>' '<message>' - set a custom join message for steam id, if it is allowed sm_setjoinsnd <name or #userid> '<sound file path>' - set a custom join sound for target, if they are allowed to have one. sm_setjoinsndid '<steamId>' '<sound file path>' - set a custom join sound for steam id, if it is allowed sm_playsnd '<sound file path>' - plays sound file to all clients, useful for testing sound files before applying to a client. Cvars:
    sm_ca_connectdisplaytype - <1|0> if 1 then displays enhanced connect message after admin check and allows the {PLAYERTYPE} placeholder. If 0 displays enhanced connect message on client auth (earlier) and disables the {PLAYERTYPE} placeholder sm_ca_disableclientmsgchange - prevent ALL clients from setting their own custom join message. sm_ca_showenhanced <1|0> - shows the enhanced player connect message from this plugin. sm_ca_showenhanceddisc <1|0> - shows the enhanced player disconnect message from this plugin. sm_ca_showstandard <1|0> - shows the standard player connect message. sm_ca_showstandarddisc <1|0> - shows the standard player disconnect message. sm_ca_showenhancedadmins <1|0> - shows a different enhanced connect/disconnect message to admins with the generic flag. Message customised in /data/cannounce_settings.txt' sm_ca_autoallowmsg <1|0> - allows admins with the kick flag to always be able to set a custom join message. sm_ca_playsound <1|0> - if enabled, plays a sound on each player connect. sm_ca_playsoundfile <sound file path> - specifies sound file to play if sm_ca_playsound is enabled. sm_ca_playdiscsound <1|0> - if enabled, plays a sound on each player disconnect. sm_ca_playdiscsoundfile <sound file path> - specifies sound file to play if sm_ca_playdiscsound is enabled. sm_ca_mapstartnosound (float, defaults to 30.0) - specify time to play NO connect sounds after map start Thanks to:
    bl4nk Sourcemod forums posters + IRC lurkers in general berni - Map Decals plugin helped a lot in custom sounds release DJ Tsunami - I used pieces of the Advertisements plugin placeholder parsing code for this. Dont Fear The Reaper - Wrote all the GeoIPCity extension support! Bara, exvel and Dr. McKay for color handling. Install Instructions:
    'plugins/cannounce.smx' goes into 'sourcemod/plugins' 'translations/cannounce.phrases.txt' goes into 'sourcemod/translations' after loading plugin, file 'cfg/sourcemod/cannounce.cfg' gets created and can be modified to change default cvar settings after loading plugin, file 'addons/sourcemod/data/cannounce_settings.txt' gets created which can be used to change the connect/disconnect messages. Here you can customise the standard messages and the ones displayed to admins when sm_ca_showenhancedadmins is set. Placeholder Constants:

    Connect/Disconnect messages can be customized in the file 'addons/sourcemod/data/cannounce_settings.txt' which gets created on initial plugin load. The following placeholders can be used to customize the messages:
    {PLAYERNAME} - Players name {PLAYERTYPE} - Displays 'Admin' if the client has the generic admin flag, otherwise 'Player' {STEAMID} - Players steam ID {PLAYERCOUNTRY} - Players country eg. Australia {PLAYERCOUNTRYSHORT} - Players country code eg. AU {PLAYERCOUNTRYSHORT3} - 3 letter Players county code eg. AUS - Only if GeoIPCity extension present {PLAYERREGION} - Player region if applicable - Only if GeoIPCity extension present {PLAYERCITY} - Player city - Only if GeoIPCity extension present {PLAYERIP} - IP address of player {DISC_REASON} - Enhanced disconnect message only. Displays player disconnect reason. Color Placeholders:

    Color placeholders are obtained from %5BINC%5D Multi Colors which in turn gets its colors from

    %5BINC%5D Colors (1.0.5)
    and
    %5BINC%5D More Colors (1.9.1)

    Which are available depending on the version of the Source engine your game is using. Please see those threads for availble colors.


    When setting custom join messages, you can use any available color placeholders:

    If you join the server from a local area network, this plugin will detect it. In this instance you can set what is displayed in the location based placeholders in the cannonce.phrases.txt file.

    Changelog:

    10th September 2008 - 0.1
    Initial Release 11th September 2008 - 0.2
    IMPORTANT NOTE: After installing and loading this version (if you are upgrading) you MUST delete the file 'cfg/sourcemod/cannounce.cfg' and then restart the server. Updated geolist to return list to console or chat, depending on where it was called from. Enhanced play join message can now be configured from the translation file 'cannounce.phrases.txt' Removed cvar 'sm_ca_showsteamid' Client recieves a message when they are allowed to set their custom join message. 18th September 2008 - 0.3
    IMPORTANT NOTE: Before installing and loading this version (if you are upgrading) you MUST delete the file 'cfg/sourcemod/cannounce.cfg'. No need for a server restart this time. Now compiled with sourcemod 1.0.4 IP Address now shown by default in enhanced player join message Added cvar sm_ca_autoallowmsg to allow admins with Kick flag to always be allowed to set custom join messages. 28th December 2008 - 0.4
    Bots no longer are announced when joining in Left 4 Dead. Custom sounds are available for custom join annoucement. Custom sounds do not download to clients in Left 4 Dead. 7th February 2009 - 0.5
    Compiled with Sourcemod 1.1 Fix to allow plugin to work along side HLStatsX (thanks to psychonic) 18th February 2009 - 0.5.1
    IMPORTANT NOTE: If you have been running any version prior to 0.5.1 and you run a stats package such as HLStatsX:CE or Psychostats, please read this post Fixed issue relating to psychostats duplicating players (thanks to psychonic...again) 28th March 2009 - 0.6
    IMPORTANT NOTE: After installing and loading this version your MUST delete the file 'cfg/sourcemod/cannounce.cfg' and then restart the server. If you have customized this file, check for non default settings and edit the file after restarting. Compiled with sourcemod 1.2.0 Connect/Disconnect messages are no longer driven by the translation file (which is now excluded from package), instead a key/value file is created to customize this info (addons/sourcemod/data/cannounce_settings.txt) Added ability to customize color and other information in connect/disconnect messages. Removed translation file removed cvar sm_ca_logconnects as it no longer functions Added enhanced disconnect message and sm_ca_showenhanceddisc cvar to toggle it. 13th April 2009 - 0.7
    Fixed issue where bots would display disconnect messages 23rd June 2009 - 0.8
    IMPORTANT UPGRADE NOTE: After updating and loading this version your MUST delete the file 'cfg/sourcemod/cannounce.cfg'. If you have customized this file, check for non default settings and edit the file after reloading the plugin. Added color placeholder system to custom join message Added cvar 'sm_ca_playsound' to enable a sound to be played on player connect. Added cvar 'sm_ca_playsoundfile' to specify sound file to be played on player connect. Added cvar 'sm_ca_showstandarddisc' to disable game default player disconnect message. 29th September 2009 - 0.9
    IMPORTANT UPGRADE NOTE: After updating and loading this version your MUST delete the file 'cfg/sourcemod/cannounce.cfg'. If you have customized this file, check for non default settings and edit the file after reloading the plugin. Compiled with SourceMod 1.2.2 Moved all player join sound code to ensure only the standard join sound plays (if enabled) OR the custom join sound (if set) rather than both. Added cvar 'sm_ca_playdiscsound' to enable a sound to be played on player disconnect. Added cvar 'sm_ca_playdiscsoundfile' to specify sound file to be played on player disconnect. Fix to prevent join messages spamming if server is full and player attempts to connect in some games. Added message placeholder {PLAYERTYPE}' which will display 'Admin' if the client has the generic adming flag or 'Player' if not. Moved connecting annoucement code from client auth to post admin check to allow '{PLAYERTYPE}' to function. This had the unintended effect of displaying the connect messages (and sounds) to the joining client. Added message placeholder '{YELLOW}' for the new text color added into TF2 9th November 2009 - 1.0
    IMPORTANT UPGRADE NOTE: After updating and loading this version your MUST delete the file 'cfg/sourcemod/cannounce.cfg'. If you have customized this file, check for non default settings and edit the file after reloading the plugin. Added sm_ca_connectdisplaytype cvar to control when connect messages are displayed. Added placeholder {DISC_REASON} to display disconnect reason in enhanced message. Command sm_joinmsg now requires quotes around the parameter; fix for causing problems in saved messages file. 14th November 2009 - 1.0.1
    Bugfix to prevent error log messages from being generated. 3rd January 2010 - 1.1
    Fixed bulid script for easier recompile. Added cvar sm_ca_showenhancedadmins to show seperate connect/disconnect messages to admins with the Generic Flag. Added new section 'messages_admin' to data/cannounce_settings.txt to specify messages to use when sm_ca_showenhancedadmins is set. This new section will be created automatically when upgrading (after plugin load). 11th July 2010 - 1.2
    Upgraded to Sourcemod 1.3.2 Added pre-caching of sounds used with 'sm_ca_playsound' and 'sm_ca_playdiscsound' Added cvar 'sm_mapstartnosound' (float, defaults to 30.0) to specify time to play no connect sounds after map start Added geoip 'city' support as per thread http://forums.alliedmods.net/showthread.php?t=124288 (thanks to n3wton - http://forums.alliedmods.net/member.php?u=73687) Now strip carriage returns from disconnect messages, if applicable 14th July 2010 - 1.3
    IMPORTANT UPGRADE NOTICE: Translation file added, 'translations/cannounce.phrases.txt' needs to be placed in 'sourcemod/translations' in your addons dir. Fixed issue with Geoipcity support Added detection of local network for geoip (thanks to Darkthrone - https://forums.alliedmods.net/member.php?u=54636) Added translation file and translation messages for Local Network country. If you connect from a local IP you can set what is displayed in the {PLAYERCOUNTRY} and {PLAYERCOUNTRYSHORT} placeholders. 22nd October 2011 - 1.4
    IMPORTANT UPGRADE NOTE: After updating and loading this version your MUST delete the file 'cfg/sourcemod/cannounce.cfg'. If you have customized this file, check for non default settings and edit the file after installing the plugin. Added placeholder color {OLIVE} Sounds for 'sm_ca_playsoundfile' and 'sm_ca_playdiscsoundfile' are now added to the download table on map start. Begun new testing versioning method to allow for 3rd party testing of plugins. Renamed cvar sm_mapstartnosound to sm_ca_mapstartnosound Added new cvar sm_ca_disableclientmsgchange which can prevent ALL clients from setting their own custom join message when using the sm_joinmsg command Fix for connect/disconnect carriage return issue thanks to sipster19 - https://forums.alliedmods.net/showth...29#post1554329 24th August 2012 - 1.5
    Fixed color OLIVE (thanks peewee41 - http://forums.alliedmods.net/showpos...&postcount=624) 14th November 2012 - 1.6
    IMPORTANT UPGRADE NOTE: Update the translation file 'addons/sourcemod/translations/cannounce.phrases.txt' Added Dont Fear The Reaper's code for GeoIPCity SM Extension (http://forums.alliedmods.net/showthread.php?t=132470). Will fall back to built in GeoIP support if extension not installed. Added the following message placeholder constants {PLAYERCOUNTRYSHORT3}, {PLAYERREGION}, {PLAYERCITY} Added more translation support (again thanks to Dont Fear The Reaper's code) 11th March 2016 - 1.7
    Compiled with sourcemod 1.7.3 Updated deprecated function GetClientAuthString to GetClientAuthId Changed suppress event from player_connect to player_connect_client, will not supress if game does not support this event Added Multi Colors by Bara and removed my own color handling. This includes color support from:
    * Colors
    * More Colors
    and will allow different color usage based on the game engine being ran. Please see those threads for available colors. Thanks to the following people for testing this in various different games, i really appreciate the support!:
    * HvG Community
    * HSFighter
    * Merudo 13th February 2017 - 1.8
    Added check to allow player_connect event to still fire to support older games; reported by Voodoo Priest Attached Files



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  15. Like
    Young Crooi got a reaction from cristianhar in [FilterScript] AttachObjectToPlayer Editor   
    • AttachObjectToPlayer Editor

    First of all, AttachObjectToPlayer and SetPlayerAttachedObject are two different things, you can't use the same offsets in both functions.

    I created this editor because I couldn't find one for AttachObjectToPlayer, except SetPlayerAttachedObject ones, which are everywhere.

    Note:  This filterscript can only be used in your localhost.
    • Video


    • Features

    - You can create/load/erase projects (SQLite dabatase).
    - Keys for quick and easy usage.
    - You can create/edit/remove objects (There is a limit of 9 objects per project).
    - You can export your project.
    • Commands

    - /projectmenu: Opens the project menu with three options: Create new project, load project, delete project.
    - /createobject: Shows a dialog and you input the model id you wish to be created.
    - /editobject: Shows a dialog list with all the existing object slots. You click one and it gives you an option to edit/delete the object.
    - /closeproject: Closes and saves your project.
    - /exportproject: Exports your project with it's ID as name and .pwn extension.
    • Keys

    - Num 7: X.
    - Num 8: Y.
    - Num 9: Z.
    - Num 4: RX.
    - Num 5: RY.
    - Num 6: RZ.
    - *: Increases/decreases the offset values when the keys above are pressed.
    - +: Increases offset move speed.
    - -: Decreases offset move speed.
    • Dependencies

    - I-ZCMD:  http://forum.sa-mp.com/showthread.php?t=576114
    - IsKeyDown:  http://forum.sa-mp.com/showthread.php?t=268671
    • Download

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  16. Like
    Young Crooi got a reaction from pajkala221 in [Plugin CSGO] Connect Announce   
    Connect Announce - By Arg!

    Description: Replacement for standard connection and disconnection message for players. Displays country and steam id of joining player. Colors are fully customizable by editing the file 'addons\sourcemod\data\cannounce_settings.txt '. Allows for custom join messages eg, players can set a message that will display every time they connect to the server. This is not open to all players as they have to be allowed by an admin prior to setting their message. Menu integration included for allowing/disallowing custom join messages.

    Notes: The connect messages show later than the default one, as the player has to be authorized (steam id validated, and sourcemod admin checked) before we can use it. ROOT privileges are required to allow/disallow join messages but this can be changed in the code at the top of joinmsg.sp
    This plugin stores custom join messages and sound paths in the file 'addons\sourcemod\data\cannounce_messages.txt '. If you manually edit this file, you will need to restart the plugin for changes to apply. If you do not the file may be overwritten on map change, without your changes.
    Plugin settings such as the player connect message are stored in the file 'addons\sourcemod\data\cannounce_settings.txt '
    When adding join sounds, all paths are to be specified relative to the sounds folder of your mod, eg the sound path 'player\death.wav' refers to the path '<modname>\sounds\player\death.wav'. Any sound included in your game/mod can be used, or any custom sound, depending on your sv_pure setup. Any custom sound specified will automatically be downloaded to all clients on map change.
    MP3's do work as custom join sounds but they may need to be amplified to make them work as well as wav's.
    This plugin contains support for the GeoIPCity sourcemod extension by GoD-Tony which adds extra player location based information and should be faster than the core sourcemod location information API. The extension is NOT required to run this plugin and if it is not present will use the default information provided by core sourcemod. Use the link above for more information on installing GeoIPCity extension.

    Commands:
    sm_geolist <name or #userid> - lists player(s) and their country. sm_joinmsg [message] - (console command) player can use this to set their custom join message (if allowed) or if no message provided will display their currently set message. sm_joinmsgon <name or #userid> - allow target to set their custom join message. sm_joinmsgonid '<steamId>' '<player name>' - allows specified steam id to set a custom join message, useful if player not in game. Player name is only an indicator so the file storing the messages is human readable. sm_joinmsgoff <name or #userid> - disallow target from having a custom join message. sm_joinmsgoffid '<steamId>' - disallow specified steam id from having a custom join message. sm_setjoinmsg <name or #userid> '<message>' - set a custom join message for target, if they are allowed to have one. sm_setjoinmsgid '<steamId>' '<message>' - set a custom join message for steam id, if it is allowed sm_setjoinsnd <name or #userid> '<sound file path>' - set a custom join sound for target, if they are allowed to have one. sm_setjoinsndid '<steamId>' '<sound file path>' - set a custom join sound for steam id, if it is allowed sm_playsnd '<sound file path>' - plays sound file to all clients, useful for testing sound files before applying to a client. Cvars:
    sm_ca_connectdisplaytype - <1|0> if 1 then displays enhanced connect message after admin check and allows the {PLAYERTYPE} placeholder. If 0 displays enhanced connect message on client auth (earlier) and disables the {PLAYERTYPE} placeholder sm_ca_disableclientmsgchange - prevent ALL clients from setting their own custom join message. sm_ca_showenhanced <1|0> - shows the enhanced player connect message from this plugin. sm_ca_showenhanceddisc <1|0> - shows the enhanced player disconnect message from this plugin. sm_ca_showstandard <1|0> - shows the standard player connect message. sm_ca_showstandarddisc <1|0> - shows the standard player disconnect message. sm_ca_showenhancedadmins <1|0> - shows a different enhanced connect/disconnect message to admins with the generic flag. Message customised in /data/cannounce_settings.txt' sm_ca_autoallowmsg <1|0> - allows admins with the kick flag to always be able to set a custom join message. sm_ca_playsound <1|0> - if enabled, plays a sound on each player connect. sm_ca_playsoundfile <sound file path> - specifies sound file to play if sm_ca_playsound is enabled. sm_ca_playdiscsound <1|0> - if enabled, plays a sound on each player disconnect. sm_ca_playdiscsoundfile <sound file path> - specifies sound file to play if sm_ca_playdiscsound is enabled. sm_ca_mapstartnosound (float, defaults to 30.0) - specify time to play NO connect sounds after map start Thanks to:
    bl4nk Sourcemod forums posters + IRC lurkers in general berni - Map Decals plugin helped a lot in custom sounds release DJ Tsunami - I used pieces of the Advertisements plugin placeholder parsing code for this. Dont Fear The Reaper - Wrote all the GeoIPCity extension support! Bara, exvel and Dr. McKay for color handling. Install Instructions:
    'plugins/cannounce.smx' goes into 'sourcemod/plugins' 'translations/cannounce.phrases.txt' goes into 'sourcemod/translations' after loading plugin, file 'cfg/sourcemod/cannounce.cfg' gets created and can be modified to change default cvar settings after loading plugin, file 'addons/sourcemod/data/cannounce_settings.txt' gets created which can be used to change the connect/disconnect messages. Here you can customise the standard messages and the ones displayed to admins when sm_ca_showenhancedadmins is set. Placeholder Constants:

    Connect/Disconnect messages can be customized in the file 'addons/sourcemod/data/cannounce_settings.txt' which gets created on initial plugin load. The following placeholders can be used to customize the messages:
    {PLAYERNAME} - Players name {PLAYERTYPE} - Displays 'Admin' if the client has the generic admin flag, otherwise 'Player' {STEAMID} - Players steam ID {PLAYERCOUNTRY} - Players country eg. Australia {PLAYERCOUNTRYSHORT} - Players country code eg. AU {PLAYERCOUNTRYSHORT3} - 3 letter Players county code eg. AUS - Only if GeoIPCity extension present {PLAYERREGION} - Player region if applicable - Only if GeoIPCity extension present {PLAYERCITY} - Player city - Only if GeoIPCity extension present {PLAYERIP} - IP address of player {DISC_REASON} - Enhanced disconnect message only. Displays player disconnect reason. Color Placeholders:

    Color placeholders are obtained from %5BINC%5D Multi Colors which in turn gets its colors from

    %5BINC%5D Colors (1.0.5)
    and
    %5BINC%5D More Colors (1.9.1)

    Which are available depending on the version of the Source engine your game is using. Please see those threads for availble colors.


    When setting custom join messages, you can use any available color placeholders:

    If you join the server from a local area network, this plugin will detect it. In this instance you can set what is displayed in the location based placeholders in the cannonce.phrases.txt file.

    Changelog:

    10th September 2008 - 0.1
    Initial Release 11th September 2008 - 0.2
    IMPORTANT NOTE: After installing and loading this version (if you are upgrading) you MUST delete the file 'cfg/sourcemod/cannounce.cfg' and then restart the server. Updated geolist to return list to console or chat, depending on where it was called from. Enhanced play join message can now be configured from the translation file 'cannounce.phrases.txt' Removed cvar 'sm_ca_showsteamid' Client recieves a message when they are allowed to set their custom join message. 18th September 2008 - 0.3
    IMPORTANT NOTE: Before installing and loading this version (if you are upgrading) you MUST delete the file 'cfg/sourcemod/cannounce.cfg'. No need for a server restart this time. Now compiled with sourcemod 1.0.4 IP Address now shown by default in enhanced player join message Added cvar sm_ca_autoallowmsg to allow admins with Kick flag to always be allowed to set custom join messages. 28th December 2008 - 0.4
    Bots no longer are announced when joining in Left 4 Dead. Custom sounds are available for custom join annoucement. Custom sounds do not download to clients in Left 4 Dead. 7th February 2009 - 0.5
    Compiled with Sourcemod 1.1 Fix to allow plugin to work along side HLStatsX (thanks to psychonic) 18th February 2009 - 0.5.1
    IMPORTANT NOTE: If you have been running any version prior to 0.5.1 and you run a stats package such as HLStatsX:CE or Psychostats, please read this post Fixed issue relating to psychostats duplicating players (thanks to psychonic...again) 28th March 2009 - 0.6
    IMPORTANT NOTE: After installing and loading this version your MUST delete the file 'cfg/sourcemod/cannounce.cfg' and then restart the server. If you have customized this file, check for non default settings and edit the file after restarting. Compiled with sourcemod 1.2.0 Connect/Disconnect messages are no longer driven by the translation file (which is now excluded from package), instead a key/value file is created to customize this info (addons/sourcemod/data/cannounce_settings.txt) Added ability to customize color and other information in connect/disconnect messages. Removed translation file removed cvar sm_ca_logconnects as it no longer functions Added enhanced disconnect message and sm_ca_showenhanceddisc cvar to toggle it. 13th April 2009 - 0.7
    Fixed issue where bots would display disconnect messages 23rd June 2009 - 0.8
    IMPORTANT UPGRADE NOTE: After updating and loading this version your MUST delete the file 'cfg/sourcemod/cannounce.cfg'. If you have customized this file, check for non default settings and edit the file after reloading the plugin. Added color placeholder system to custom join message Added cvar 'sm_ca_playsound' to enable a sound to be played on player connect. Added cvar 'sm_ca_playsoundfile' to specify sound file to be played on player connect. Added cvar 'sm_ca_showstandarddisc' to disable game default player disconnect message. 29th September 2009 - 0.9
    IMPORTANT UPGRADE NOTE: After updating and loading this version your MUST delete the file 'cfg/sourcemod/cannounce.cfg'. If you have customized this file, check for non default settings and edit the file after reloading the plugin. Compiled with SourceMod 1.2.2 Moved all player join sound code to ensure only the standard join sound plays (if enabled) OR the custom join sound (if set) rather than both. Added cvar 'sm_ca_playdiscsound' to enable a sound to be played on player disconnect. Added cvar 'sm_ca_playdiscsoundfile' to specify sound file to be played on player disconnect. Fix to prevent join messages spamming if server is full and player attempts to connect in some games. Added message placeholder {PLAYERTYPE}' which will display 'Admin' if the client has the generic adming flag or 'Player' if not. Moved connecting annoucement code from client auth to post admin check to allow '{PLAYERTYPE}' to function. This had the unintended effect of displaying the connect messages (and sounds) to the joining client. Added message placeholder '{YELLOW}' for the new text color added into TF2 9th November 2009 - 1.0
    IMPORTANT UPGRADE NOTE: After updating and loading this version your MUST delete the file 'cfg/sourcemod/cannounce.cfg'. If you have customized this file, check for non default settings and edit the file after reloading the plugin. Added sm_ca_connectdisplaytype cvar to control when connect messages are displayed. Added placeholder {DISC_REASON} to display disconnect reason in enhanced message. Command sm_joinmsg now requires quotes around the parameter; fix for causing problems in saved messages file. 14th November 2009 - 1.0.1
    Bugfix to prevent error log messages from being generated. 3rd January 2010 - 1.1
    Fixed bulid script for easier recompile. Added cvar sm_ca_showenhancedadmins to show seperate connect/disconnect messages to admins with the Generic Flag. Added new section 'messages_admin' to data/cannounce_settings.txt to specify messages to use when sm_ca_showenhancedadmins is set. This new section will be created automatically when upgrading (after plugin load). 11th July 2010 - 1.2
    Upgraded to Sourcemod 1.3.2 Added pre-caching of sounds used with 'sm_ca_playsound' and 'sm_ca_playdiscsound' Added cvar 'sm_mapstartnosound' (float, defaults to 30.0) to specify time to play no connect sounds after map start Added geoip 'city' support as per thread http://forums.alliedmods.net/showthread.php?t=124288 (thanks to n3wton - http://forums.alliedmods.net/member.php?u=73687) Now strip carriage returns from disconnect messages, if applicable 14th July 2010 - 1.3
    IMPORTANT UPGRADE NOTICE: Translation file added, 'translations/cannounce.phrases.txt' needs to be placed in 'sourcemod/translations' in your addons dir. Fixed issue with Geoipcity support Added detection of local network for geoip (thanks to Darkthrone - https://forums.alliedmods.net/member.php?u=54636) Added translation file and translation messages for Local Network country. If you connect from a local IP you can set what is displayed in the {PLAYERCOUNTRY} and {PLAYERCOUNTRYSHORT} placeholders. 22nd October 2011 - 1.4
    IMPORTANT UPGRADE NOTE: After updating and loading this version your MUST delete the file 'cfg/sourcemod/cannounce.cfg'. If you have customized this file, check for non default settings and edit the file after installing the plugin. Added placeholder color {OLIVE} Sounds for 'sm_ca_playsoundfile' and 'sm_ca_playdiscsoundfile' are now added to the download table on map start. Begun new testing versioning method to allow for 3rd party testing of plugins. Renamed cvar sm_mapstartnosound to sm_ca_mapstartnosound Added new cvar sm_ca_disableclientmsgchange which can prevent ALL clients from setting their own custom join message when using the sm_joinmsg command Fix for connect/disconnect carriage return issue thanks to sipster19 - https://forums.alliedmods.net/showth...29#post1554329 24th August 2012 - 1.5
    Fixed color OLIVE (thanks peewee41 - http://forums.alliedmods.net/showpos...&postcount=624) 14th November 2012 - 1.6
    IMPORTANT UPGRADE NOTE: Update the translation file 'addons/sourcemod/translations/cannounce.phrases.txt' Added Dont Fear The Reaper's code for GeoIPCity SM Extension (http://forums.alliedmods.net/showthread.php?t=132470). Will fall back to built in GeoIP support if extension not installed. Added the following message placeholder constants {PLAYERCOUNTRYSHORT3}, {PLAYERREGION}, {PLAYERCITY} Added more translation support (again thanks to Dont Fear The Reaper's code) 11th March 2016 - 1.7
    Compiled with sourcemod 1.7.3 Updated deprecated function GetClientAuthString to GetClientAuthId Changed suppress event from player_connect to player_connect_client, will not supress if game does not support this event Added Multi Colors by Bara and removed my own color handling. This includes color support from:
    * Colors
    * More Colors
    and will allow different color usage based on the game engine being ran. Please see those threads for available colors. Thanks to the following people for testing this in various different games, i really appreciate the support!:
    * HvG Community
    * HSFighter
    * Merudo 13th February 2017 - 1.8
    Added check to allow player_connect event to still fire to support older games; reported by Voodoo Priest Attached Files



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  17. Like
    Young Crooi got a reaction from gomaink in [FilterScript] AttachObjectToPlayer Editor   
    • AttachObjectToPlayer Editor

    First of all, AttachObjectToPlayer and SetPlayerAttachedObject are two different things, you can't use the same offsets in both functions.

    I created this editor because I couldn't find one for AttachObjectToPlayer, except SetPlayerAttachedObject ones, which are everywhere.

    Note:  This filterscript can only be used in your localhost.
    • Video


    • Features

    - You can create/load/erase projects (SQLite dabatase).
    - Keys for quick and easy usage.
    - You can create/edit/remove objects (There is a limit of 9 objects per project).
    - You can export your project.
    • Commands

    - /projectmenu: Opens the project menu with three options: Create new project, load project, delete project.
    - /createobject: Shows a dialog and you input the model id you wish to be created.
    - /editobject: Shows a dialog list with all the existing object slots. You click one and it gives you an option to edit/delete the object.
    - /closeproject: Closes and saves your project.
    - /exportproject: Exports your project with it's ID as name and .pwn extension.
    • Keys

    - Num 7: X.
    - Num 8: Y.
    - Num 9: Z.
    - Num 4: RX.
    - Num 5: RY.
    - Num 6: RZ.
    - *: Increases/decreases the offset values when the keys above are pressed.
    - +: Increases offset move speed.
    - -: Decreases offset move speed.
    • Dependencies

    - I-ZCMD:  http://forum.sa-mp.com/showthread.php?t=576114
    - IsKeyDown:  http://forum.sa-mp.com/showthread.php?t=268671
    • Download

    - This is the hidden content, please Sign In or Sign Up
  18. Upvote
    Young Crooi got a reaction from Ere in [Include] Nex-AC - Anticheat system   
    Nex Anticheat (Nex-AC) - is a comprehensive protection which combines powerful anticheat and protection against various attacks (flood, DoS).
    Anticheat detects popular cheats instantly punishing cheaters.
    Anti-DoS combines customizable anti-flood, anti-DoS at the network level and a lot of protection tools against hacking, crashers etc.

    List of basic anti-cheats:
    * Anti-AirBreak (onfoot/in vehicle)
    * Anti-teleport hack (onfoot/into/in/between vehicles)
    * Anti-teleport pickups
    * Anti-FlyHack (onfoot/in vehicle)
    * Anti-SpeedHack (onfoot/in vehicle)
    * Anti-Health hack (onfoot/in vehicle) and armour hack
    * Anti-Weapon hack and (add/infinite) ammo hack
    * Anti-Special actions hack (including jetpack)
    * Anti-GodMode from bullets (onfoot/in vehicle)
    * Anti-Invisible hack
    * Anti-Money hack
    * Anti-Tuning hack
    * Anti-lagcomp-spoof
    * Anti-Parkour mod
    * Anti-Quick turn
    * Anti-Rapid fire
    * Anti-FakeSpawn
    * Anti-FakeKill
    * Anti-Pro Aim
    * Anti-CJ run
    * Anti-CarShot
    * Anti-CarJack
    * Anti-UnFreeze
    * Anti-AFK Ghost
    * Anti-Reconnect
    * Anti-High ping
    * Anti-Fake NPC
    * Anti-Dialog hack
    * Protection from the sandbox
    * Protection against invalid version
    * Anti-flood change seat
    * Flood protection connects to one slot
    * Anti-Rcon hack (brute/brute-forse)
    * Anti-flood callback functions (complete list below)
    * Anti-crashers (complete list below)
    * Anti-NOP's (complete list below)
    * Anti-Dos

    Additional features:
    * Setting anticheat from file
    The settings is located in a separate file (scriptfiles\nex-ac_settings.cfg)
    * View statistics
    Ability to view statistics of the anticheat while the server working since its launch
    Displayed automatically when server turn off. Stored in a server log (server_log.txt)
    * Logging the most important actions
    Optionally you can enable debug-mode for log all actions
    * Multilingual
    Ability to set any of the available languages.
    It also simplifies the translation of anticheat to other languages

    List of publics which are protected by anti-flood:
    * OnDialogResponse
    * OnEnterExitModShop
    * OnPlayerClickMap
    * OnPlayerClickPlayer
    * OnPlayerClickTextDraw
    * OnPlayerCommandText
    * OnPlayerEnterVehicle
    * OnPlayerExitVehicle
    * OnPlayerPickUpPickup
    * OnPlayerRequestClass
    * OnPlayerSelectedMenuRow
    * OnPlayerStateChange
    * OnVehicleMod
    * OnVehiclePaintjob
    * OnVehicleRespray
    * OnVehicleDeath
    * OnPlayerText
    * OnPlayerEnterCheckpoint
    * OnPlayerLeaveCheckpoint
    * OnPlayerRequestSpawn
    * OnPlayerExitedMenu
    * OnPlayerEnterRaceCheckpoint
    * OnPlayerLeaveRaceCheckpoint
    * OnPlayerClickPlayerTextDraw
    * OnVehicleDamageStatusUpdate
    * OnPlayerSelectObject

    Anti-NOP's:
    * SpawnPlayer
    * SetPlayerPos
    * SetVehiclePos
    * SetPlayerAmmo
    * SetPlayerHealth
    * SetPlayerArmour
    * SetVehicleHealth
    * GivePlayerWeapon
    * SetPlayerPosFindZ
    * SetPlayerInterior
    * PutPlayerInVehicle
    * ResetPlayerWeapons
    * SetPlayerArmedWeapon
    * SetPlayerSpecialAction
    * TogglePlayerSpectating
    * RemovePlayerFromVehicle

    Anti-Crashers:
    * Invalid tuning
    * Invalid vehicle seat
    * Illegal characters in the dialogs (deleting)
    * Invalid attached objects
    * Weapon Crasher

    Functions:
    Code: public OnCheatDetected(playerid, ip_address[], type, code) Called when triggered one of the anti-cheats playerid - ID of the cheater ip_address[] - IP-address of the cheater type - Type of cheating (when 0 it returns the ID, when 1 - IP) code - Code (ID) of the anti-cheat EnableAntiCheat(acid, enable) Use to enable/disable one of the anti-cheats acid - ID of the anti-cheat enable - 1 to enable/0 to disable EnableAntiCheatForPlayer(playerid, acid, enable) Use to enable/disable one of the anti-cheats for a particular player playerid - ID of the player who needs to enable/disable the anti-cheat acid - ID of the anti-cheat enable - 1 to enable/0 to disable Added in v1.3: IsAntiCheatEnabled(acid) Use to check whether one of the anti-cheats is enabled/disabled acid - ID of the anti-cheat Return 1 (true) if enabled or 0 (false) if disabled IsAntiCheatEnabledForPlayer(playerid, acid) Use to check whether one of the anti-cheats is enabled/disabled for a particular player playerid - ID of the player to be checked whether the anti-cheat enabled/disabled for him acid - ID of the anti-cheat Return 1 (true) if enabled or 0 (false) if disabled Added in v1.8.8: AntiCheatGetHealth(playerid, &Float:health) Use to get the amount of a player's health playerid - The ID of the player &Float:health - Variable for storage health, passed by reference AntiCheatGetArmour(playerid, &Float:armour) Use to get the amount of a player's armour playerid - The ID of the player &Float:armour - Variable for storage armour, passed by reference AntiCheatGetVehicleHealth(vehicleid, &Float:health) Use to get the amount of a vehicle health vehicleid - The ID of the vehicle &Float:health - Variable for storage health, passed by reference AntiCheatGetWeaponData(playerid, slot, &weapons, &ammo) Use to get weapons and ammo in a certain slot of a player playerid - The ID of the player slot - The slot in which need get the weapons and ammo &weapons - Variable for storage weapon ID, passed by reference &ammo - Variable for storage amount of ammo, passed by reference AntiCheatGetSpawnWeapon(playerid, &weapon1, &weapon1_ammo, &weapon2, &weapon2_ammo, &weapon3, &weapon3_ammo) Use to get spawn weapons and ammo of a player playerid - The ID of the player &weapon1 - Variable for storage the weapon 1, passed by reference &weapon1_ammo - The variable for storage the amount of ammo for the weapon 1, passed by reference &weapon2 - Variable for storage the weapon 2, passed by reference &weapon2_ammo - The variable for storage the amount of ammo for the weapon 2, passed by reference &weapon3 - Variable for storage the weapon 3, passed by reference &weapon3_ammo - The variable for storage the amount of ammo for the weapon 3, passed by reference AntiCheatGetPos(playerid, &Float:x, &Float:y, &Float:z) Use to get a player's position playerid - The ID of the player &Float:x - The variable for storage the x coordinate, passed by reference &Float:y - The variable for storage the y coordinate, passed by reference &Float:z - The variable for storage the z coordinate, passed by reference AntiCheatGetVehicleVelocity(vehicleid, &Float:x, &Float:y, &Float:z) Use to get a vehicle speed vehicleid - The ID of the vehicle &Float:x - The variable for storage the x speed, passed by reference &Float:y - The variable for storage the y speed, passed by reference &Float:z - The variable for storage the z speed, passed by reference AntiCheatGetSpeed(playerid) Use to get a player's speed playerid - The ID of the player Returns a player's speed or 0 if the player is not connected AntiCheatGetAnimationIndex(playerid) Use to get the index (ID) of a player's current animation playerid - The ID of the player Returns the ID of the animation or 0 if the player is not connected AntiCheatGetDialog(playerid) Use to get the ID of the opened dialog of a player playerid - The ID of the player Returns the ID of the dialog or 0 if the player is not connected AntiCheatGetMoney(playerid) Use to get the amount of a player's money playerid - The ID of the player Returns the amount of money or 0 if the player is not connected AntiCheatGetEnterVehicle(playerid) Use to get the ID of the vehicle which a player try to enter playerid - The ID of the player Returns the ID of the vehicle or 0 if the player is not connected AntiCheatGetVehicleID(playerid) Use to get the ID of the vehicle in which a player is in playerid - The ID of the player Returns the ID of the vehicle or 0 if the player is not connected AntiCheatGetWeapon(playerid) Use to get a player's current weapon ID playerid - The ID of the player Returns the ID of weapon or 0 if the player is not connected AntiCheatGetVehicleSeat(playerid) Use to get the seat in the vehicle on which the player is in playerid - The ID of the player Returns a number of the seat or 0 if the player is not connected AntiCheatGetSpecialAction(playerid) Use to get the ID of the special action of a player playerid - The ID of the player Returns the ID of the special action or 0 if the player is not connected AntiCheatGetLastSpecialAction(playerid) Use to get the ID of the previous special action of a player playerid - The ID of the player Returns the ID of the previous special action or 0 if the player is not connected AntiCheatGetLastShotWeapon(playerid) Use to get the ID of the last weapon from which a player shot playerid - The ID of the player Returns the ID of the last weapon or 0 if the player is not connected AntiCheatGetLastPickup(playerid) Use to get the ID of the last pickup which a player picked playerid - The ID of the player Returns the ID of the last picked up pickup or 0 if the player is not connected AntiCheatGetLastUpdateTime(playerid) Use to get a player's last update timestamp playerid - The ID of the player Returns a timestamp of the last update or 0 if the player is not connected AntiCheatGetLastReloadTime(playerid) Use to get a player's last (weapon) reload timestamp playerid - The ID of the player Returns a timestamp of the last reload or 0 if the player is not connected AntiCheatGetLastEnteredVehTime(playerid) Use to get a player's last entering vehicle attempt timestamp playerid - The ID of the player Returns a timestamp of the last entering attempt or 0 if the player is not connected AntiCheatGetLastShotTime(playerid) Use to get a player's last shot timestamp playerid - The ID of the player Returns a timestamp of the last shot or 0 if the player is not connected AntiCheatGetLastSpawnTime(playerid) Use to get a player's last spawn timestamp playerid - The ID of the player Returns a timestamp of the last spawn or 0 if the player is not connected AntiCheatIntEnterExitsIsEnabled(playerid) Use to check whether enter/exit markers in interiors are enabled/disabled for a player playerid - The ID of the player Returns 1 (true) if enabled or 0 (false) if disabled AntiCheatStuntBonusIsEnabled(playerid) Use to check whether stunt bonus is enabled/disabled for a player playerid - The ID of the player Returns 1 (true) if enabled or 0 (false) if disabled AntiCheatIsInModShop(playerid) Use to check whether a player is in ModShop or not playerid - The ID of the player Returns 1 (true) if it is or 0 (false) if it is not AntiCheatIsFrozen(playerid) Use to check whether a player is frozen or not playerid - The ID of the player Returns 1 (true) if frozen or 0 (false) if not frozen AntiCheatIsDead(playerid) Use to check whether a player is dead or not playerid - The ID of the player Returns 1 (true) if dead or 0 (false) if not dead AntiCheatIsConnected(playerid) Use to check whether a player is on a server or not playerid - The ID of the player Returns 1 (true) if it is or 0 (false) if it is not Multilingual:
    The script can be configured at any of the available languages. To do it, just download the desired localization, save it in a directory with the main include (nex_ac.inc) and recompile your script.

    Available languages:

    This is the hidden content, please Sign In or Sign Up

    * .lang files can be opened even in default notepad and easy to edit

    Did not find your language? Help the project :)
    If you know a language that is not in the list, please translate anticheat on this language. To do this, just share the translated .lang file in this thread.
    I will be very glad of your help and will add you in the list of those who have helped the development of the anticheat.

    It is also recommended to check on use any other anti-cheats in order to avoid conflicts with them.

    Download:
    * This is the hidden content, please Sign In or Sign Up

    Installation:
    1. Download version of the anticheat which compatible with the version of your server
    2. Download the language file (.lang) in your preferred language
    3. Copy both files to a folder "/pawno/include" which is located in the folder with the server
    4. In gamemode and all filterscripts after "#include <a_samp>" write the following: "#include <nex-ac>"
    Warning! If you use Streamer Plugin by Incognito, Timerfix plugin by Dan, foreach, sscanf or y_hooks, include it before nex-ac!
    Also keep in mind that filterscript must have "#define FILTERSCRIPT" before including anticheat
    5. Compile the modified scripts

    Do you get an error when you compiling this anticheat with YSI? Check out some tips

    Changelog: Code:v1.0
    * Initial release

    v1.1
    Changes:
    * Compatible with Streamer Plugin
    * Compatible with y_hooks
    * Minor optimization

    Fixes:
    * Increased certain values and the distance considering ping
    * Fixed a bug with a pick up similar weapons on the pickups
    * Fixed a bug with a kick when spawn and then install the player position/interior
    * Fixed a bug with a kick when spawn and then install the player weapons (if used AddPlayerClass/Ex)
    * Fixed crash when calling ShowPlayerDialog in CallRemoteFunction

    v1.2
    Changes:
    * Compatible with y_dialog
    * Additional compatibility with foreach

    Fixes:
    * Fixed several bugs in Anti-God Mode
    * Fixed a bug with a kick during prolonged shooting a minigun
    * Fixed display of statistics and reports about kick
    * Tweaked Belarusian localization

    Now it is available on GitHub! (by popular demand)

    v1.3
    Changes:
    * Added "#define USE_QUERY" (true by default)
    ** If your server is under Brute-force attack - for better protection USE_QUERY value can be changed to false
    ** Attention! If false, the server will not display the information in the server browser, so use in extreme cases!
    * Added features IsAntiCheatEnabled and IsAntiCheatEnabledForPlayer

    Fixes:
    * Fixed load anticheat configuration from config-file
    * Increased some values in favor of players with high ping
    * Rcon protection (against Brute-force) now also dynamically enabled/disabled by function EnableAntiCheat
    * Fixed minor bugs in the anti-cheats on ammo hack, RapidFire, SpeedHack in vehicle, Anti-GodMode on foot and in vehicle

    v1.4
    Changes:
    * Compatible with Socket Plugin
    * Removed some anti-crashers (which are fixed in the new version r2)
    * Improved anti-tuning hack: now detects free tuning in ModShops
    * Improved anti-carshot

    Fixes:
    * Tweaked some values in the anti-flood
    * Fixed several bugs in anti-weapon hack
    * Fixed a bug where all the cars could have a siren
    * Fixed a bug in the anti-teleport hack with a kick at the entrance to ModShop
    * Fixed a bug in the anti-GodMode onfoot with a kick if the bullets were desync

    v1.5
    Changes:
    * Improved interaction with anticheat by OnCheatDetected
    * Improved Anti-ProAim: now detects Silent-Aim
    * Removed error when compiling, if you have not included the localization
    * Minor optimization

    Fixes:
    * Fixed compatibility with Streamer Plugin
    * Fixed compatibility with a foreach from last YSI
    * Improved Anti-GodMode onfoot and Anti-GodMode in vehicle
    * Fixed a bug in Anti-FlyHack with a kick when jumping on a bike
    * Fixed some bugs in Anti-Invisible hack

    v1.6
    Changes:
    * Improved compatibility with y_hooks in the latest YSI
    * Improved Anti-Rapid fire: now detects fast reload
    * For security reasons, added a few Anti-Aim crashers
    * Added check when compiling for compatibility with the server version
    * OnCheatDetected is now called even for those detects, which are don't kick by default
    * Anti-UnFreeze hack is now disabled by default

    Fixes:
    * Fixed a bug in Anti-Teleport into vehicle with enter closed vehicle
    * Fixed protection against Rcon hack (in game)
    * Fixed function EnableAntiCheat

    v1.7
    Changes:
    * Updated Anti-Tuning crasher
    * Additional compatibility with sscanf
    * Improved compatibility with other scripts

    Fixes:
    * Fixed compatibility with Streamer Plugin
    * Fixed Anti-SpeedHack, Anti-Flood and Anti-Invisible hack
    * Fixed a bug in Anti-Ammo hack with ResetPlayerWeapons function

    v1.8
    Changes:
    * Improved Anti-RapidFire: now detects Auto +C
    * Minor optimization

    Fixes:
    * Fixed some anticheats which didn't worked properly
    * Increased the maximum allowable onfoot speed
    * Fixed a bug in Anti-Invalid seat crasher
    * Fixed Anti-Weapon and Ammo hack

    v1.8.1
    Changes:
    * Rewrote the Anti-Dialog crasher (%)

    Fixes:
    * Fixed a bug in Anti-Ammo hack with a kick for a detonator
    * Fixed debug mode

    v1.8.2
    Fixes:
    * Fixed EnableAntiCheatForPlayer function
    * Fixed bugs with "#define AC_USE_<...>"

    v1.8.3
    Fixes:
    * Fixed display messages about kick in some localizations

    v1.8.4
    Changes:
    * Minor optimization

    Fixes:
    * Increased some values (considering ping)
    * Fixed a bug in Anti-RapidFire with a kick for the shooting of the passenger seat
    * Fixed a bug in Anti-Ammo hack with a kick for the shooting of the driver's seat

    v1.8.5
    Fixes:
    * Fixed some checks for invalid vehicle model

    v1.8.6
    Changes:
    * Returned some anti-crashers (which are "fixed" in version r2)

    v1.8.7
    Fixes:
    * Fixed a bug in Anti-FlyHack (onfoot) with a kick for a jump to the water

    v1.8.8
    Changes:
    * Improved code readability
    * Minor bug fixes and improvements
    * Added debug functions

    Fixes:
    * Fixed compatibility with the latest versions of Streamer Plugin and YSI

    v1.8.9
    Fixes:
    * Tweaked some settings
    * Fixed GivePlayerWeapon and SetPlayerAmmo functions (NOP protection)
    * Fixed SetVehicleHealth function
    * Fixed SetPlayerInterior function

    v1.9
    Changes:
    * Minor improvements
    * Added a hook LinkVehicleToInterior function
    * Improved anti-ammo hack for Sawnoff Shotgun, 9mm, Uzi and Tec-9
    * Added filterscripts support for protection against spoofing dialogs
    * Rewrote the Anti-AFK Ghost

    Fixes:
    * Fixed RepairVehicle function
    * Fixed a bug in the Anti-GodMode (in vehicle) with "Array out of bounds"
    * Fixed a bug in the Anti-Godmode (in vehicle) with a kick when shooting on wheels
    * Fixed a bug with SetPlayerArmedWeapon in OnPlayerTakeDamage
    * Fixed a bug in the Anti-Ammo hack when shooting from the driver's seat
    * Fixed an issue with the calculation of the max seat for vehicle model 483
    * Fixed a bug in the Anti-Godmode (onfoot) with a kick while entering the car
    * Fixed errors with "STREAMER_ENABLE_TAGS"
    * Fixed several bugs in the anti-cheat on pickups

    v1.9.1
    Changes:
    * Added compatibility with Nexius's Update Checker

    v1.9.2
    Changes:
    * Minor improvements
    * Changed some values in anti-flood

    Fixes:
    * Fixed a bug with a kick the player for the setting him interior in which he already is

    v1.9.3
    Changes:
    * Removed the check for the distance when leaving the vehicle in the anti-teleport hack (due to false detects)

    v1.9.4
    Changes:
    * Changed the punishment for teleport unoccupied vehicles

    Fixes:
    * Fixed a bug in anti-teleport hack
    * Fixed a bug in the protection on NOP RemovePlayerFromVehicle
    * Fixed anti-money hack

    v1.9.5
    Fixes:
    * Fixed a bug in the anti-teleport hack with the setting of the interior before spawn
    * Fixed hook OnPlayerClickPlayerTextDraw

    v1.9.6
    Changes:
    * Changed some values in the anti-flood

    Fixes:
    * Fixed a bug in the anti-invisibility hack with spawn during spectating
    * Fixed a bug in the anti-speedhack with SetVehicleToRespawn function
    * Fixed compatibility with streamer checkpoints
    * Fixed minor bugs

    v1.9.7
    Changes:
    * Changed some values in anti-flood
    * EnableAntiCheat(ForPlayer) and IsAntiCheatEnabled(ForPlayer) functions can be called from filterscript
    * Added protection against registration bypass (an idea by f0Re3t)
    * Rewritten the protection against high ping

    Fixes:
    * Fixed a bug in the Anti-SpeedHack with a kick for a fast ride on the train
    * Fully fixed a bug with a kick for a change of interior

    v1.9.8
    Changes:
    * AntiCheatGet* functions are now can be called from filterscripts
    * Faster call hooked functions from GameMode
    * Rewritten anti-money hack

    Fixes:
    * Fixed a bypass in anti-ammo hack for high-rate weapons
    * Fixed a bypass in the anti-teleport with the ability to teleport after changing interior by server
    * Fixed a bug in the anti-weapon hack with a kick when buying weapons in Ammu-Nation for the wrong price
    * Fixed a bug in the protection against NOPs with a kick for take a similar weapons
    * Fixed compilation errors when included in filterscript

    v1.9.9
    Fixes:
    * Fixed several bugs in the anti-special actions hack
    * Fixed a bug in the anti-weapon hack with a kick when ResetPlayerWeapons used in OnPlayerDeath
    * Tweaked some values

    v1.9.10
    Changes:
    * Removed kick function when player timeout/crashes
    * Updated an array of valid tuning components for each vehicle (taken from fixes)
    * Added internal checks for the arguments in GivePlayerWeapon, SetPlayerArmedWeapon functions
    * Significantly improved debug mode
    * Minor improvements

    Fixes:
    * Fixed a bug in the protection against NOPs with a kick for the attempt to enter already occupied vehicle seat
    * Fixed anti-speedhack in vehicle (check the maximum speed)
    * Improved anti-rapid fire for the shotgun

    Due to the numerous cases of connection problems with anti-cheat, there was added a version that is compatible with the server version 0.3.7 R1

    v1.9.11
    Fixes:
    * Fixed SetPlayerArmedWeapon function
    * Fixed PutPlayerInVehicle function
    * Minor fixes

    v1.9.12
    Changes:
    * Changed some values in anti-flood
    * Rewrote system of call some hooked functions

    Fixes:
    * Fixed a bug when trying to get on the bus on the passenger seat more than 1
    * Fixed a bug in protection against NOPs with the wrong type of health and armor when comparing
    * Fixed anti-infinite ammo hack for sniper rifle
    * Tweaked function PutPlayerInVehicle

    v1.9.13
    Changes:
    * Changed some values in anti-flood

    Fixes:
    * Fixed a bug in the anti-teleport in closed vehicles with a kick while attempting to enter the passenger seat

    v1.9.14
    Changes:
    * Improved anti-GodMode
    * Minor improvements for EnableAntiCheat and EnableAntiCheatForPlayer functions
    * Changed the default punishment for repairing cars by cheats (returns the old health)
    * Removed some anti-weapon crashers

    v1.9.15
    Changes:
    * Anti-parkour mod and anti-fake NPC is now disabled by default

    Fixes:
    * Fixed a bug in the protection against NOP RemovePlayerFromVehicle

    v1.9.16
    Fixes:
    * Tweaked SetPlayerPos, SetPlayerPosFindZ and SetVehiclePos functions

    v1.9.17
    Changes:
    * Added check for the validity of the pickup when a player picks it up
    * Increased the minimum distance of detection AirBreak onfoot

    Fixes:
    * Fixed anti-CJ run with a kick for landing on parachute (holding 'S' key)
    * Fixed anti-FlyHack with parachutist animation

    v1.9.18
    Changes:
    * Debug mode is now enabled by default

    Fixes:
    * Fixed false detection in anti-flood with fast entering and exit from boats
    * Tweaked minimum values of 'fire rate' in anti-rapid fire for desert eagle
    * Fixed false kick for NOPs if the server gave health/armor to player or his transport while he/it burned
    * Fixed anti-infinite ammo hack for m4, mp5 and silenced pistol

    v1.9.19
    Fixes:
    * Fixed a bug in the anti-fakespawn with a kick for exit from spec mode when observed player is leaving
    * Fixed anti-health (onfoot/in vehicle) and armor hack

    v1.9.20
    Changes:
    * Minor improvements in code

    Fixes:
    * Fixed a bug in the anti-pickup hack with a kick for a teleport on the pickup position
    * Fixed RemovePlayerFromVehicle function

    v1.9.21
    Fixes:
    * Tweaked SetPlayerAmmo function
    * Fixed a bug in anti-GodMode in vehicle with a kick when shooting vehicle wheels
    * Fixed anti-infinite ammo for AK-47 and m4

    v1.9.22
    Changes:
    * Removed exception for taking golf club when leaving vehicle model 457
    * Removed a check on the distance to the vehicle when player enter it (false detections were observed)
    * Anti-reconnect will now be disabled if the settings are configured to connect more than 1 account from 1 IP
    * When trying to flood OnVehicleMod and OnVehicleRespray, they will be desynced
    * Changed some values in anti-flood

    v1.9.23
    Fixes:
    * Fixed incorrect values return in some publics
    * Fixed bug when vehicle didn't reset the value of its driver after the player disconnect
    * Fixed bug with ping check when connecting

    v1.9.24
    Changes:
    * Reduced sensitivity of anti-FlyHack in vehicle
    * Reduced sensitivity of anti-AirBreak on short distances
    * If the default enter/exit markers are enabled (ie, gm is not used DisableInteriorEnterExits), then anti-teleport for long distances will automatically disabled (to avoid false detections when entering the roof of a skyscraper in LS)

    Fixes:
    * Fixed a bug with a kick for entering bus (id 431 & 437) for more than one passenger
    * Fixed a bug with a kick for quick entering train vagon (id 570)

    v1.9.25
    Changes:
    * Reduced sensitivity of anti-Speedhack
    * Minor improvements

    Fixes:
    * Fixed a bug in anti-teleport hack at death in the interior
    * Fixed a bug in anti-fast spawn using ForceClassSelection
    * Fixed a bug in anti-GodMode onfoot with a kick when player exiting from vehicle, if someone is shooted in he at this moment
    * Fixed ResetPlayerWeapons function

    v1.9.26
    Changes:
    * Rewrote anti-teleport to interiors hack
    * Added additional protection from Damage Helper
    * Added protection against explosion of vehicles after teleporting in them with cheats
    * Minor fixes and improvements

    Fixes:
    * Fixed some bugs in anti-special actions hack
    * Tweaked the minimum price of weapons in ammu-nation for anticheat
    * Fixed SpawnPlayer function

    v1.9.27
    Changes:
    * Increased maximum speed onfoot
    * Changed some delays that await server's functions performing
    * Added protection against vehicle respray if default modshops is disabled
    * Increased the number of warnings for protect against high ping
    * Rewrote anti-teleport for Streamer pickups
    * Removed AntiCheatGetClass function
    * Minor fixes and improvements

    Fixes:
    * Fixed anti-money hack
    * Fixed a bug in protection against NOP GivePlayerWeapon
    * Fixed an anti-fakespawn bypass when cheater calls OnPlayerRequestSpawn before spawn
    * Fixed false detections after long shooting from some weapons
    * Fixed some variables resetting during player spawn
    * Fixed anti-speedhack

    v1.9.28
    Changes:
    * Added support for Streamer_UpdateEx function
    * Added compatibility with the Timerfix plugin by Dan
    * The minimum detection distance for anti-teleport hack in vehicle is changed from 15 to 25 meters
    * Reduced sensitivity of anti-AirBreak onfoot at short distances
    * Increased the number of warnings for anti-money hack

    Fixes:
    * Fixed bypass with instant teleport after leaving the vehicle
    * Fixed a bug in anti-health hack with a kick if player fell from bike (at low health values it is restored to 5 by the game)
    * Fixed a bug in anti-teleport hack in vehicle with a kick when player teleports to the modshop with passengers in the vehicle
    * Fixed anti-infinite ammo hack for Country Rifle
    * Minor bug fixes

    v1.9.29
    Fixes:
    * Fixed a bug in anti-GodMode with a kick of the victim when shooting him from a long distance
    * Fixed a bug in anti-teleport hack with a kick after a teleport to the surface by the game when the player fell under the map in the vehicle
    * Fixed bypass in anti-ammo hack, when the cheater gave himself a negative value of ammo, thereby making them endless
    * Fixed bypass in anti-teleport hack in vehicle, when the cheater teleported at the time of entering the vehicle
    * Minor fixes and improvements

    v1.9.30
    Changes:
    * Increased minimum speed for FlyHack detection
    * Increased waiting time for applying server functions in NOPs protection

    Fixes:
    * Tweaked anti-vehicle health hack and anti-GodMode in vehicle
    * Fixed bugs in anti-teleport when player exit the vehicle

    v1.9.31
    Changes:
    * Improved FlyHack detection (onfoot) with different animations
    * Ability to include localization by yourself before including anticheat
    * Reduced the sensitivity of anti-SpeedHack for tank (modelid 432)
    * Changed anti-flood settings for public OnPlayerExitVehicle

    v1.9.32
    Changes:
    * Added OnTrailerUpdate desync after the kick of cheater for the delay time (for r2 server version)
    * Added exclusion checks for NPCs in some publics

    Fixes:
    * Fixed prices for some tuning components in default modshops

    v1.9.33
    Changes:
    * Increased the number of warnings for high ping before kick
    * Increased the minimum teleport distance for detect from 5 to 8 meters
    * Added a check in OnPlayerWeaponShot on the validity of the hitid

    Fixes:
    * Fixed a bypass in anti-teleport hack into vehicle passenger seat
    * Some fixes for anti-flood

    v1.9.34
    Changes:
    * Improved protection from slappers in vehicle
    * AntiCheatGetSpeed function now returns the speed as an integer and can be used in fs
    * Minor optimization

    Fixes:
    * Fixed a check for shooting on the wheels of vehicle in anti-GodMode in vehicle
    * Fixed a bypass in anti-teleport hack, when the cheater could teleport to the coordinates he needed immediately after applying SetPlayerPos
    * Fixed a bug in anti-special actions hack with kick when player didn't apply some special actions in vehicle
    * Fixed the behavior of anti-weapon hack when player takes some weapons with 0 ammo

    v1.9.35
    Changes:
    * Added protection against passenger seat spoofing when manipulating unoccupied vehicle
    * Minor optimization

    Fixes:
    * Fixed bug in anti-tuning crasher with kick when viewing paintjobs in default modshops
    * Fixed a bug in anti-FlyHack with kick during parachute flying while performing some special actions
    * Fixed a bypass in anti-teleport hack in vehicle, when the cheater could teleport to the coordinates he needed immediately after applying SetVehiclePos
    * Fixed a bug in anti-teleport hack with kick when exiting the train from the passenger seat
     
  19. Like
    Young Crooi got a reaction from Kinder9124 in [GM] BloWn RPG v3.0 - Gamemode SAMP   
    [GM] BloWn RPG v3.0 - Gamemode SAMP
    Factiuni:
    - Politia Romana
    - Armata Romana
    - S.R.I
    - S.M.U.R.D
    - Taxi
    - School Instructors
    - Hitman
    - Guvern
    - Stiri
    - Tigani
    - Remorcari auto
    - Total Security
    - Clanul Capone
    - Clanul Sadoveanu
    - Clanul Duduianu
    - Clanul Camataru
    - Clanul Corsicanu
    - Clanul Tobosaru
    _________________________________________________________

    Joburi (/jobs)
    Ilegale:
    - Dealer de arme
    - Dealer de droguri
    - Spargator de masini
    - Prostituata

    Legale:
    - Detectiv
    - Avocat
    - Boxior
    - BodyGuard
    - Mecanic
    - Gunoier
    - Camionagiu
    - Barcagiu[unic]
    - Sofer de tren [unic]
    - Taietor de iarba [unic]
    - Miner [unic]
    - Padurar
    - Distribuitor baloti [ Unic]
    _________________________________________________________

    Sisteme & alte facilitati
    - Sistem de Masini personale (/v) Playerii obisnuiti pot detine 3 masini , cei cu cont premium 4
    - Sistem war pe teritorii (/turfs ,/war ,/ataca ,/apara ,/gpst)
    - Exista 48 de teritorii pe server , facute ca pe B Zone !
    - Sistem Donatori
    - Sistem Eventuri
    - Sistem Arme Personale [unic](/cumpararma, /vindearma)
    - Sistem TD la masina (TD - De cate ori iti explodeaza masina personala)
    - Sistem Kilometri la masina
    - Sistem Anti-Cheats Avansat
    - Sistem Seif
    - Sistem Savetuning
    - Sistem RobBank
    - Sistem Admini
    - Sistem Agenti
    - Sistem Kilometraj
    - Sistem Bancomat
    - Sistem Radio (pe tasta Y )
    - Sistem Case
    - Sistem Bizuri
    - Sistem SBizuri
    -Sistem de ore jucate in factiune [unic]
    -Sistem de admini avansat
    _________________________________________________________
    - Locati ale hq-urilor unice ,
    - Primarul are acces la /setjob
    - Interior banca UNIC !
    - Spalatorie Los Santos /spala
    - Arma personala apare la /stats
    - Economia serverului este foarte scazuta
    - Toate intrarile si iesirile sunt pe Tasta ENTER / F
    - Masinile personale se pot cumpara din parcarea de la banca los santos / plaja
    - Exista comanda /demisie
    - La agenti si admini le apare la /stats cati playeri au ajutat si de cate ore sunt in staff
    - Gamemodul Ruleaza pe MySql r6



    Link download 1:
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  20. Like
    Young Crooi got a reaction from ZecoF in [DELETED][GameMode] FRZ-GAMING   
    Nume gamemode: FRZ-GAMING 

    Creator:nu stiu

    Link Downloand: This is the hidden content, please Sign In or Sign Up

    Tip Gamemode:RPG

     

     

    ! Astazi am hotarat sa postez gamemode-ul FRZ-GAMING. Desigur asta nu e gm facut de mine sau cv eu doar il postez pe acest forum ca si alti sa profite de el pentru ca e foarte bun. PS:sv FRZ-GAMING sa inchis. Este normal sa aiba cateva buguri mici, dar nu buguri care sa afecteze gameplay-ul. Toate actualizariile aduse modului de joc, se pot gasi in lista /updates din joc.

    SISTEME:

    Sistem de achivementuri (In jur de 42 de realizari)

    Sistem de questuri zilnice

    Sistem /vpark pentru membrii TCC

    Sistem de cont premium pe zile

    Sistem de clan + waruri intre clanuri (spray)

    (Numele bunurilor personale se vor actualiza toate la relog)

    Sistem de pin

    Sistem de salarii pentru membrii care sunt intr-o factiune (la fiecare payday se va primi o suma de bani)

    Sistem pentru ore acumulate in joc(La fiecare numar de ore, se va primi un bonus. EX: La 100 se ore se va primii $10,000 + 10RP + 5 puncte premium)

    Sistem de vot

    Sistem de event OX

    Sistem de palarii si ochelari

    Sistem de puncte premium (/shop)

    Sistem de gift

    Sistem de arme personale

    Sistem de Paintball

    Sistem de puncte de penalizare(la 10/10 se va suspenda automat permisul de conducere pentru o ora)

    Sistem de quest cu 20 de inimi

    Sistem war(Kill list, war in alt virtual world, textdraw-uri, drop gun + orar)

    Sistem de credit pentru telefon

    Sistem de Idlekick

    Sistem de respawn al masiniilor automat odata la ora

    Sistem de case opening

    Sistem de eventuri (/eventarena, /startinscrieri, /stopinscrieri, /joinarena)

    Sistem de mobilier

    Sistem de test-drive

    Sistem de prieteni (Tasta 'y' afiseaza dialogul)

    Sistem anti-teleport

    Sistem anti-reclama

    Sistem de provocari (1 vs 1)

    Sistem de schimbarea interiorului la casa personala direct din joc.

    Sistem de schimbarea culoriilor hidden (Vor fi afisate culoriile, iar dvs le puteti selecta si veti vedea cum arata direct pe masina)

    Sistem de rating al taximetristiilor

    + multe alte sisteme pe care le veti gasi chiar voi.

     

    Multe, multe comenzi folositoare in gamemode. Va urez multa bafta cu el ! Spor !

     

    Poze:

    /leaders: http://imgur.com/DLQcZ5Y

    /factions: http://imgur.com/4PqBlXi

    Spawn: http://imgur.com/kSDVKoA

    DMV: http://imgur.com/CMbo1do

    Garaj TCC: http://imgur.com/hE8XrTL

    Dealership: http://imgur.com/5KwJNt3

    Joburi: http://imgur.com/y13NSDb

    /v: http://imgur.com/SwHPugX

     

    Link Gamemode: This is the hidden content, please Sign In or Sign Up

    Link Panel FRZ-GAMING: This is the hidden content, please Sign In or Sign Up

  21. Like
    Young Crooi got a reaction from dawkinit in [FilterScript] Custom Player Nametags   
    CUSTOM PLAYER NAMETAGS


    This filterscript prevents the famous cleo nametag wallhacks, and also prevents FakeNick hacks(for fake screenshots/complaints) but doesn't prevent s0b*et nametag hacks

    Download on This is the hidden content, please Sign In or Sign Up
    note:
    before using this filterscript, make sure default nametags are disabled
    Place this under OnGameModeInit
    Code:ShowNameTags(0);  
  22. Tristete
    Young Crooi got a reaction from Vellexa in [FilterScript] Damage System   
    This is my first filterscript I made, I got the idea from LS-RP damage system and then I trying to code that system, hope you enjoy this one.

    I just found a bug if the dialog characters reached 1000+ it'll be cut, if you found some you can reply on this thread. And also please, do not re-release and claim this as yours.

    Pict:


    Credits: LS-RP for the idea and Hreesang

    Sorry for the bad english   This is the hidden content, please Sign In or Sign Up
  23. Ador
    Young Crooi got a reaction from RAFI in [GameMode] Limitless Gaming: Roleplay   
    CREDITS:COMMAND PROCESSOR:Myself for script production
    Seif for a few systems
    Incognito for the streamer plugin
    Other creators of other includes usedFILE SAVING:STRCMPLINES:DINI
    34,759 PLUGINS:
    Incognito's Streamer Plugin
    FOREWORD.
    FEATURES.Limitless Gaming was a project that originally started in the early months of 2011. I endeavoured to open a role-play community with this script, in hope that it would prosper in to a fairly prestigious one, however with the exam season nearing and being edged to get a job and such, the project was discontinued.

    I picked up the script again around January time of 2012 and began developing it further, and added things such as a vehicle system and an array of administrator commands.

    Personally I do recommend this script for beginners. It has a handful of useful features, there are some warnings during compiling that will give you an opportunity to look in to and learn some more.

    There are a few custom forwards and callbacks, using the name "Otman" this is because a chap called Otman helped me in my early months of developing the script and using his name helped me to remember things a lot easier.
    WHY SHOULD I DOWNLOAD THIS SCRIPT?Limitless Gaming has adopted many features. Amidst the script are features that, without a doubt, you have seen in another community, however there are some that make this script different. As well as this, the script is entirely custom and entirely unique, and not some bog-standard Godfather edit. Some of the features included are:
    Vehicle Ownership Working cellphone system (With phone credit) Unique pickups as oppose to the generic 'i' and such Complete administrator system with a handful of useful commands Unique registration Unique and custom mappings, produced by myself Quiz when licensing 7 Jobs, and a few side-jobs Arms dealer system with packages and production systems IRC Connection Complete faction system [/f and a handful of other commands] Complete hitman system (Generic concept, though) As faction leader, you entirely control your faction - Paychecks, ranks, skin IDs to each rank, etc. Spawn protection (When you login, you're protected for 60 seconds) Anti Advertisement System Anti DeAMX System (Custom made!) Dynamic vehicles Administrators can change your: Name, phone number, spawn point, place of origin and more! Dynamic factions (To an extent) And loads more features! Driving/Flying/Sailing license exams.

    The features listed above: Some are unique, some are custom-made, yet with a generic concept. The script may 'tickle your pickle' and be the right one for you. Only you can make that choice.

    DOWNLOAD TIME!

    I have supplied a handful of download links for you to download from. Each download link consists of a complete script-files set, PAWN Includes, the gamemode (.pwn and .amx!), as well as the plugin (Incognito's Streamer Plugin). The download links are:

    This is the hidden content, please Sign In or Sign Up
    This is the hidden content, please Sign In or Sign Up
    This is the hidden content, please Sign In or Sign Up



    To make yourself an administrator, simply go in-game and style '/setadmin [Your ID] 1338' and then goto the .PWN file and uncomment the line on /setadmin!
  24. Like
    Young Crooi got a reaction from Rey in [GameMode] Limitless Gaming: Roleplay   
    CREDITS:COMMAND PROCESSOR:Myself for script production
    Seif for a few systems
    Incognito for the streamer plugin
    Other creators of other includes usedFILE SAVING:STRCMPLINES:DINI
    34,759 PLUGINS:
    Incognito's Streamer Plugin
    FOREWORD.
    FEATURES.Limitless Gaming was a project that originally started in the early months of 2011. I endeavoured to open a role-play community with this script, in hope that it would prosper in to a fairly prestigious one, however with the exam season nearing and being edged to get a job and such, the project was discontinued.

    I picked up the script again around January time of 2012 and began developing it further, and added things such as a vehicle system and an array of administrator commands.

    Personally I do recommend this script for beginners. It has a handful of useful features, there are some warnings during compiling that will give you an opportunity to look in to and learn some more.

    There are a few custom forwards and callbacks, using the name "Otman" this is because a chap called Otman helped me in my early months of developing the script and using his name helped me to remember things a lot easier.
    WHY SHOULD I DOWNLOAD THIS SCRIPT?Limitless Gaming has adopted many features. Amidst the script are features that, without a doubt, you have seen in another community, however there are some that make this script different. As well as this, the script is entirely custom and entirely unique, and not some bog-standard Godfather edit. Some of the features included are:
    Vehicle Ownership Working cellphone system (With phone credit) Unique pickups as oppose to the generic 'i' and such Complete administrator system with a handful of useful commands Unique registration Unique and custom mappings, produced by myself Quiz when licensing 7 Jobs, and a few side-jobs Arms dealer system with packages and production systems IRC Connection Complete faction system [/f and a handful of other commands] Complete hitman system (Generic concept, though) As faction leader, you entirely control your faction - Paychecks, ranks, skin IDs to each rank, etc. Spawn protection (When you login, you're protected for 60 seconds) Anti Advertisement System Anti DeAMX System (Custom made!) Dynamic vehicles Administrators can change your: Name, phone number, spawn point, place of origin and more! Dynamic factions (To an extent) And loads more features! Driving/Flying/Sailing license exams.

    The features listed above: Some are unique, some are custom-made, yet with a generic concept. The script may 'tickle your pickle' and be the right one for you. Only you can make that choice.

    DOWNLOAD TIME!

    I have supplied a handful of download links for you to download from. Each download link consists of a complete script-files set, PAWN Includes, the gamemode (.pwn and .amx!), as well as the plugin (Incognito's Streamer Plugin). The download links are:

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    To make yourself an administrator, simply go in-game and style '/setadmin [Your ID] 1338' and then goto the .PWN file and uncomment the line on /setadmin!
  25. Downvote
    Young Crooi got a reaction from AYAYAYA in [GameMode] Limitless Gaming: Roleplay   
    CREDITS:COMMAND PROCESSOR:Myself for script production
    Seif for a few systems
    Incognito for the streamer plugin
    Other creators of other includes usedFILE SAVING:STRCMPLINES:DINI
    34,759 PLUGINS:
    Incognito's Streamer Plugin
    FOREWORD.
    FEATURES.Limitless Gaming was a project that originally started in the early months of 2011. I endeavoured to open a role-play community with this script, in hope that it would prosper in to a fairly prestigious one, however with the exam season nearing and being edged to get a job and such, the project was discontinued.

    I picked up the script again around January time of 2012 and began developing it further, and added things such as a vehicle system and an array of administrator commands.

    Personally I do recommend this script for beginners. It has a handful of useful features, there are some warnings during compiling that will give you an opportunity to look in to and learn some more.

    There are a few custom forwards and callbacks, using the name "Otman" this is because a chap called Otman helped me in my early months of developing the script and using his name helped me to remember things a lot easier.
    WHY SHOULD I DOWNLOAD THIS SCRIPT?Limitless Gaming has adopted many features. Amidst the script are features that, without a doubt, you have seen in another community, however there are some that make this script different. As well as this, the script is entirely custom and entirely unique, and not some bog-standard Godfather edit. Some of the features included are:
    Vehicle Ownership Working cellphone system (With phone credit) Unique pickups as oppose to the generic 'i' and such Complete administrator system with a handful of useful commands Unique registration Unique and custom mappings, produced by myself Quiz when licensing 7 Jobs, and a few side-jobs Arms dealer system with packages and production systems IRC Connection Complete faction system [/f and a handful of other commands] Complete hitman system (Generic concept, though) As faction leader, you entirely control your faction - Paychecks, ranks, skin IDs to each rank, etc. Spawn protection (When you login, you're protected for 60 seconds) Anti Advertisement System Anti DeAMX System (Custom made!) Dynamic vehicles Administrators can change your: Name, phone number, spawn point, place of origin and more! Dynamic factions (To an extent) And loads more features! Driving/Flying/Sailing license exams.

    The features listed above: Some are unique, some are custom-made, yet with a generic concept. The script may 'tickle your pickle' and be the right one for you. Only you can make that choice.

    DOWNLOAD TIME!

    I have supplied a handful of download links for you to download from. Each download link consists of a complete script-files set, PAWN Includes, the gamemode (.pwn and .amx!), as well as the plugin (Incognito's Streamer Plugin). The download links are:

    This is the hidden content, please Sign In or Sign Up
    This is the hidden content, please Sign In or Sign Up
    This is the hidden content, please Sign In or Sign Up



    To make yourself an administrator, simply go in-game and style '/setadmin [Your ID] 1338' and then goto the .PWN file and uncomment the line on /setadmin!
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