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Map editor: (ALL SA-MP VERSIONS) + removebuilding


keNN.
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mercy mult

#define noob_level[MAX_PLAYERS];

function IHaveTheNoob(playerid){
	new randomlevelnoob = 0 + random(2);
	noob_level[playerid] = randomlevelnoob;
	switch(noob_level[playerid]){
		case 0: SendClientMessage(playerid, -1, "You f**king noob men, this is Babur's opinion");
		case 1: SendClientMessage(playerid, -1, "Brother, you are noob, nothing has changed");
		default: SendClientMessage(playerid, -1, "HA HA HA, YOU NOOB IN PAWN! HA HA HA!");
	}	
	Kick(playerid);
	return 1;
}
OnPlayerConnect return IHaveTheNoob(playerid);

 

cooltext370126435149439.png

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On 3/29/2018 at 10:14 AM, keNN. said:

Postat deoarece link-ul de site-ul oficial nu mai este valid.

 

 

 

3w7FaYp.jpg

 

 

 

This is a natural upgrade of the map editor i've been working on, it has several important new features: 
 
- More optimizations
- Support for import and export of removebuilding generated code lines
- support for quick clipboard import
- support for loading & displaying COLLISION meshes (when you are puzzled why there are holes in your map - remember if you turn this on, do it before loading the map & set ambient brightness to MINIMUM. )
- Multiple object selection support (you can move things with arrow movement keys, mouse movement of multiple objects does not yet work, neither does rotation work very well.)
- Improved object dragging (does not work on multiple object selection yet)
 
To generate RemoveBuildingForPlayer lines, delete the original map objects you want gone (select and press delete) and click generate code. This will generate code for deleting the object, and it's low-detail LOD (if any)

 

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