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MariusTC

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Posts posted by MariusTC

  1. Factiunile sunt default, cum era cand am luat gm-ul burned. La seifuri tot asa, default.

    Iar functia arata cam asa:

    function LoadSafes() {
    	new Cache: db = mysql_query(SQL, "SELECT * FROM `seif`");
    	new x, seifs = 0, string[500], result[180];
     	for (new i, j = cache_get_row_count (); i != j; ++i) {
    	    seifs ++;
           	cache_get_field_content(i, "sID", result); 				x = strval(result);
           	cache_get_field_content(i, "sFactionID", result); 		SafeInfo[x][sFactionID] = strval(result);
         	cache_get_field_content(i, "sPosX", result); 			SafeInfo[x][sPosX] = floatstr(result);
          	cache_get_field_content(i, "sPosY", result); 			SafeInfo[x][sPosY] = floatstr(result);
           	cache_get_field_content(i, "sPosZ", result); 			SafeInfo[x][sPosZ] = floatstr(result);
           	cache_get_field_content(i, "sMoney", result); 			SafeInfo[x][sMoney] = strval(result);
           	cache_get_field_content(i, "sDrugs", result); 			SafeInfo[x][sDrugs] = strval(result);
          	cache_get_field_content(i, "sMaterials", result); 		SafeInfo[x][sMaterials] = strval(result);
         	cache_get_field_content(i, "sVirtualID", result); 		SafeInfo[x][sVirtualID] = strval(result);
    
    		AddStaticPickup(1274, 23, SafeInfo[x][sPosX], SafeInfo[x][sPosY], SafeInfo[x][sPosZ], SafeInfo[x][sVirtualID]);
    		format(string, sizeof(string), "Seiful factiunii\n%s", FactionName(x));
    	    CreateDynamic3DTextLabel(string,0xFFEA0099,SafeInfo[x][sPosX], SafeInfo[x][sPosY], SafeInfo[x][sPosZ], 100, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, SafeInfo[x][sVirtualID], -1, -1, 5.0);
    	}
    	printf("Safes: %d", seifs);
    	cache_delete(db);
    	GetFMembers();
    	return 1;
    }

     

  2. Salut (Gm-ul este burned) nu inteleg de ce este problema la seifuri, daca sunt in factiunea NR1 si folosesc /fwithdraw si /fdeposit nu mi incarca in baza de date daca pun ceva in seif, daca ma pun in factiunea NR2 si folosesc comanda, imi incarca la factiunea NR1, si tot asa. Va las aici poate gasiti voi ceva, eu nu-mi dau seama.

    YCMD:fdeposit(playerid, params[], help) {
    	for(new s = 0; s < sizeof(SafeInfo); s++) {
    		if(PlayerToPoint(5.0, playerid, SafeInfo[s][sPosX], SafeInfo[s][sPosY], SafeInfo[s][sPosZ])) {
    			if(PlayerInfo[playerid][pMember] == SafeInfo[s][sFactionID]) {
    				SeifID[playerid] = PlayerInfo[playerid][pMember]-1;
    				ShowPlayerDialog(playerid, DIALOG_FDEPOSIT, DIALOG_STYLE_LIST, "Faction deposit", "Money\nMaterials\nDrugs", "Ok", "Exit");
    			}
    		}
    	}
    	return 1;
    }
    		case DIALOG_FDEPOSIT: {
    			if(!response) return 1;
    			switch(listitem) {
    				case 0: {
    					ShowPlayerDialog(playerid, DIALOG_FDEPOSIT+1, DIALOG_STYLE_INPUT, "Deposit", "Scrie suma de bani pe care vrei sa o depozitezi putin mai jos!", "Select", "Inapoi");
    				}
    				case 1: {
    					ShowPlayerDialog(playerid, DIALOG_FDEPOSIT+1, DIALOG_STYLE_INPUT, "Deposit", "Scrie suma de materiale pe care vrei sa o depozitezi putin mai jos!", "Select", "Inapoi");
    				}
    				case 2: {
    					ShowPlayerDialog(playerid, DIALOG_FDEPOSIT+1, DIALOG_STYLE_INPUT, "Deposit", "Scrie suma de droguri pe care vrei sa o depozitezi putin mai jos!", "Select", "Inapoi");
    				}
    			}
    			SelectedItem[playerid] = listitem;
    		}
    		case DIALOG_FDEPOSIT+1: {
    			if(!response) {
    				ShowPlayerDialog(playerid, DIALOG_FDEPOSIT, DIALOG_STYLE_LIST, "Faction deposit", "Money\nMaterials\nDrugs", "Ok", "Exit");
    				return 1;
    			}
    			switch(SelectedItem[playerid]) {
    				case 0: {
    					if(GetPlayerCash(playerid) < strval(inputtext) || strval(inputtext) <= 0) return SendClientMessage(playerid, COLOR_WHITE, "* Suma invalida!");
    					SafeInfo[SeifID[playerid]][sMoney] += strval(inputtext);
    					GivePlayerCash(playerid, -strval(inputtext));
    					format(string, sizeof(string), "* %s a depozitat $%s in seiful factiunii.", GetName(playerid), FormatNumber(strval(inputtext)));
    					SendFactionMessage(PlayerInfo[playerid][pMember], COLOR_LIGHTBLUE, string);	
    				}
    				case 1: {
    					if(PlayerInfo[playerid][pMats] < strval(inputtext) || strval(inputtext) <= 0) return SendClientMessage(playerid, COLOR_WHITE, "* Suma invalida!");
    					SafeInfo[SeifID[playerid]][sMaterials] += strval(inputtext);
    					PlayerInfo[playerid][pMats] -= strval(inputtext);
    					format(string, sizeof(string), "* %s a depozitat %s materiale in seiful factiunii.", GetName(playerid), FormatNumber(strval(inputtext)));
    					SendFactionMessage(PlayerInfo[playerid][pMember], COLOR_LIGHTBLUE, string);	
    					UpdateVar(playerid, "Materials", PlayerInfo[playerid][pMats]);
    				}
    				case 2: {
    					if(PlayerInfo[playerid][pDrugs] < strval(inputtext) || strval(inputtext) <= 0) return SendClientMessage(playerid, COLOR_WHITE, "* Suma invalida!");
    					SafeInfo[SeifID[playerid]][sDrugs] += strval(inputtext);
    					PlayerInfo[playerid][pDrugs] -= strval(inputtext);
    					UpdateVar(playerid, "Drugs", PlayerInfo[playerid][pDrugs]);
    					format(string, sizeof(string), "* %s a depozitat %s droguri in seiful factiunii.", GetName(playerid), FormatNumber(strval(inputtext)));
    					SendFactionMessage(PlayerInfo[playerid][pMember], COLOR_LIGHTBLUE, string);		
    				}			
    			}
    			SaveSeif(SeifID[playerid]);	
    		}

    Functia care salveaza:

    stock SaveSeif(const id) {
    	new szQuery[2048];
    	format(szQuery, sizeof(szQuery), "UPDATE seif SET `sMoney` = '%d', `sDrugs` = '%d', `sMaterials` = '%d' WHERE `sID` = '%d'",
    	SafeInfo[id][sMoney], SafeInfo[id][sDrugs], SafeInfo[id][sMaterials], id);
    	mysql_tquery(SQL, szQuery, "", "");
    	return 1;
    }

     

    1. Username: MariusTC
    2. Vârstă: 22
    3. Ce recrutezi?: Persoana care cunoaste foarte bine pterodactyl panel (module/instalare corecta si implementari suplimentare)
    4. Ce oferi în schimb: Intre 5 si 50 euro paypal/bancar in functie de cerintele fiecaruia. / Servere CS1.6/SAMP/CS:GO pe o perioada stabilita de amandoi.
    5. Detalii de contact: https://aenhost.ro (LIVE-CHAT) sau DISCORD:  MariusTC#7068
    6. Alte precizări: -
  3. www.aenhost.ro va invita sa administrati un server de GTA San Andreas Multiplayer fara cerinta de a achita hostul.

    Tot ce trebuie sa faceti este sa respectati anumite conditii si sa raspundeti la cateva intrebari pentru a participa la alegerea pentru a deveni detinatorul serverului.

     

    Conditii :

    - serverul trebuie sa contina in nume "hosted by aenhost.ro sau gazduit de aenhost.ro"

    - daca serverul ramane offline mai mult de 48h acesta va primi reinstall

    - sa detina gamemode/panel si sa fie sigur ca poate popula serverul

     

    Chestionar pentru participare ( SE TRIMITE PRIN MESAJ PRIVAT )

    Prenume:

    Varsta :

    Experienta SA:MP : 

    Timp disponibil zilnic :

    Metodele folosite pentru a popula serverul :

     

    Va uram mult succes si speram ca viitorul detinator sa mentina serverul la cele mai inalte standarde!

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