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[REZOLVAT] staging buffer


KiNgLeX
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Salut am si eu o problema primesc eroarea asta:

E:\XXXXXXXXXXXXXXXXXXXXXXXXXX\GM.pwn(63824 -- 63833) : fatal error 102: table overflow: "staging buffer"

si iniile 63824 -- 3833 sunt:

 

 

 format(stdlg[playerid], 1850, stdlg[playerid], pInfo[playerid][pJeff], pInfo[playerid][pJeff] == 9 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][bdragos], pInfo[playerid][bdragos] == 4 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pWrl], pInfo[playerid][pWrl] == 3 ? ("{00BA19}Complete") : ("{C90000}Incomplete"),
    pInfo[playerid][pClb], pInfo[playerid][pClb] == 5 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pBmx], pInfo[playerid][pBmx] == 4 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pOffr], pInfo[playerid][pOffr] == 7 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pNC], pInfo[playerid][pNC] == 9 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pMix], pInfo[playerid][pMix] == 7 ? ("{00BA19}Complete") : ("{C90000}Incomplete"),    
    pInfo[playerid][pFlag], pInfo[playerid][pFlag] == 7 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pCJK], pInfo[playerid][pCJK] == 3 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pIth], pInfo[playerid][pIth] == 5 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pGp], pInfo[playerid][pGp] == 7 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pFm], pInfo[playerid][pFm] == 4 ? ("{00BA19}Complete") : ("{C90000}Incomplete"),
    pInfo[playerid][pCrt], pInfo[playerid][pCrt] == 4 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pDsh], pInfo[playerid][pDsh] == 4 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pic], pInfo[playerid][pic] == 5 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pic2], pInfo[playerid][pic2] == 4 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pDr], pInfo[playerid][pDr] == 3 ? ("{00BA19}Complete") : ("{C90000}Incomplete"),
    pInfo[playerid][pJu], pInfo[playerid][pJu] == 3 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pDpr], pInfo[playerid][pDpr] == 3 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pLig], pInfo[playerid][pLig] == 4 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pTowe], pInfo[playerid][pTowe] == 4 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pRc], pInfo[playerid][pRc] == 3 ? ("{00BA19}Complete") : ("{C90000}Incomplete"),
    pInfo[playerid][pRbo], pInfo[playerid][pRbo] == 3 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pDBMB], pInfo[playerid][pDBMB] == 4 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pTRW], pInfo[playerid][pTRW] == 3 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pTrai], pInfo[playerid][pTrai] == 2 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pHunt], pInfo[playerid][pHunt] == 3 ? ("{00BA19}Complete") : ("{C90000}Incomplete"),
    pInfo[playerid][pKar], pInfo[playerid][pKar] == 4 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pPark], pInfo[playerid][pPark] == 3 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pPlk], pInfo[playerid][pPlk] == 7 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pGpl], pInfo[playerid][pGpl] == 7 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pVan], pInfo[playerid][pVan] == 5 ? ("{00BA19}Complete") : ("{C90000}Incomplete"),
    pInfo[playerid][pChou], pInfo[playerid][pChou] == 5 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pBoa], pInfo[playerid][pBoa] == 4 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][gdrm], pInfo[playerid][gdrm] == 3 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][bbpi], pInfo[playerid][bbpi] == 5 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pStre], pInfo[playerid][pStre] == 3 ? ("{00BA19}Complete") : ("{C90000}Incomplete"),
    dtr[playerid], dtr[playerid] == 4 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pDTL], pInfo[playerid][pDTL] == 5 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pFPI], pInfo[playerid][pFPI] == 2 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pDSCW],
    pInfo[playerid][pDSCW] == 10 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pSWC], pInfo[playerid][pSWC] == 6 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pSKYDV], pInfo[playerid][pSKYDV] == 2 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pDelCar], pInfo[playerid][pDelCar] == 5 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pDelDrugs], pInfo[playerid][pDelDrugs] == 5 ? ("{00BA19}Complete") : ("{C90000}Incomplete"));

Ce pot face?


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☝️ KiNGLeX 👆

 


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Este vorba de comanda /missions:

CMD:missions(playerid, params[])
{
    format(pmt, 45, "Missions (Mission Points: %d/20)", pInfo[playerid][pMP]),
    stdlg[playerid] = "", strcat(stdlg[playerid], "Season\tProgress\tStatus\n{C90000}Reset Missions (1.000.000$)\nJeffery's Season\t%d/9\t%s\nThe Big Looting\t%d/4\t%s\nAround The World\t%d/3\t%s\nClimbing\t%d/5\t%s\nBMX Challenge\t%d/4\t%s\nOff Road\t%d/7\t%s\nNRG-500 Challenge\t%d/9\t%s\nMixed\t%d/7\t%s\nDelivers Flags\t%d/7\t%s\nCar Jacker\t%d/3\t%s\nIllegal Things\t%d/5\t%s\nGo To Places\t%d/7\t%s\nFree Backpack Money\t%d/4\t%s\nCrates Weapons\t%d/4\t%s\nDestroy Ships\t%d/4\t%s\nInteractive Checkpoints\t%d/5\t%s\n", 950),
    strcat(stdlg[playerid], "Interactive Checkpoints #2\t%d/4\t%s\nVehicles Derby\t%d/3\t%s\nJump With Vehicle\t%d/3\t%s\nPlayer Derby\t%d/3\t%s\nPlant Light Signals\t%d/4\t%s\nStar Tower\t%d/4\t%s\nRC Tiger\t%d/3\t%s\nDelivery Magazines\t%d/3\t%s\nDelivery Bombs\t%d/4\t%s\nTransport Wheels\t%d/3\t%s\nTrain\t%d/2\t%s\nHunter\t%d/3\t%s\nKart Challenge\t%d/4\t%s\nParkour\t%d/3\t%s\nGo To Places #2\t%d/7\t%s\nGo To Places #3\t%d/7\t%s\nDelivery Van\t%d/5\t%s\nRC Car In Houses\t%d/5\t%s\n", 950),
    strcat(stdlg[playerid], "Jump With Boat\t%d/4\t%s\nGet Drugs\t%d/3\t%s\nDefuse Bombs\t%d/5\t%s\nStreets\t%d/3\t%s\nDriving Trailer\t%d/4\t%s\nDeliver The Letters\t%d/5\t%s\nFind Pictures\t%d/2\t%s\nDelivery Secret Words\t%d/10\t%s\nStewart Copeland\t%d/6\t%s\nSkydiving\t%d/2\t%s\nDelivery Cars\t%d/5\t%s\nDelivery Drugs\t%d/5\t%s", 1100);
    format(stdlg[playerid], 1850, stdlg[playerid], pInfo[playerid][pJeff], pInfo[playerid][pJeff] == 9 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][bdragos], pInfo[playerid][bdragos] == 4 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pWrl], pInfo[playerid][pWrl] == 3 ? ("{00BA19}Complete") : ("{C90000}Incomplete"),
    pInfo[playerid][pClb], pInfo[playerid][pClb] == 5 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pBmx], pInfo[playerid][pBmx] == 4 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pOffr], pInfo[playerid][pOffr] == 7 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pNC], pInfo[playerid][pNC] == 9 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pMix], pInfo[playerid][pMix] == 7 ? ("{00BA19}Complete") : ("{C90000}Incomplete"),    
    pInfo[playerid][pFlag], pInfo[playerid][pFlag] == 7 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pCJK], pInfo[playerid][pCJK] == 3 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pIth], pInfo[playerid][pIth] == 5 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pGp], pInfo[playerid][pGp] == 7 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pFm], pInfo[playerid][pFm] == 4 ? ("{00BA19}Complete") : ("{C90000}Incomplete"),
    pInfo[playerid][pCrt], pInfo[playerid][pCrt] == 4 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pDsh], pInfo[playerid][pDsh] == 4 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pic], pInfo[playerid][pic] == 5 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pic2], pInfo[playerid][pic2] == 4 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pDr], pInfo[playerid][pDr] == 3 ? ("{00BA19}Complete") : ("{C90000}Incomplete"),
    pInfo[playerid][pJu], pInfo[playerid][pJu] == 3 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pDpr], pInfo[playerid][pDpr] == 3 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pLig], pInfo[playerid][pLig] == 4 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pTowe], pInfo[playerid][pTowe] == 4 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pRc], pInfo[playerid][pRc] == 3 ? ("{00BA19}Complete") : ("{C90000}Incomplete"),
    pInfo[playerid][pRbo], pInfo[playerid][pRbo] == 3 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pDBMB], pInfo[playerid][pDBMB] == 4 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pTRW], pInfo[playerid][pTRW] == 3 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pTrai], pInfo[playerid][pTrai] == 2 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pHunt], pInfo[playerid][pHunt] == 3 ? ("{00BA19}Complete") : ("{C90000}Incomplete"),
    pInfo[playerid][pKar], pInfo[playerid][pKar] == 4 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pPark], pInfo[playerid][pPark] == 3 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pPlk], pInfo[playerid][pPlk] == 7 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pGpl], pInfo[playerid][pGpl] == 7 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pVan], pInfo[playerid][pVan] == 5 ? ("{00BA19}Complete") : ("{C90000}Incomplete"),
    pInfo[playerid][pChou], pInfo[playerid][pChou] == 5 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pBoa], pInfo[playerid][pBoa] == 4 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][gdrm], pInfo[playerid][gdrm] == 3 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][bbpi], pInfo[playerid][bbpi] == 5 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pStre], pInfo[playerid][pStre] == 3 ? ("{00BA19}Complete") : ("{C90000}Incomplete"),
    dtr[playerid], dtr[playerid] == 4 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pDTL], pInfo[playerid][pDTL] == 5 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pFPI], pInfo[playerid][pFPI] == 2 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pDSCW],
    pInfo[playerid][pDSCW] == 10 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pSWC], pInfo[playerid][pSWC] == 6 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pSKYDV], pInfo[playerid][pSKYDV] == 2 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pDelCar], pInfo[playerid][pDelCar] == 5 ? ("{00BA19}Complete") : ("{C90000}Incomplete"), pInfo[playerid][pDelDrugs], pInfo[playerid][pDelDrugs] == 5 ? ("{00BA19}Complete") : ("{C90000}Incomplete"));
    return SPD(playerid, DIALOG_MISSION, DIALOG_STYLE_TABLIST_HEADERS, pmt, stdlg[playerid], "Select", "Exit"), 1;
}

pe care am dezactivat-o folosind /* la inceput apoi */ la sfarsit.

Dar acum primesc alte erori:

 

C:\pawno\include\in.inc(1) : warning 207: unknown #pragma
C:\pawno\include\defnew.inc(3017) : error 021: symbol already defined: "Player@YSII_Cg"

C:\pawno\include\in.inc(1 -> 3):

linia 1: #pragma disablerecursion
linia 2: #pragma tabsize 0
linia 3: #pragma dynamic 10000

C:\pawno\include\defnew.inc(3017):

new Iterator: Fires<MAX_FIRES>, Iterator: FRace<MAX_PLAYERS>, Iterator:Player<MAX_PLAYERS>, Iterator:Balp<MAX_PLAYERS>, Iterator:Rou<MAX_PLAYERS>, Iterator:Frq[1801]<MAX_PLAYERS>;

 

Ce poate fi ?
PS: este vorba de gamemode li**mania

 


560x95_FFFFFF_FF9900_000000_000000.png

☝️ KiNGLeX 👆

 


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Pentru prima eroare, formateaza acel string de mai multe ori, ai folosit prea multi parametri in functia format. Exista o limita de parametri actuali, se pare ca ai depasit-o.

C:\pawno\include\defnew.inc(3017) : error 021: symbol already defined: "Player@YSII_Cg"

Schimba numele iteratorului Player. Acest iterator se creaza la pornirea serverului si stocheaza toti jucatorii ce sunt conectati.

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