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[Include] Nex-AC - Anticheat system


Young Crooi
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On 4/16/2018 at 9:49 PM, Young Crooi said:
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Nex Anticheat (Nex-AC) - is a comprehensive protection which combines powerful anticheat and protection against various attacks (flood, DoS).
Anticheat detects popular cheats instantly punishing cheaters.
Anti-DoS combines customizable anti-flood, anti-DoS at the network level and a lot of protection tools against hacking, crashers etc.

List of basic anti-cheats:
* Anti-AirBreak (onfoot/in vehicle)
* Anti-teleport hack (onfoot/into/in/between vehicles)
* Anti-teleport pickups
* Anti-FlyHack (onfoot/in vehicle)
* Anti-SpeedHack (onfoot/in vehicle)
* Anti-Health hack (onfoot/in vehicle) and armour hack
* Anti-Weapon hack and (add/infinite) ammo hack
* Anti-Special actions hack (including jetpack)
* Anti-GodMode from bullets (onfoot/in vehicle)
* Anti-Invisible hack
* Anti-Money hack
* Anti-Tuning hack
* Anti-lagcomp-spoof
* Anti-Parkour mod
* Anti-Quick turn
* Anti-Rapid fire
* Anti-FakeSpawn
* Anti-FakeKill
* Anti-Pro Aim
* Anti-CJ run
* Anti-CarShot
* Anti-CarJack
* Anti-UnFreeze
* Anti-AFK Ghost
* Anti-Reconnect
* Anti-High ping
* Anti-Fake NPC
* Anti-Dialog hack
* Protection from the sandbox
* Protection against invalid version
* Anti-flood change seat
* Flood protection connects to one slot
* Anti-Rcon hack (brute/brute-forse)
* Anti-flood callback functions (complete list below)
* Anti-crashers (complete list below)
* Anti-NOP's (complete list below)
* Anti-Dos

Additional features:
* Setting anticheat from file
The settings is located in a separate file (scriptfiles\nex-ac_settings.cfg)
* View statistics
Ability to view statistics of the anticheat while the server working since its launch
Displayed automatically when server turn off. Stored in a server log (server_log.txt)
* Logging the most important actions
Optionally you can enable debug-mode for log all actions
* Multilingual
Ability to set any of the available languages.
It also simplifies the translation of anticheat to other languages

List of publics which are protected by anti-flood:
* OnDialogResponse
* OnEnterExitModShop
* OnPlayerClickMap
* OnPlayerClickPlayer
* OnPlayerClickTextDraw
* OnPlayerCommandText
* OnPlayerEnterVehicle
* OnPlayerExitVehicle
* OnPlayerPickUpPickup
* OnPlayerRequestClass
* OnPlayerSelectedMenuRow
* OnPlayerStateChange
* OnVehicleMod
* OnVehiclePaintjob
* OnVehicleRespray
* OnVehicleDeath
* OnPlayerText
* OnPlayerEnterCheckpoint
* OnPlayerLeaveCheckpoint
* OnPlayerRequestSpawn
* OnPlayerExitedMenu
* OnPlayerEnterRaceCheckpoint
* OnPlayerLeaveRaceCheckpoint
* OnPlayerClickPlayerTextDraw
* OnVehicleDamageStatusUpdate
* OnPlayerSelectObject

Anti-NOP's:
* SpawnPlayer
* SetPlayerPos
* SetVehiclePos
* SetPlayerAmmo
* SetPlayerHealth
* SetPlayerArmour
* SetVehicleHealth
* GivePlayerWeapon
* SetPlayerPosFindZ
* SetPlayerInterior
* PutPlayerInVehicle
* ResetPlayerWeapons
* SetPlayerArmedWeapon
* SetPlayerSpecialAction
* TogglePlayerSpectating
* RemovePlayerFromVehicle

Anti-Crashers:
* Invalid tuning
* Invalid vehicle seat
* Illegal characters in the dialogs (deleting)
* Invalid attached objects
* Weapon Crasher

Functions:

Code:
public OnCheatDetected(playerid, ip_address[], type, code)
Called when triggered one of the anti-cheats
playerid - ID of the cheater
ip_address[] - IP-address of the cheater
type - Type of cheating (when 0 it returns the ID, when 1 - IP)
code - Code (ID) of the anti-cheat

EnableAntiCheat(acid, enable)
Use to enable/disable one of the anti-cheats
acid - ID of the anti-cheat
enable - 1 to enable/0 to disable

EnableAntiCheatForPlayer(playerid, acid, enable)
Use to enable/disable one of the anti-cheats for a particular player
playerid - ID of the player who needs to enable/disable the anti-cheat
acid - ID of the anti-cheat
enable - 1 to enable/0 to disable


Added in v1.3:

IsAntiCheatEnabled(acid)
Use to check whether one of the anti-cheats is enabled/disabled
acid - ID of the anti-cheat
Return 1 (true) if enabled or 0 (false) if disabled

IsAntiCheatEnabledForPlayer(playerid, acid)
Use to check whether one of the anti-cheats is enabled/disabled for a particular player
playerid - ID of the player to be checked whether the anti-cheat enabled/disabled for him
acid - ID of the anti-cheat
Return 1 (true) if enabled or 0 (false) if disabled


Added in v1.8.8:

AntiCheatGetHealth(playerid, &Float:health)
Use to get the amount of a player's health
playerid - The ID of the player
&Float:health - Variable for storage health, passed by reference

AntiCheatGetArmour(playerid, &Float:armour)
Use to get the amount of a player's armour
playerid - The ID of the player
&Float:armour - Variable for storage armour, passed by reference

AntiCheatGetVehicleHealth(vehicleid, &Float:health)
Use to get the amount of a vehicle health
vehicleid - The ID of the vehicle
&Float:health - Variable for storage health, passed by reference

AntiCheatGetWeaponData(playerid, slot, &weapons, &ammo)
Use to get weapons and ammo in a certain slot of a player
playerid - The ID of the player
slot - The slot in which need get the weapons and ammo
&weapons - Variable for storage weapon ID, passed by reference
&ammo - Variable for storage amount of ammo, passed by reference

AntiCheatGetSpawnWeapon(playerid, &weapon1, &weapon1_ammo, &weapon2, &weapon2_ammo, &weapon3, &weapon3_ammo)
Use to get spawn weapons and ammo of a player
playerid - The ID of the player
&weapon1 - Variable for storage the weapon 1, passed by reference
&weapon1_ammo - The variable for storage the amount of ammo for the weapon 1, passed by reference
&weapon2 - Variable for storage the weapon 2, passed by reference
&weapon2_ammo - The variable for storage the amount of ammo for the weapon 2, passed by reference
&weapon3 - Variable for storage the weapon 3, passed by reference
&weapon3_ammo - The variable for storage the amount of ammo for the weapon 3, passed by reference

AntiCheatGetPos(playerid, &Float:x, &Float:y, &Float:z)
Use to get a player's position
playerid - The ID of the player
&Float:x - The variable for storage the x coordinate, passed by reference
&Float:y - The variable for storage the y coordinate, passed by reference
&Float:z - The variable for storage the z coordinate, passed by reference

AntiCheatGetVehicleVelocity(vehicleid, &Float:x, &Float:y, &Float:z)
Use to get a vehicle speed
vehicleid - The ID of the vehicle
&Float:x - The variable for storage the x speed, passed by reference
&Float:y - The variable for storage the y speed, passed by reference
&Float:z - The variable for storage the z speed, passed by reference

AntiCheatGetSpeed(playerid)
Use to get a player's speed
playerid - The ID of the player
Returns a player's speed or 0 if the player is not connected

AntiCheatGetAnimationIndex(playerid)
Use to get the index (ID) of a player's current animation
playerid - The ID of the player
Returns the ID of the animation or 0 if the player is not connected

AntiCheatGetDialog(playerid)
Use to get the ID of the opened dialog of a player
playerid - The ID of the player
Returns the ID of the dialog or 0 if the player is not connected

AntiCheatGetMoney(playerid)
Use to get the amount of a player's money
playerid - The ID of the player
Returns the amount of money or 0 if the player is not connected

AntiCheatGetEnterVehicle(playerid)
Use to get the ID of the vehicle which a player try to enter
playerid - The ID of the player
Returns the ID of the vehicle or 0 if the player is not connected

AntiCheatGetVehicleID(playerid)
Use to get the ID of the vehicle in which a player is in
playerid - The ID of the player
Returns the ID of the vehicle or 0 if the player is not connected

AntiCheatGetWeapon(playerid)
Use to get a player's current weapon ID
playerid - The ID of the player
Returns the ID of weapon or 0 if the player is not connected

AntiCheatGetVehicleSeat(playerid)
Use to get the seat in the vehicle on which the player is in
playerid - The ID of the player
Returns a number of the seat or 0 if the player is not connected

AntiCheatGetSpecialAction(playerid)
Use to get the ID of the special action of a player
playerid - The ID of the player
Returns the ID of the special action or 0 if the player is not connected

AntiCheatGetLastSpecialAction(playerid)
Use to get the ID of the previous special action of a player
playerid - The ID of the player
Returns the ID of the previous special action or 0 if the player is not connected

AntiCheatGetLastShotWeapon(playerid)
Use to get the ID of the last weapon from which a player shot
playerid - The ID of the player
Returns the ID of the last weapon or 0 if the player is not connected

AntiCheatGetLastPickup(playerid)
Use to get the ID of the last pickup which a player picked
playerid - The ID of the player
Returns the ID of the last picked up pickup or 0 if the player is not connected

AntiCheatGetLastUpdateTime(playerid)
Use to get a player's last update timestamp
playerid - The ID of the player
Returns a timestamp of the last update or 0 if the player is not connected

AntiCheatGetLastReloadTime(playerid)
Use to get a player's last (weapon) reload timestamp
playerid - The ID of the player
Returns a timestamp of the last reload or 0 if the player is not connected

AntiCheatGetLastEnteredVehTime(playerid)
Use to get a player's last entering vehicle attempt timestamp
playerid - The ID of the player
Returns a timestamp of the last entering attempt or 0 if the player is not connected

AntiCheatGetLastShotTime(playerid)
Use to get a player's last shot timestamp
playerid - The ID of the player
Returns a timestamp of the last shot or 0 if the player is not connected

AntiCheatGetLastSpawnTime(playerid)
Use to get a player's last spawn timestamp
playerid - The ID of the player
Returns a timestamp of the last spawn or 0 if the player is not connected

AntiCheatIntEnterExitsIsEnabled(playerid)
Use to check whether enter/exit markers in interiors are enabled/disabled for a player
playerid - The ID of the player
Returns 1 (true) if enabled or 0 (false) if disabled

AntiCheatStuntBonusIsEnabled(playerid)
Use to check whether stunt bonus is enabled/disabled for a player
playerid - The ID of the player
Returns 1 (true) if enabled or 0 (false) if disabled

AntiCheatIsInModShop(playerid)
Use to check whether a player is in ModShop or not
playerid - The ID of the player
Returns 1 (true) if it is or 0 (false) if it is not

AntiCheatIsFrozen(playerid)
Use to check whether a player is frozen or not
playerid - The ID of the player
Returns 1 (true) if frozen or 0 (false) if not frozen

AntiCheatIsDead(playerid)
Use to check whether a player is dead or not
playerid - The ID of the player
Returns 1 (true) if dead or 0 (false) if not dead

AntiCheatIsConnected(playerid)
Use to check whether a player is on a server or not
playerid - The ID of the player
Returns 1 (true) if it is or 0 (false) if it is not

Multilingual:
The script can be configured at any of the available languages. To do it, just download the desired localization, save it in a directory with the main include (nex_ac.inc) and recompile your script.

Available languages:

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.lang files can be opened even in default notepad and easy to edit

Did not find your language? Help the project🙂
If you know a language that is not in the list, please translate anticheat on this language. To do this, just share the translated .lang file in this thread.
I will be very glad of your help and will add you in the list of those who have helped the development of the anticheat.

It is also recommended to check on use any other anti-cheats in order to avoid conflicts with them.

Download:
*

 

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Installation:
1. Download version of the anticheat which compatible with the version of your server
2. Download the language file (.lang) in your preferred language
3. Copy both files to a folder "/pawno/include" which is located in the folder with the server
4. In gamemode and all filterscripts after "#include <a_samp>" write the following: "#include <nex-ac>"
Warning! If you use Streamer Plugin by Incognito, Timerfix plugin by Dan, foreach, sscanf or y_hooks, include it before nex-ac!
Also keep in mind that filterscript must have "#define FILTERSCRIPT" before including anticheat
5. Compile the modified scripts

Do you get an error when you compiling this anticheat with YSI? Check out some tips

Changelog:

 

 

Code:
v1.0
* Initial release

v1.1
Changes:
* Compatible with Streamer Plugin
* Compatible with y_hooks
* Minor optimization

Fixes:
* Increased certain values and the distance considering ping
* Fixed a bug with a pick up similar weapons on the pickups
* Fixed a bug with a kick when spawn and then install the player position/interior
* Fixed a bug with a kick when spawn and then install the player weapons (if used AddPlayerClass/Ex)
* Fixed crash when calling ShowPlayerDialog in CallRemoteFunction

v1.2
Changes:
* Compatible with y_dialog
* Additional compatibility with foreach

Fixes:
* Fixed several bugs in Anti-God Mode
* Fixed a bug with a kick during prolonged shooting a minigun
* Fixed display of statistics and reports about kick
* Tweaked Belarusian localization

Now it is available on GitHub! (by popular demand)

v1.3
Changes:
* Added "#define USE_QUERY" (true by default)
** If your server is under Brute-force attack - for better protection USE_QUERY value can be changed to false
** Attention! If false, the server will not display the information in the server browser, so use in extreme cases!
* Added features IsAntiCheatEnabled and IsAntiCheatEnabledForPlayer

Fixes:
* Fixed load anticheat configuration from config-file
* Increased some values in favor of players with high ping
* Rcon protection (against Brute-force) now also dynamically enabled/disabled by function EnableAntiCheat
* Fixed minor bugs in the anti-cheats on ammo hack, RapidFire, SpeedHack in vehicle, Anti-GodMode on foot and in vehicle

v1.4
Changes:
* Compatible with Socket Plugin
* Removed some anti-crashers (which are fixed in the new version r2)
* Improved anti-tuning hack: now detects free tuning in ModShops
* Improved anti-carshot

Fixes:
* Tweaked some values in the anti-flood
* Fixed several bugs in anti-weapon hack
* Fixed a bug where all the cars could have a siren
* Fixed a bug in the anti-teleport hack with a kick at the entrance to ModShop
* Fixed a bug in the anti-GodMode onfoot with a kick if the bullets were desync

v1.5
Changes:
* Improved interaction with anticheat by OnCheatDetected
* Improved Anti-ProAim: now detects Silent-Aim
* Removed error when compiling, if you have not included the localization
* Minor optimization

Fixes:
* Fixed compatibility with Streamer Plugin
* Fixed compatibility with a foreach from last YSI
* Improved Anti-GodMode onfoot and Anti-GodMode in vehicle
* Fixed a bug in Anti-FlyHack with a kick when jumping on a bike
* Fixed some bugs in Anti-Invisible hack

v1.6
Changes:
* Improved compatibility with y_hooks in the latest YSI
* Improved Anti-Rapid fire: now detects fast reload
* For security reasons, added a few Anti-Aim crashers
* Added check when compiling for compatibility with the server version
* OnCheatDetected is now called even for those detects, which are don't kick by default
* Anti-UnFreeze hack is now disabled by default

Fixes:
* Fixed a bug in Anti-Teleport into vehicle with enter closed vehicle
* Fixed protection against Rcon hack (in game)
* Fixed function EnableAntiCheat

v1.7
Changes:
* Updated Anti-Tuning crasher
* Additional compatibility with sscanf
* Improved compatibility with other scripts

Fixes:
* Fixed compatibility with Streamer Plugin
* Fixed Anti-SpeedHack, Anti-Flood and Anti-Invisible hack
* Fixed a bug in Anti-Ammo hack with ResetPlayerWeapons function

v1.8
Changes:
* Improved Anti-RapidFire: now detects Auto +C
* Minor optimization

Fixes:
* Fixed some anticheats which didn't worked properly
* Increased the maximum allowable onfoot speed
* Fixed a bug in Anti-Invalid seat crasher
* Fixed Anti-Weapon and Ammo hack

v1.8.1
Changes:
* Rewrote the Anti-Dialog crasher (%)

Fixes:
* Fixed a bug in Anti-Ammo hack with a kick for a detonator
* Fixed debug mode

v1.8.2
Fixes:
* Fixed EnableAntiCheatForPlayer function
* Fixed bugs with "#define AC_USE_<...>"

v1.8.3
Fixes:
* Fixed display messages about kick in some localizations

v1.8.4
Changes:
* Minor optimization

Fixes:
* Increased some values (considering ping)
* Fixed a bug in Anti-RapidFire with a kick for the shooting of the passenger seat
* Fixed a bug in Anti-Ammo hack with a kick for the shooting of the driver's seat

v1.8.5
Fixes:
* Fixed some checks for invalid vehicle model

v1.8.6
Changes:
* Returned some anti-crashers (which are "fixed" in version r2)

v1.8.7
Fixes:
* Fixed a bug in Anti-FlyHack (onfoot) with a kick for a jump to the water

v1.8.8
Changes:
* Improved code readability
* Minor bug fixes and improvements
* Added debug functions

Fixes:
* Fixed compatibility with the latest versions of Streamer Plugin and YSI

v1.8.9
Fixes:
* Tweaked some settings
* Fixed GivePlayerWeapon and SetPlayerAmmo functions (NOP protection)
* Fixed SetVehicleHealth function
* Fixed SetPlayerInterior function

v1.9
Changes:
* Minor improvements
* Added a hook LinkVehicleToInterior function
* Improved anti-ammo hack for Sawnoff Shotgun, 9mm, Uzi and Tec-9
* Added filterscripts support for protection against spoofing dialogs
* Rewrote the Anti-AFK Ghost

Fixes:
* Fixed RepairVehicle function
* Fixed a bug in the Anti-GodMode (in vehicle) with "Array out of bounds"
* Fixed a bug in the Anti-Godmode (in vehicle) with a kick when shooting on wheels
* Fixed a bug with SetPlayerArmedWeapon in OnPlayerTakeDamage
* Fixed a bug in the Anti-Ammo hack when shooting from the driver's seat
* Fixed an issue with the calculation of the max seat for vehicle model 483
* Fixed a bug in the Anti-Godmode (onfoot) with a kick while entering the car
* Fixed errors with "STREAMER_ENABLE_TAGS"
* Fixed several bugs in the anti-cheat on pickups

v1.9.1
Changes:
* Added compatibility with Nexius's Update Checker

v1.9.2
Changes:
* Minor improvements
* Changed some values in anti-flood

Fixes:
* Fixed a bug with a kick the player for the setting him interior in which he already is

v1.9.3
Changes:
* Removed the check for the distance when leaving the vehicle in the anti-teleport hack (due to false detects)

v1.9.4
Changes:
* Changed the punishment for teleport unoccupied vehicles

Fixes:
* Fixed a bug in anti-teleport hack
* Fixed a bug in the protection on NOP RemovePlayerFromVehicle
* Fixed anti-money hack

v1.9.5
Fixes:
* Fixed a bug in the anti-teleport hack with the setting of the interior before spawn
* Fixed hook OnPlayerClickPlayerTextDraw

v1.9.6
Changes:
* Changed some values in the anti-flood

Fixes:
* Fixed a bug in the anti-invisibility hack with spawn during spectating
* Fixed a bug in the anti-speedhack with SetVehicleToRespawn function
* Fixed compatibility with streamer checkpoints
* Fixed minor bugs

v1.9.7
Changes:
* Changed some values in anti-flood
* EnableAntiCheat(ForPlayer) and IsAntiCheatEnabled(ForPlayer) functions can be called from filterscript
* Added protection against registration bypass (an idea by f0Re3t)
* Rewritten the protection against high ping

Fixes:
* Fixed a bug in the Anti-SpeedHack with a kick for a fast ride on the train
* Fully fixed a bug with a kick for a change of interior

v1.9.8
Changes:
* AntiCheatGet* functions are now can be called from filterscripts
* Faster call hooked functions from GameMode
* Rewritten anti-money hack

Fixes:
* Fixed a bypass in anti-ammo hack for high-rate weapons
* Fixed a bypass in the anti-teleport with the ability to teleport after changing interior by server
* Fixed a bug in the anti-weapon hack with a kick when buying weapons in Ammu-Nation for the wrong price
* Fixed a bug in the protection against NOPs with a kick for take a similar weapons
* Fixed compilation errors when included in filterscript

v1.9.9
Fixes:
* Fixed several bugs in the anti-special actions hack
* Fixed a bug in the anti-weapon hack with a kick when ResetPlayerWeapons used in OnPlayerDeath
* Tweaked some values

v1.9.10
Changes:
* Removed kick function when player timeout/crashes
* Updated an array of valid tuning components for each vehicle (taken from fixes)
* Added internal checks for the arguments in GivePlayerWeapon, SetPlayerArmedWeapon functions
* Significantly improved debug mode
* Minor improvements

Fixes:
* Fixed a bug in the protection against NOPs with a kick for the attempt to enter already occupied vehicle seat
* Fixed anti-speedhack in vehicle (check the maximum speed)
* Improved anti-rapid fire for the shotgun

Due to the numerous cases of connection problems with anti-cheat, there was added a version that is compatible with the server version 0.3.7 R1

v1.9.11
Fixes:
* Fixed SetPlayerArmedWeapon function
* Fixed PutPlayerInVehicle function
* Minor fixes

v1.9.12
Changes:
* Changed some values in anti-flood
* Rewrote system of call some hooked functions

Fixes:
* Fixed a bug when trying to get on the bus on the passenger seat more than 1
* Fixed a bug in protection against NOPs with the wrong type of health and armor when comparing
* Fixed anti-infinite ammo hack for sniper rifle
* Tweaked function PutPlayerInVehicle

v1.9.13
Changes:
* Changed some values in anti-flood

Fixes:
* Fixed a bug in the anti-teleport in closed vehicles with a kick while attempting to enter the passenger seat

v1.9.14
Changes:
* Improved anti-GodMode
* Minor improvements for EnableAntiCheat and EnableAntiCheatForPlayer functions
* Changed the default punishment for repairing cars by cheats (returns the old health)
* Removed some anti-weapon crashers

v1.9.15
Changes:
* Anti-parkour mod and anti-fake NPC is now disabled by default

Fixes:
* Fixed a bug in the protection against NOP RemovePlayerFromVehicle

v1.9.16
Fixes:
* Tweaked SetPlayerPos, SetPlayerPosFindZ and SetVehiclePos functions

v1.9.17
Changes:
* Added check for the validity of the pickup when a player picks it up
* Increased the minimum distance of detection AirBreak onfoot

Fixes:
* Fixed anti-CJ run with a kick for landing on parachute (holding 'S' key)
* Fixed anti-FlyHack with parachutist animation

v1.9.18
Changes:
* Debug mode is now enabled by default

Fixes:
* Fixed false detection in anti-flood with fast entering and exit from boats
* Tweaked minimum values of 'fire rate' in anti-rapid fire for desert eagle
* Fixed false kick for NOPs if the server gave health/armor to player or his transport while he/it burned
* Fixed anti-infinite ammo hack for m4, mp5 and silenced pistol

v1.9.19
Fixes:
* Fixed a bug in the anti-fakespawn with a kick for exit from spec mode when observed player is leaving
* Fixed anti-health (onfoot/in vehicle) and armor hack

v1.9.20
Changes:
* Minor improvements in code

Fixes:
* Fixed a bug in the anti-pickup hack with a kick for a teleport on the pickup position
* Fixed RemovePlayerFromVehicle function

v1.9.21
Fixes:
* Tweaked SetPlayerAmmo function
* Fixed a bug in anti-GodMode in vehicle with a kick when shooting vehicle wheels
* Fixed anti-infinite ammo for AK-47 and m4

v1.9.22
Changes:
* Removed exception for taking golf club when leaving vehicle model 457
* Removed a check on the distance to the vehicle when player enter it (false detections were observed)
* Anti-reconnect will now be disabled if the settings are configured to connect more than 1 account from 1 IP
* When trying to flood OnVehicleMod and OnVehicleRespray, they will be desynced
* Changed some values in anti-flood

v1.9.23
Fixes:
* Fixed incorrect values return in some publics
* Fixed bug when vehicle didn't reset the value of its driver after the player disconnect
* Fixed bug with ping check when connecting

v1.9.24
Changes:
* Reduced sensitivity of anti-FlyHack in vehicle
* Reduced sensitivity of anti-AirBreak on short distances
* If the default enter/exit markers are enabled (ie, gm is not used DisableInteriorEnterExits), then anti-teleport for long distances will automatically disabled (to avoid false detections when entering the roof of a skyscraper in LS)

Fixes:
* Fixed a bug with a kick for entering bus (id 431 & 437) for more than one passenger
* Fixed a bug with a kick for quick entering train vagon (id 570)

v1.9.25
Changes:
* Reduced sensitivity of anti-Speedhack
* Minor improvements

Fixes:
* Fixed a bug in anti-teleport hack at death in the interior
* Fixed a bug in anti-fast spawn using ForceClassSelection
* Fixed a bug in anti-GodMode onfoot with a kick when player exiting from vehicle, if someone is shooted in he at this moment
* Fixed ResetPlayerWeapons function

v1.9.26
Changes:
* Rewrote anti-teleport to interiors hack
* Added additional protection from Damage Helper
* Added protection against explosion of vehicles after teleporting in them with cheats
* Minor fixes and improvements

Fixes:
* Fixed some bugs in anti-special actions hack
* Tweaked the minimum price of weapons in ammu-nation for anticheat
* Fixed SpawnPlayer function

v1.9.27
Changes:
* Increased maximum speed onfoot
* Changed some delays that await server's functions performing
* Added protection against vehicle respray if default modshops is disabled
* Increased the number of warnings for protect against high ping
* Rewrote anti-teleport for Streamer pickups
* Removed AntiCheatGetClass function
* Minor fixes and improvements

Fixes:
* Fixed anti-money hack
* Fixed a bug in protection against NOP GivePlayerWeapon
* Fixed an anti-fakespawn bypass when cheater calls OnPlayerRequestSpawn before spawn
* Fixed false detections after long shooting from some weapons
* Fixed some variables resetting during player spawn
* Fixed anti-speedhack

v1.9.28
Changes:
* Added support for Streamer_UpdateEx function
* Added compatibility with the Timerfix plugin by Dan
* The minimum detection distance for anti-teleport hack in vehicle is changed from 15 to 25 meters
* Reduced sensitivity of anti-AirBreak onfoot at short distances
* Increased the number of warnings for anti-money hack

Fixes:
* Fixed bypass with instant teleport after leaving the vehicle
* Fixed a bug in anti-health hack with a kick if player fell from bike (at low health values it is restored to 5 by the game)
* Fixed a bug in anti-teleport hack in vehicle with a kick when player teleports to the modshop with passengers in the vehicle
* Fixed anti-infinite ammo hack for Country Rifle
* Minor bug fixes

v1.9.29
Fixes:
* Fixed a bug in anti-GodMode with a kick of the victim when shooting him from a long distance
* Fixed a bug in anti-teleport hack with a kick after a teleport to the surface by the game when the player fell under the map in the vehicle
* Fixed bypass in anti-ammo hack, when the cheater gave himself a negative value of ammo, thereby making them endless
* Fixed bypass in anti-teleport hack in vehicle, when the cheater teleported at the time of entering the vehicle
* Minor fixes and improvements

v1.9.30
Changes:
* Increased minimum speed for FlyHack detection
* Increased waiting time for applying server functions in NOPs protection

Fixes:
* Tweaked anti-vehicle health hack and anti-GodMode in vehicle
* Fixed bugs in anti-teleport when player exit the vehicle

v1.9.31
Changes:
* Improved FlyHack detection (onfoot) with different animations
* Ability to include localization by yourself before including anticheat
* Reduced the sensitivity of anti-SpeedHack for tank (modelid 432)
* Changed anti-flood settings for public OnPlayerExitVehicle

v1.9.32
Changes:
* Added OnTrailerUpdate desync after the kick of cheater for the delay time (for r2 server version)
* Added exclusion checks for NPCs in some publics

Fixes:
* Fixed prices for some tuning components in default modshops

v1.9.33
Changes:
* Increased the number of warnings for high ping before kick
* Increased the minimum teleport distance for detect from 5 to 8 meters
* Added a check in OnPlayerWeaponShot on the validity of the hitid

Fixes:
* Fixed a bypass in anti-teleport hack into vehicle passenger seat
* Some fixes for anti-flood

v1.9.34
Changes:
* Improved protection from slappers in vehicle
* AntiCheatGetSpeed function now returns the speed as an integer and can be used in fs
* Minor optimization

Fixes:
* Fixed a check for shooting on the wheels of vehicle in anti-GodMode in vehicle
* Fixed a bypass in anti-teleport hack, when the cheater could teleport to the coordinates he needed immediately after applying SetPlayerPos
* Fixed a bug in anti-special actions hack with kick when player didn't apply some special actions in vehicle
* Fixed the behavior of anti-weapon hack when player takes some weapons with 0 ammo

v1.9.35
Changes:
* Added protection against passenger seat spoofing when manipulating unoccupied vehicle
* Minor optimization

Fixes:
* Fixed bug in anti-tuning crasher with kick when viewing paintjobs in default modshops
* Fixed a bug in anti-FlyHack with kick during parachute flying while performing some special actions
* Fixed a bypass in anti-teleport hack in vehicle, when the cheater could teleport to the coordinates he needed immediately after applying SetVehiclePos
* Fixed a bug in anti-teleport hack with kick when exiting the train from the passenger seat


 

ms

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