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ionchyAdv

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ionchyAdv last won the day on May 17

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About ionchyAdv

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    San Fierro.

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  1. slab, prea curcubeu nu mi place dar bafta
  2. Țin să menționez că problema a fost rezolvata, întucat acest topic se poate închide. Dacă știi putina matematică și totodată ești atent poți rezolva problema foarte ușor.
  3. Salut, am si eu o problema. Acum 5/6 luni am inceput un edit cu conceptia unui gamemode care sa duca spre nephrite, am luat o functie dintr-un gamemode, aceasta numindu-se ( giveexp respectiv CheckLevelProgress). La inceput cand avansa in nivel automat, ii seta experienta pe 0, asa ca am decis sa fac sa-i seteze exeperienta in felul urmator ( PlayerInfo[playerid][pExp] = PlayerInfo[playerid][pExp] - PlayerInfo[playerid][pNeedExp]; ). Acum am o problema legata de textdraw, dar si la functia giveexp. De exemplu daca eu fac printr-o comanda sa-i dea 1000 exp, si el are 0/300, creste in nivel si ii ramane 700/600, odata ce avanseaza in nivel creste si pNeedExp. Si atunci daca pExp este mai mare ca pNeedExp se ajunge la asta LINK . As putea face intr-un anumit fel, sa pot sa cresc de mai multe ori in nivel daca am mai multa experienta decat cea de care am nevoie? Sau macar sa pot face sa nu treaca de 100% la td? Va multumesc. COD: function CheckLevelProgress(const playerid) { new Float: textdrawProcent = (267 + PlayerInfo[playerid][pExp] * 100 / PlayerInfo[playerid][pNeedExp]); gString[0] = EOS; format(gString, 100, "_LEVEL %d (%d%s)", PlayerInfo[playerid][pLevel], (PlayerInfo[playerid][pExp] * 100 / PlayerInfo[playerid][pNeedExp]),"%"); PlayerTextDrawSetString(playerid, LevelTD[playerid][0], gString); PlayerTextDrawShow(playerid, LevelTD[playerid][0]), PlayerTextDrawShow(playerid, LevelTD[playerid][1]); PlayerTextDrawTextSize(playerid, LevelTD[playerid][2], textdrawProcent, 0.000000); PlayerTextDrawHide(playerid, LevelTD[playerid][2]), PlayerTextDrawShow(playerid, LevelTD[playerid][2]); return true; } function giveExp(const playerid, expAmount) { new lastExp; gString[0] = EOS; if(gPlayerLogged[playerid] == 1) { if(!expAmount) expAmount = 1; PlayerInfo[playerid][pExp] += expAmount; format(gString, 42, "+%d EXPERIENCE", expAmount); GameTextForPlayer(playerid, gString, 3000, 1); format(gString, 144, "Ai primit %d puncte de experienta (total %d). Ai nevoie de %d puncte pentru a avansa la level %d.",expAmount,PlayerInfo[playerid][pExp],PlayerInfo[playerid][pNeedExp],PlayerInfo[playerid][pLevel]+1); SCM(playerid, 0xFFD700FF, gString); if(PlayerInfo[playerid][pExp] >= PlayerInfo[playerid][pNeedExp]) { PlayerInfo[playerid][pExp] = PlayerInfo[playerid][pExp] - PlayerInfo[playerid][pNeedExp]; lastExp = PlayerInfo[playerid][pNeedExp]; PlayerInfo[playerid][pNeedExp] = PlayerInfo[playerid][pNeedExp] + 300; PlayerInfo[playerid][pLevel] ++; SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]); format(gString, 144, "Ai avansat la level %d deoarece ai acumulat %d puncte de experienta.", PlayerInfo[playerid][pLevel], lastExp); SCM(playerid, 0xFFD700FF, gString); } CheckLevelProgress(playerid); gQuery[0] = EOS; mysql_format(SQL, gQuery, sizeof(gQuery), "UPDATE `users` SET `Respect` = '%d', `Level` = '%d', `NeedExp` = '%d' WHERE `ID` = '%d' LIMIT 1;", PlayerInfo[playerid][pExp], PlayerInfo[playerid][pLevel], PlayerInfo[playerid][pNeedExp], PlayerInfo[playerid][pSQLID]); mysql_tquery(SQL, gQuery, "", ""); } return true; }
  4. ce tare zici ca-i facut de mine
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