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Filip

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    Filip got a reaction from Katze25 in Mod de joc - Diverse-RolePlay   
    Username: Filip.
    Nume gamemode: Diverse-RolePlay
    Creator (sau editor): Codeblockz
    Poze/Video în care prezinţi modul de joc: nu am
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    Update list:
    [*]Added ingame UCP. [*]Totally redone, optimized, menu-based inventory for players, houses. [*]Added /v lights as an alternative to the Fire key. [*]Wrote 'PData' library for automated saving and loading of strings, floats and integers. Requires no MySQL knowledge. Optimized edition. *Unused since I'm now scripting alone.* [*]Added Tagging system for factions and admins, /tag. Supports: Fonts, Font Size, Bold, Color, Pos/Angle. [*]Added Silencers and /silencer for Colt M1911s. [*]Major optimizations. [*]Business and house saving re-written, optimized to be over 3000x faster. [*]Converted /v spawn to a dialog menu instead of /v spawn (1-3). [*]Many bug fixes/typo fixes. [*]/v radio works for all vehicles now instead of just personal cars. [*]Rewrote ban system to check for IP, Username AND SA:MP's gpci, making it extremely hard to ban-evade. [*]Fixed toy system. [*]Commands /call, /sms, /contacts and /(h)angup have been added for easier interactions with phone calls. [*]Replaced reloading text with a progress bar. [*]Added RemoveInvItem(playerid,itemid,amt,slot). [*]Added the ability to change the material of house and biz objects. [*]Added progress bar to gas stations. [*]Added per-layer material resetting to object editing in houses and bizzes. [*]Added Boombox as an inventory-based item, any player over 24 TLS can get a boombox. [*]Added /lights to houses. [*]Added Furniture Rights to businesses and house. [*]Added /door. [*]Added a textdraw to the loading screen. [*]Added multiple chatlines to the chat-types that were missing it. [*]Added /togb, /ajail(shortcut to adminjail), etc. [*]Added the ability to put ciggy in ur hand, mouth, etc. [*]Added /biz setexit and /biz setcp (for setting the buy-stuff-checkpoint) [*]Added /biz bareswitch, to switch to an empty interior and build from scratch. [*]Added /carsign for cops [*]Added corpse system [*]Added shots fired warning for cops. Silenced guns and houses/bizzes excluded. [*]Added tons of utility functions. [*]Added /v corpse to take corpses out of your vehicles trunk. [*]Added /lockdoor for /door. [*]Changed the reset material and material-layer system to stream objects on reset. [*]Made it so there are 3 IC days per 1 day IRL. [*]Added /unsethduty to force helpers off-duty. [*]Now the selected material-layer you're editing is high-lighted red. [*]Made it so the "H" key runs /door. [*]Added /house lookout to see who's outside your house door, moves your camera. [*]/hack now tells the admin if the player is health-hacking so the admin doesn't have to manually check if their HP changed. [*]Added /house bank/deposit/withdraw and /biz bank/deposit/withdraw for money storage. [*]You must be near a safe to access bizz/house safe/bank. [*]Added /house plantsafe for convenience. [*]Made it so regular users can use Pay N' Spray, however they have limited uses that regenerate. [*]Made house/biz safes require a combo to open them. When unlocked anyone can access the funds/items. [*]Made /house plantsafe work with Furniture Rights. [*]Converted /house and /biz setcombo to /safe setcombo, works with both businesses and houses. [*]Added /safe [lock/unlock], when a player who doesn't own the house enters an incorrect combo it notifies the house owner. [*]Added drive-thrus that close at night. [*]Modified /house [usage] and /biz [usage] to be-able to fit all the commands. [*]Moved all RECENT and NEW Textdraws to a separate location. (better organization) [*]Added the ability to pawn cellphones and watches at the hardware store, just like in the original script. #tbt 2009. [*]Added debit/cash payment method option to stores. [*]Added cheat protection from NPC control hacks. [*]Added speed traps [*]Added /lights for house lights. [*]Added DMV and SAN News to /locations [*]Added car bombs for factions to order. [*]Added wire transferring. (w/ anti money farm) [*]Added GPDID to prevent client-dialog manipulation. [*]New, better, optimized MDC for police. [*]Added /propose, /divorce. [*]You can't despawn a vehicle when a corpse is inside. [*]Added /searchtrunk, everyone can search open trunks - but not take from them. You are notified if there is a corpse in the trunk. [*]Made it so anyone can remove a corpse from a vehicle while the trunk's opened. [*]Corpses now only cleanup if they aren't being actively used in roleplay. [*]When a corpse has been left in a car for too long it occasionally prints in purple to new players the follow: ***A foul odour can be smelt emitting from the 'VehName' [*]/factionbonus now saves and loads. [*]Added boat dealership. [*]Added boat dealership to /locations. [*]Redid the wheel-selection menu for cars, now uses textdraws. [*]Added business inventories. [*]Completely refactored and optimized how house-inventories are handled by the gamemode. [*]Cops can now drop/store non-weapon/non-ammo items. [*]Added the option to Pawn MP3 players at the hardware shop. (Cellphones and Watches can of course still be pawned.) [*]Added house rentals "/house [rentfee/rentlist/rentto/unrent]" [*]Right Mouse Button now stops your current animation as a shortcut to /stopanim. [*]/house interior is now totally bug free. [*]Completely re-wrote the registration system, it now caches applications to for any-time approval regardless of whether or not the player is online. [*]Business names and slogans, faction names too - are now properly 'escaped' to allow for apostrophes again without causing the database grief. [*]Guns no longer linger on your back when you store them in a vehicle. [*]Fixed some issues with registration and MySQL malforming data when an online-players app is accepted. [*]Fixed incorrect pricing on /createhouse [*]Changed 'Position in queue' in pending-app info to 'Applications pending'. [*]Handcuffs are now automatically removed after being arrested. [*]Fixed a bug with house and business furnishing rights. [*]/bring now works as an alternative to /gethere. [*]Drug effects last 1/3rd as long [*]Addded /abiz for developers. [*]Added a warning to /biz bareswitch. [*]Fixed a few typos. [*]Updated/improved gas-station dialog. [*]Fixed /take inv for cops - it now also only takes guns and drugs. [*]Fixed 'you're currently on route' message while braking in a vehicle while on job duty. [*]Fixed /newsspawn [*]Added bulletproof vest to ammunation. [*]Added backpacks to hide holsters. [*]Added email address support, if you set your email, you can recover your password via the Web-UCP. [*]Added /despawnnewscar and /despawnrlscar. [*]Added in-game map editor and "Mapper" rank. [*]Cops now lose their weapons when they quit their faction. [*]Fixed all deprecated lengthless strings in sscanf references. [*]Heavily improved in-game map editor. (Still some improvements to go.) [*]Added a dialog to /house sell telling you your houses value. [*]Made biz-exit markers an 'information' pick-up icon. (Works nicer with biz-CP system.) (Part of /biz setcp fix) [*]Added "Radio Los Santos" radio station, DJ'd by RLS leaders. [*]Fixed URL-based music not refreshing when entering non-personal vehicles. [*]Improved RLS' in-game DJ system. (/stream) [*]Now all passengers in a car can use /v radio. (More realistic.) [*]Added /findmapping, /map mine - to find all of a certain mapper's mapping. (and edit it) [*]Fixed 'Previous Page' in in-game UCP's Ban List. [*]Fixed '/event 0' changing the server name to a name containing the old site. [*]Fixed lingering /carsign's. [*]Added object-selector to house, business and map object editor. (Before it'd automatically pick the object highest in the array because the ModelSelection include doesn't have the callbacks to properly handle this.) I feel we've done this as efficiently as possible, with low resource usage. [*]Many miscellaneous improvements, fixes, optimizations. [*]Totally re-wrote house and business furniture saving/loading. [*]Fixed a MAJOR exploit with name-changes via the game-UCP. (Thankfully no-one found it out.) [*]Added name-change ticket support to ingame UCP's name-change system. [*]Basketball added to Ganton courts. (See /help for usage.) [*]Fixed shipments being empty or not spawning if the orderer crashes or logs off. [*]Improved basketball, you can no longer exit the court with the ball, or shoot it out of the court. If you leave the court you auto-quit the basketball game. [*]Added a 5 second delay in between dunks to prevent dunk-spam. [*]Made weather set to a default one while in interiors. (houses, interiors, businesses.) [*]Added a 1 second delay after grabbing the basketball to prevent accidental dunks.(Not noticeable when you're really trying to dunk.) [*]Increased max house and business inventory slots from 8 to 20. [*]Made inventories have the appropriate cells allocated to prevent cut-off item names. [*]Fixed a /possible/ issue where laggy players had their car's fuel reset when they despawned it. [*]Fixed a false-positive on weapon hack detection. [*]More improvements to basketball. (Specificially missed shots and accidently post-pickup shot prevention.) [*]Fixed /help--> "Basketball Help". [*]Fixed a bug in the in-game map editor where going "Back" at the material-selection menu deselects your object. [*]Added object rotation and pos editting via a input-box. [*]Fixed a bug with saving of house and biz furniture. [*]Added "Delete a Faction" feature to ACP. (Also removes both online and offline playerss from the now non-existant faction.) [*]Fixed /(o)oc for non-staff members. [*]Fixed faction-shipment items sometimes being placed into the wrong crate-ID. [*]Fixed PData resetting when you change your name. (I forgot to re-save it all after your 'new' account is created, it's not handled with normal player-data saving.) [*]Fixed a bug where removed mapping wasn't being deleted from memory in some cases. [*]Fixed an exploit where rifles were free in faction shipments. [*]Added bullet proof vests and silencers to faction shipments. [*]Fixed many small bugs with faction shipments. [*]Added vehicle iterator. (Faster for looping through active vehicles.) [*]Improved NPC system. [*]Fixed bus-driver NPCs and bus routes. [*]Made DespawnVehicle(id) to use instead of DespawnVehicle(id). (Deletes from iterator.) [*]Fixed /v sellto [*]Added /checksb as a shortcut to /checkseatbelt. [*]Re-wrote how person-vehicles are handled by the script. (Also increased max ownable-vehicles.) [*]Fixed a bug where buying a vehicle wouldn't give you the key to the new vehicle. (Caused by vehicle-system rewrite.) [*]Added "Input Position" for both house and business furniture editing. [*]Added '/house furn' and '/biz furn' to view all objects planted in the current house. (Assuming you have furniture rights there.) [*]Added /wat (wear all toys) and /rat (remove all toys) to instantly attach/detach all your accessories. [*]Changed the pickup-object for business exits. [*]Fixed beanbags causing bullet-wounds. [*]Added "Headwound" when killed with a headshot. [*]Equipped gun shows in your hand when you die to prevent MG. [*]Time spent in the hospital is no longer based on your wounds, now 30 seconds regardless. [*]Tweaked headshot system. [*]Lowered shipment time. [*]Improved toy-precision. [*]Coded dynamic SQL-based gate system. (/gatehelp) [*]Re[*]Removed faction warehouse, lowered shipment times. [*]Fixed a bug where storing tazers would store a gun with "NUlL" ammo. [*]Added /give carkey, /take carkey and /drop carkey. */give carkey brings up a dialog with all your cars, you can give the keys to whichever car you want. */take carkey brings up a dialog with all your cars, you can take the keys to whichever car you want. */drop carkey brings up a dialog with all your currently borrowed car-keys, you can click a key-slot for information on the vehicle, and choose to discard of the key. [*]Increased job pay by 2-3x [*]Totally recoded vehicle systems, they are now 100% dynamic. *You can own up to 3 vehicles, 4 if you're a donor, 5 if you're a monthly subscriber. *Cars now have stats like Mileage, Car Alarms, and different levels of locks. [*]There is now a 30 second delay before the cops are notified of shots fired. (Silenced M1911's don't notify cops at all, if bullets are shot outside of LS cops aren't notified - same goes for interiors.) [*]Removed 'Civilian is injured' notifications to cops, because it causes mass MG and ruins RP situations. [*]New prison interior w/ yard. [*]Changed the style of [TIP]'s in the gamemode. [*]You can now set opening and closing sounds for gates. [*]Rewrote interior system, now supports live-updates for every field. (Immensely optimized object streaming on entry = less lag-related crashing, prevents falling through the map when lagging on entry.) [*]Refactored gate system. (Optimised greatly + bugs fixed.) (The MAX_GATES variable no longer has an effect on performance, only active-gates do.) [*]Shells that aren't still "Hot" can be picked up by clickng "Y". [*]Added 100% dynamic payphone system. (/payphonehelp - shows both mapper and normal user [only 1 command] payphone commands.) [*]Fixed /houseentrance, /houseexit, /bizentrance, /bizexit not saving. [*]Improved exiting houses that are in a VW  other than one. [*]Improved entering interiors that are in a VW other than one. [*]Added "Taxi Meter" and automated Taxi Payment. [*]Added SawnOff, 9mm and Uzi skill. (Admin setable/donateable.) [*]Removed incoming-shipment notification, now factons must truely investigate to catch arms/drug dealers. [*]Added /v paint for changing your car's paintjob. [*]Increased job pay once again. [*]Added /setfare for taxi drivers. [*]Added house/business iterator. [*]Added all 0.3.7 faction and non-faction skins. (Except holsterless cops, they're useless.) [*]Minor vehicle-system changes to make it feel smoother in-game. [*]Undercover ATF vehicles no longer have any distinguishing marks. [*]Dead bodies now actually appear (uses 0.3.7 actor system.) [*]Added action-tags above players heads to show what they're doing. (e.g: "(breaking into car)") [*]Converted MOST NPCs to actors. [*]Added a "materials" system and item crafting system. [*]Added 4 slot gloveboxes to all non-helmet personal vehicles. [*]LEOs can now rappel down from helicopters. [*]Toys now stick around when you namechange. (This is nicer and improves MySQL efficiency, this way old toys get deleted.) [*]Your vehicles inventory can no longer be accessed through "/(inv)entory" only through the "N" key, part of multi-vehicle spawn support. [*]Now /(wi)ndows really opens/closes the driver and passenger window. [*]Anyone can store corpses in any vehicles trunk so long as it's opened, instead of just being able to store it in your OWN trunk. [*]Players can now have MAX_SPAWNED_CARS spawned at once. (Default: 2) [*]Added /house (put/take)mats. [*]Added /give materials [id] [amount]. [*]Added /weapon for what will later be holster-manipulation functions. [*]PlayerToCar() and NearestAccessCar() now find the closest car to you that matches the entered criteria instead of the first in the Vehicle pool. [*]Fixed wearable-items Z-axis being wrongly offset. [*]Slightly tweaked drug system. [*]Added "Pack Of Cigarettes" item, contains 25 cigarettes. [*]Fixed "Death Reason" always being unknown when examining corpses. [*]Renamed /searchtrunk to /search trunk to make organization nicer for future /search commands. (such as /search trailer.) [*]Added new trucking mission to obtain materials. [*]Added /v delete for donated vehicles. [*]Added "Theft Cars", stealable Linerunners for the trucking mission. (3 hidden around LS.) [*]Added a tag for crafting to prevent crafting during RP. [*]Improved how MySQL handles payphones and gates. [*]Optimised and fixed rim selection. [*]Nerfed material runs. [*]Fixed "Vehicle has already been hotwired" delay being on Theft Cars (the delay was only supposed to be for personal vehicles.) [*]Fixed many inventory-related bugs (with trunks and whatnot). [*]Optimised and improved buses. [*]Optimised vehicle modding/inventories/cheat protection/dialog menus. [*]Added /resetspawn to reset a players spawn area to 0.0,0.0,0.0. [*]Added /housefurnitureinfo, /houseeditfurniture for admins. [*]Added /fireremoveall for admins. [*]Added /bizclear, /houseclear and /vehicleclear to clear biz/house inventories for admins. [*]Added /vehiclesetspawn, /vehicledespawn for admins. [*]Added /sendto [playerid] [targetid] for admins [*]Added house garages: /garage. (Admin: /housegarage /houseremovegarage /housegarageinterior) [Garages can be customized furniture-wise like houses.] [*]Added /siren and /elm for LSPD/Government vehicles. [*]Recoded inventories (WAY faster, less R.A.M usage, easier to create quantity-based items/unique items.) [Not really any visual difference]. [*]Major script optimizations (mainly switching away from PVars and optimising loops/adding iterators.) [*]Misc. improvements/changes. [*]Added divide/combine options to drugs in your inventory. [*]Improved /spec [playerid]. [*]Added /accent. [*]Added CheckInvItemID(playerid, itemid) [Counts the total amount of a specific item in your inv, all stacks taken into consideration.] [*]Admins can now use 'VEHICLE_HANDBRAKE' key to cycle through players while in spectate. [*]Added fishing system. [*]Changed the automated /me's for storing/taking things to /ame's to prevent MG. [*]You no longer lose your toolkit after use. [*]Removed some unnecessary/deprecated MySQL fields. [*]Changed dynamic objects throughout in-game gate creation to player objects til the gate is complete. [*]Removed vehicles from intro textdraw. [*]Misc. bug fixes/improvements. [December 2015 - 2016] [*]Optimized player account loading. [*]Added weapon-serials, and serial-lookup in MDC. [*]Changed how passwords are hashed, way faster and way more secure. [*]Improved how MySQL handles name changes. [*]Fixed a bug where changing your password THEN your name in the same session would cause your password to revert back to the old one. [*]Added /cw (car-whisper), now recognises masks. [*]Added /removetickets [playerid] for LSPD members rank 3 or higher. [*]Optimized inventory loading as much as it can be optimized. [*]Added additions to the 'knockout' system in the script. (When being attacked with melee weapons.) [*]Added the ability to change the color of any layer on attached toys. (/items) [*]Replaced "Exit" buttons on [i][b]lists[/b][/i] in the in-game UCP with "Back" buttons. [*]Added /despawnvehicle [vehicle-id] so admins can now despawn vehicles without being in them. [*]Rewrote and improved faction shipments/crates. [*]Added '/(house|biz|map) select' which allows you to use your cursor to select and edit an object. [*]Fixed /getcar [vehicle-id] not setting the vehicle's virtual world and interior. [*]Added text-file ban/unban logs. (This way admins can get the logs while they're not built into the web-UCP.) [*]Added further support for hidden-admin mode. (/ahide [value] | 0 = not hidden | 1 = hidden | 2 = totally hidden.) [*]Worked around an issue where 'RemoveBuildingForPlayer(playerid);' removes even streamer created objects with the same model, if they're in the same position (decimals excluded). [*]Added /gethid to get the house-ID of the house you're standing on. [*]Fixed any script-wise bugs with ganton mapping, and the houses in it's interior. (Also you'll no longer fall through the floor when leaving houses in the ganton interior, as they're in a "mapped" virtual world now.) [*]Removed weapons from crafting system. (Except Colt .45 at level 5, costs lots of materials to craft.) [*]Added 'Toggle Payment TD' setting to /ucp -> settings so people with the weird Textdraw glitch can use a plain dialog menu instead when making purchases. [*]When buying automatic weapons or car bombs in a faction shipment, your shipment now needs to be approved by an administrator. [*]More optimizations to inventory script. (Decreased RAM usage.) [*]Added new vehicle-impound system. [*]Added /aimpound [vehicle-id] [price ($1-$2500)]. [*]The streamer now pre-loads areas before moving you to them to prevent vehicles from falling through mapping. (Now we don't have to watch mapped interiors load, woo!) (NOTE: Lag spikes may still cause this to happen, blame Incognito nothing I could do but delay SetPlayerPos which would look ugly as shit.) [*]Now freezes you momentarily when doing /specoff so you don't fall through mapping you were on. [*]/goto and /bring(/gethere) now preload the area for the client who's being teleported, and temporarily freezes them if in a custom interior or world. [*]Added /weapon [adjust/bone/reset] for editing holster positions of specific weapons. (Remember backpacks hide holsters, /weapon hide only hides secondary holsters.) [*]Your 'time' is no longer set when in an interior, this way it looks more realistic at night since your house is a little dimmer. It allows your house lights to actually serve a purpose. [*]Fixed a bug where the drug come-down would revert your time back to the old time system (where 1 day is 24 hours IRL). [*]Fixed GPCI banning, bye ban evaders. [*]Added temporary bans that check if you should be unbanned during connection, rather than checking all bans every minute. (/tempban && /tempbanacc) [*]General ban system improvements. [*]"DROP WEAPON" in the inventory now works even while your inventory is full. [*]Firefighters can drop weapons and ammo again, just fire extinguishers don't create an item when dropped. [*]The script now checks if your inventory is full before letting you pick items up. [*]Rewrote map, house, and business furniture saving/loading. [*]Re-enabled outdoor furniture. (Checks to make sure its an approved furniture object when planting outdoors.) [*]Houses can now be unlocked near the garage. [*]Added confirmation dialog to '/[house/biz] removeall'. [*]Talking while fishing no longer removes your fishing animation. [*]Added radio stations and "Radio Los Santos" station (in normal radio list) support to boom boxes. [*]URL streams now properly refresh after leaving a vehicle. [*]Added '/drop weapon' to drop the weapon you're currently holding as an item. [*]Raised max house and business objects to 1000, outdoor limit is still 20. [*]Added extra checks to GPCI banning that makes it less effective, but since Kalcar sucks and these aren't unique I had to. Welcome back ban evaders with half a brain. [*]Added HasInvItem(playerid, itemid, amount), this function returns the slot to prevent item duplication during crack cooking. [*]More improvements to ban evasion detection. (We're as good as SA:MP will allow unless we want to start making assumptions that can lead to false-positives.) [*]Re-wrote and added /forbid /unforbid this time it actually saves and doesn't use 'GetPVarInt' in OnPlayerUpdate. [*]Further optimizations to OnPlayerUpdate. Moved some things out of OnPlayerUpdate that didn't need to be there. [*]Fixed an issue where /putgun would run the player-save operation before removing your weapon. (So lets say you /pg then the server restarts, you'd have he gun in your inventory AND in your hand.) [*]Added /ab. (Like /b except uses your admin-name and rank-color.) [*]Coded a 'watchdog' script that'll restart the server if it were to ever crash. [*]You can no longer change your staff name to one thats in use. (Sort of redundant cause it logs the admin's player name and staff name.) [*]Admins are now notified when 'GetTickCount()' tells the script that it's within 1 day of overflowing. It tells the admins that the VPS (or whatever the servers hosted on) needs to be restarted. [*]There are now 2 IC days per 1 OOC day instead of 3. [*]Fixed "Previous Page" option in ban list. [*]Added /gotopos [x] [y] [z] (Optional: [vw] [interior].) [*]Added support for entering/exiting: Journeys, Ambulances, Police Enforcers, AT400s, and Tropics with /enter and the 'H' key. [*]/cw (car whisper) now allows people in the vehicle's interior to hear you. [*]/s and /knock now support vehicle-interiors. [*]/v radio support for vehicle-interiors added, enter-able non-engine vehicles can now use /v radio as well. [*]Made all the /goto and /gethere style functions support vehicle-interiors. [*]Added police scanners. [*]Added /spawntowtruck, /despawntowtruck ('tt' for short.) for Rapid Recovery faction to spawn tow-trucks. [*]Added /impound [price ($2500 max)] for Rapid Recovery faction. [*]Added /v release. [*]Improved armour hack protection. [*]Fixed the 'MessageEx' functions dropping wrongfully 1 character from the string. [*]/cuff (animation) is now /cuffanim. /cuff is now an alternative to /handcuff. [*]Added /bolo. [*]Added house backdoors again. (/housebackdoor [house-id] /housebackdoorremove [house-id]) [*]Added business backdoors again. They now use pickups instead of checkpoints. (/bizbackdoor [biz-id] /bizbackdoorremove [biz-id]). [*]Added new limit system to faction-shipments. [*]Added [drugcount/wepcount] to /setfaction [id] so level 8+ admins can set factions closer to/further from their order-caps. [*]Added "Empty Slot" option when selecting shipment items to empty a slot. [*]Added /factions to list the amount of players on for every faction. [*]Added /spawn as an alternative to /v spawn. [*]Added /vehiclespawn [database-ID] | rewrote /vehicledespawn [database-ID]. [*]Changed some commands and rank requirements. [*]/l is now a shortcut for /low. [*]Fixed a bug where /v lock wouldn't work in your car sometimes. [*]Admins can now use staff-names that are already in use. (Since we log more than just the staff-name anyways and 1 admin may have multiple characters.) [*]Interior exits are now marked. [*]Added /setname for lvl 6+ admins. [*]Added /apm. [*]Redid vehicle ELM. [*]Added /showpms. [*]Fixed an exploit with level 9 admins and /makeadmin. [*]Police can now impound cars instead of just Rapid Recovery. [*]Added /deletefurn that lets admins select house/bizz furn w/ their cursor and allows them to delete it. (It asks for a confirmation, and says who's house/bizz it's part of before removing it.) [*]Updated admin help. [*]Added /deletetag that lets admins select spraypaint w/ their cursor and delete it. (/removetag is the same command.) (Asks for confirmation.) [*]Added /deleteclosetag that lets admins delete a nearby tag. (Within 6 units.) (/removeclosetag is the same command.) (Asks for confirmation.) [*]Added /deletetags [faction-ID] that lets admins delete all tags that belong to a specific faction. This notifies other admins and the faction. (/removetags is the same command.) (Asks for confirmation.) [*]Added new vehicle furnishing system. *Outside your vehicle you can place vehicle-approved objects like speakers, etc. *Vehicles with interiors let you build inside like you would in a house or business. *Vehicle objects support materials, etc, just like house and business objects. *Vehicle furnishing rights can be given using /v rights. *Max of 15 vehicle-objects outside. (Dynamic, changeable.) *Max of 60 vehicle-objects total. (Dynamic, changeable.) *Max of 3 neon-underglows (Dynamic, changeable.) (Subsriber only.) (Expensive.) [*]Added /toggleoutdoorvehiclefurn to enable/disable outdoor vehicle objects. (Level 7+ administrator required.) [*]Added /deletevehiclefurn that lets admins select vehicle objects w/ their cursor and delete them. (Asks for confirmation.) [*]Added /deleteallvehiclefurn that lets admins delete all furniture objects belonging to a specific vehicle ID. (Asks for confirmation.) [*]Added /toggleneonunderglow so admins can enable/disable neon underglow. [*]Added /v neon so users can toggle neon-underglow on/off. [*]Added /takemelee (/tm) to equip a melee weapon from your inventory. [*]/putgun (/pg) now saves your last primary weapon, secondary weapon, and melee weapon and attempts to equip the proper one when using /take(prim/sec/melee). [*]Changed shipment flare to a green property marker, now when the shipment arrives it broadcasts the location name to the faction and sets a checkpoint on their minimap. [*]Added /shipmenttimeleft [faction-ID] [minutes left.] to level 9+ admins so they can choose how long it takes a factions shipment to arrive. (This is logged.) [*]Added /tognametags to show/hide name-tags above a players head. (/tognicks does the same thing.) [*]Added /clothing as an alternative to /items. [*]Added /removecp (/destroycp) so players can destroy active checkpoints. [*]Added Rancher, Stallion, Slamvan, Hustler, and Windsor to the Jefferson dealership. [*][Major Exploit Fix] Fixed some commands that were easily inject-able. (Please report them if you spot more, don't feel like looking through the script.) #[TODO]# [*]Baitcar system. [*]Set the players velocity to 0 when using a swat-rope and manually lower them to the ground using a timer, or even OnPlayerUpdate. [*]Make all array-indexes that start at '1', start at '0'. [*]Make sure theres no more stupid 'if (found == 0) { }' in loops, and ensure they use 'break' statements instead. [*]Convert any PVars that are set/called fairly often to be part of the PlayerInfo array. X. Interactable AI. Must be:    *rob-able at gunpoint [use IsPlayerAimingPlayer and IsPlayerFacingPlayer - check if NPC is facing player who is aiming at NPC].    *if alive after being robbed make them do a cellphone-anim and "call" 9-1-1 (will notify cops of pedestrian robbed.)    *if dead after being robbed notify 9-1-1 of injured person.    *Limit robberies-per-hour.    *some AI can shoot back. (use randomEx(min, max) to determine possible missing.)    *some AI will fight back if you put your weapon away. - Jail RP Stuff! - Ability to change the color of attached objects (And map/biz/house furn) - Automated donation system - Timed 'Did you know:' messages. - Delete one car part, not all - Add /disarmbomb for for cops Donator perks include: -/blockall to block PMs (/unblockall to undo.) -/blockpm [id] to block PMs from a user. -Free gas at the gas station. -/changephone to change your cell #. -Discounted advertisements for /ad and /cad [*]Increased max-vehicles. (Donators get 1 extra, monthly subscribers get 2 extra.) Monthly subscriber perks include: -Unlimited discounted Pay N' Spray uses. -Interest from bank balance added to paycheck. -Job cooldown reduced from 60 seconds to 5 seconds. -Discounted items at stores.
  2. Like
    Filip reacted to eternity in UI Showcase   
    Orice tip de părere este bine venit, încă mai sunt pagini de lucrat însă acesta este "finished" după punctul meu de vedere. Nu este nimic în html/css, este doar un prototype în figma făcut la plictiseală (după 1 an de a nu pune mâna pe acest program) și mă gândeam să îl împart cu voi pentru păreri/sugestii.
  3. Downvote
    Filip got a reaction from TalentValore in Include sistem dealership   
    DS pentru saints sau bigzone
    il pun la 10 +rep ( vote gen )
     
    complet mysql si optimizat
  4. Downvote
    Filip got a reaction from LaidoPvP in Problema in Error_Log   
    ramai dator asa cum mi ai ramas mie si lui @LolyAdv ? :))))
     
    mai bine nu l ajutati p asta, m am oferit sa l ajut pentru 5 eruo, repet, pentru un cacat de 5 euro pt sistemul de bani, desigur nu l-am rezolvat ca habar n am ce mm lui avea dupa se trezeste omul seara si face cica "ba dar eu am o versiune de la gm vechi inainte sa se buguiasca sistemul de bani", el nu a specificat asta, el a vrut sa ii rezolvam gm ul lui care avea updateuri de la un asa zis numit gabi care tot el l-a buguit, voia sa l rezolvat si dupa sa ne dea pasi :)) dupa m am pus sa dorm i am zis ca il rezolv maine si gata, si dupa dimineata cand ma trezesc vad mesaj pe grupul lui de discord pe la 4 dimineata ca a rezolvat sv ul si nu mai sunt probleme, mi am zis ok, a rezolvat o, hai sa intru sa vb cu el sa vad daca il mai ajut la ceva sau nu, mentionez ca nu aveam pretentia la nici un ban de la el atata timp cat si a rezolvat sistemul singur :)) si cand intru pe sv de discord nici grad nu mai aveam :)) https://prnt.sc/rsype7 nici nu s a indurat saracul de el sa mi raspunda 😞
  5. Like
    Filip reacted to ASGOOD in Project G0   
    Salut, astazi vreau sa va spun cate ceva despre proiectul G0, ce este asta, ce este G0?
    G0 este proiectul pe care l-am inceput, un gamemode de la 0.
    Ce am adaugat pana in momentul de fata?
  6. Like
    Filip got a reaction from Blaw in Vand - Panel Etrion   
    +++
  7. Like
    Filip got a reaction from Gabi23 in Vând panel   
  8. Like
    Filip reacted to k4rma in Saints 1.3 'alpha'   
    hai sa il bagam la teste si pe asta :))))
  9. Like
    Filip reacted to Flint in Saints 1.3 'alpha'   
    oare sa-i duc editu mai departe? 🤔
  10. Haha
    Filip reacted to ReloadRETIRED in BUGGED GAMEMODE FROM 0   
    Username:Reload Nume gamemode:bugged Creator (sau editor):Reload Poze/Video în care prezinți modul de joc: vedeti voi Link Virustotal: https://www.virustotal.com/gui/url-analysis/u-f1fc109e0c18ad440c74d21f648e2f5e75de9b77108bebed24fdd02ea2ade367-1584212817/detection Link download: This is the hidden content, please Sign In or Sign Up Alte precizări:spor la folosit baieti, sa nu ziceti ca nu v-am zis.
  11. Upvote
    Filip reacted to L0K3D in Tutorial - Tips & Tricks   
    Cateva lucruri ce va pot economisi timpul de lucru cat si optimizarea modului de joc, unele din ele sunt deja postate pe forumul oficial SA:MP insa nu toti le folosesc sau nu le cunosc.
    Multiple actiuni intr-o declaratie: sendInfo(playerid) { new a = 4, mStr[20]; format(mStr, sizeof(mStr), "Var a = %i", a), SendClientMessage(playerid, -1, mStr); } * odata ce stim marimea string-ului o putem scrie direct, fara sa mai apelam la sizeof
    Operatorul ternary Folosind acest operator poti economisi timp si spatiu, structura: conditie ? adevarat : fals
    new a = 5, b = 4, c; if(a > b) c = a; else c = b; // operatorul ternar c = (a > b) ? a : b; // ca parametru actual printf("c = %i", (a > b) ? a : b); Atribuim valori variabilelor ce sunt folosite ca parametri actuali O alta metoda ce te ajuta sa economisi timp/spatiu dar si sa ai un cod mai aranjat
    new a; // acest cod printf("%i", a = 5); // sau acest cod a = 5, printf("%i", a); // fac acelasi lucru Atribuirea mai multor variabile aceeasi valoare Daca ai 2 sau mai multe variabile si vrei sa le setezi aceeasi valoare (de exemplu 1), nu e nevoie de le egalezi pe fiecare in parte cu 1;
    new a, b, c; a = b = c = 1; // in loc de: a = 1, b = 1, c = 1; Creaza variabilele la timpul lor Nu va grabiti sa creati variabilele, mai jos va voi da un exemplu si va voi spune de ce:

    Am creata variabila para prea devreme, inca nu aveam nevoie de ea. In caz ca jucatorul nu corespunde cerintelor din primul if, variabila nu va fi folosita mai departe, deci a fost creata aiurea.
    Functii public - nu toate functie necesita sa aiba cuvantul public in fata (doar in cazul in care e apelata de un timer, CallLocalFunction, CallRemoteFunction, de un query). Callback-urile ce ne le ofera SA:MP-ul necesita folosirea sa.
    stock - nu este un tip diferit de functie fata de cele publice, cum cred multi. E un modificator ce ii spune compilerului sa nu trimita warning-uri in cazul in care o functie sau o variabila este creata insa nu e folosita:

    Unii din voi probabil folosesc aiurea acest modificator, e posibil sa aveti functii pe care nu le folositi si nu le veti folosi niciodata si totusi nu sunteti anuntati de compiler.
    Conditiile in loop Conditiile din header-ul unei bucle (loop) sunt foarte importante, la mai multe iteratii se va simti diferenta dintre o conditie scrisa gresit si una scrisa corect, insa va dati seama daca aveti mai multe bucle scrise aiurea apelate de mai multi playeri odata? Sigur se va simti.
    for(new i; i < GetPlayerPoolSize(); i++ ) { // ceva } * GetPlayerPoolSize se va efectua la fiecare iteratie, la un numar mare de iteratii se observa diferenta.
    for(new i, j = GetPlayerPoolSize(); i < j; i++ ) { // ceva } * GetPlayerPoolSize se va efectua doar la prima iteratie.
    Creearea variabilelor intr-un loop for(new i; i < GetPlayerPoolSize(); i++ ) { new count; if(IsPlayerAdmin(i)) count++; } Nu e corect sa initializam o variabila in interiorul unui loop, ea va primi mereu valoarea 0 iar incrementarea de mai jos va fi degeaba, deoarece valoarea acestei variabile se va reseta la urmatoarea iteratie, varianta corecta:
    for(new i, count; i < GetPlayerPoolSize(); i++ ) { if(IsPlayerAdmin(i)) count++; } Cum aflam linia unde a fost apelata o functie Ca exemplu vom folosi functia CreateVehicle. Sa zicem ca aveti un timer ce creaza o masina intr-o anumita locatia insa voi nu stiti care din el e, putem afla foarte usor linia unde este apelata functia CreateVehicle folosind directivele pre-processor pentru a crea un macro:
    #define debug_CreateVehicle(%0, %1, %2, %3, %4, %5, %6, %7) printf("** debug_CreateVehicle called on line %d", __line), CreateVehicle(%0, %1, %2, %3, %4, %5, %6, %7) Cand functia CreateVehicle va fi apelata se va afisa mesajul respectiv in consola.
     
    (!) Pe parcurs voi mai adauga cateva informatii.
  12. Like
    Filip reacted to Daedric-Fox in Gamemode Burned Stable Version.   
    +1
  13. Downvote
    Filip got a reaction from LucaPawn in Include sistem dealership   
    DS pentru saints sau bigzone
    il pun la 10 +rep ( vote gen )
     
    complet mysql si optimizat
  14. Haha
    Filip got a reaction from Dani3l. in [DELETED]Gamemode RoFixed rezolvat partial.   
    coaieee =]]] tu umpli gamemode ul de buguri si ceri rezolvari? :)))
  15. Upvote
    Filip got a reaction from DrooMAdv in Include sistem dealership   
    DS pentru saints sau bigzone
    il pun la 10 +rep ( vote gen )
     
    complet mysql si optimizat
  16. Downvote
    Filip got a reaction from Costin in Include sistem dealership   
    DS pentru saints sau bigzone
    il pun la 10 +rep ( vote gen )
     
    complet mysql si optimizat
  17. Haha
    Filip got a reaction from Dani3l. in Servicii Scripting[1 GRATIS]   
    anvatama si pe mine
  18. Haha
    Filip got a reaction from Dani3l. in Servicii Scripting[1 GRATIS]   
    fa mi un sistem de bizuri
  19. Haha
    Filip got a reaction from Error in Servicii Scripting[1 GRATIS]   
    si pe tn romana
  20. Haha
    Filip reacted to LucaPawn in Servicii Scripting   
    @Filip il am in PC dar nu-l mai dau ???? Lucrez acum la alt gm data viitoare ! 
  21. Haha
    Filip reacted to LucaPawn in Servicii Scripting   
    MODEL TOPIC:
    Username: LucaPawn Varsta: 17 ani. Ce fel de servicii oferi?: PAWN Scripting Pret: Free Detalii de contact: ❤⚡™LucaPawn™⚡????Dulce Te Seduce#9084 Alte precizari: nmk
  22. Like
    Filip reacted to Uzzi25Adev in Proiect Saints   
    Succes !
  23. Haha
    Filip reacted to Flint in [REZOLVAT] Problema enter   
    Incearca sa schimbi functia `onplayerentervehicle` cu alta dintr-un gm burned.
  24. Haha
    Filip reacted to csfweed01 in [DELETED]Index 5GANG (Official)   
    Username: weed.exe Creator (sau editor): Andrei Selaru' (Selly) Poze/Video în care prezinți index-ul: https://postimg.cc/vx9PWvQC Link Virustotal: https://www.virustotal.com/ro/file/ce1e0f0cb86dd66a50dd1708c1db0f3b5ba72e18af8b20ced91676c5d4de539c/analysis/1547832629/ Link download (cu hide): This is the hidden content, please Sign In or Sign Up Alte precizări: Este Inspect Element , oricine poate face asta . Acesta este un INDEX personal , il puteti modifica pentru voi si a va promova munca! Nu incepeti cu "du-te in p" sau asa mai departe , oricine poate da inspect element si sa copieze codul.
  25. Ador
    Filip reacted to Kedoo in Mod de joc - Burned BIG EDIT 75% B-HOOD   
    burned burned burned............
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