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LyN

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  1. Ador
    LyN got a reaction from MihaiT11 in Gamemode blue.bugged.ro modular   
    vreau sa vad si asta =))
  2. Ador
    LyN got a reaction from SeNaToRuL. in [REZOLVAT] Probleme Benzina   
    nu pare sa fie aici problema, functia se numea checkgas sau ceva de genu'
  3. Ador
    LyN got a reaction from SeNaToRuL. in [REZOLVAT] Probleme Benzina   
    function noFuelVehicles(vehicleid) { switch (GetVehicleModel(vehicleid)) { case 481, 509, 510, 460, 476, 511, 512, 513, 519, 520, 553, 577, 592, 593: return 1; } return 0; } task CheckGas[RunOutTime]() { new engine, lights, alarm, doors, bonnet, boot, objective; foreach(new i : Player) { if(GetPlayerState(i) == PLAYER_STATE_DRIVER) { new vehicle = GetPlayerVehicleID(i), query[128]; if(Gas[vehicle] >= 1) { if(vehEngine[vehicle] == 1) { if(noFuelVehicles(vehicle) || IsABoat(vehicle) || ExamCar == vehicle || JobVehicle == vehicle) { Gas[vehicle]++; } if(!IsPlayerPaused(i)) Gas[vehicle]--; new carid = FindSpawnID(vehicle); if(CarInfo[carid][cID] != 0 && carid != 0) { new spe = Carspeed(GetPlayerVehicleID(i)); if(spe > 5 && GetPlayerState(i) == PLAYER_STATE_DRIVER && GetPlayerVehicleID(i) == vehicle && !IsPlayerPaused(i)) { CarInfo[carid][KM] += (spe * 0.27) / 100; mysql_format(SQL, query, sizeof query, "UPDATE `cars` SET `KM` = '%f' WHERE `ID` = '%d'", CarInfo[carid][KM], CarInfo[carid][cID]); mysql_tquery(SQL, query, "", ""); } } } } else if(!IsAFLYCar(vehicle)) { NoFuel = 1; GameTextForPlayer(i, "Fara benzina", 1500, 3); vehEngine[vehicle] = 0; GetVehicleParamsEx(vehicle, engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(vehicle, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective); SetPVarInt(i, "Engine", 0); } } } return true; }  
    Incearca asa
  4. Ador
    LyN got a reaction from SeNaToRuL. in [REZOLVAT] Probleme Benzina   
    task CheckGas[RunOutTime]() { new engine, lights, alarm, doors, bonnet, boot, objective; foreach(new i : Player) { if(GetPlayerState(i) == PLAYER_STATE_DRIVER) { new vehicle = GetPlayerVehicleID(i), query[128]; new spe = Carspeed(GetPlayerVehicleID(i)); if(spe < 1) return true; if(Gas[vehicle] >= 1) { if(vehEngine[vehicle] == 1) { if(noFuelVehicles(vehicle) || IsABoat(vehicle) || ExamCar == vehicle || JobVehicle == vehicle) { Gas[vehicle]++; } if(!IsPlayerPaused(i)) Gas[vehicle]--; new carid = FindSpawnID(vehicle); if(CarInfo[carid][cID] != 0 && carid != 0) { if(spe > 5 && GetPlayerState(i) == PLAYER_STATE_DRIVER && GetPlayerVehicleID(i) == vehicle && !IsPlayerPaused(i)) { CarInfo[carid][KM] += (spe * 0.27) / 100; mysql_format(SQL, query, sizeof query, "UPDATE `cars` SET `KM` = '%f' WHERE `ID` = '%d'", CarInfo[carid][KM], CarInfo[carid][cID]); mysql_tquery(SQL, query, "", ""); } } } } else if(!IsAFLYCar(vehicle)) { NoFuel = 1; GameTextForPlayer(i, "Fara benzina", 1500, 3); vehEngine[vehicle] = 0; GetVehicleParamsEx(vehicle, engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(vehicle, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective); SetPVarInt(i, "Engine", 0); } } } return true; }  
  5. Ador
    LyN got a reaction from SeNaToRuL. in [REZOLVAT] Probleme Benzina   
    task CheckGas[RunOutTime]() { new engine, lights, alarm, doors, bonnet, boot, objective; foreach(new i : Player) { if(GetPlayerState(i) == PLAYER_STATE_DRIVER) { new vehicle = GetPlayerVehicleID(i), query[128]; new spe = Carspeed(GetPlayerVehicleID(i)); if(Gas[vehicle] >= 1 && !IsPlayerPaused(i)) { if(vehEngine[vehicle] == 1) { if(noFuelVehicles(vehicle) || IsABoat(vehicle) || ExamCar == vehicle || JobVehicle == vehicle) { Gas[vehicle]++; } if(!IsPlayerPaused(i)) Gas[vehicle]--; new carid = FindSpawnID(vehicle); if(CarInfo[carid][cID] != 0 && carid != 0) { if(spe > 5 && GetPlayerState(i) == PLAYER_STATE_DRIVER && GetPlayerVehicleID(i) == vehicle && !IsPlayerPaused(i)) { CarInfo[carid][KM] += (spe * 0.27) / 100; mysql_format(SQL, query, sizeof query, "UPDATE `cars` SET `KM` = '%f' WHERE `ID` = '%d'", CarInfo[carid][KM], CarInfo[carid][cID]); mysql_tquery(SQL, query, "", ""); } } } } else if(!IsAFLYCar(vehicle)) { NoFuel = 1; GameTextForPlayer(i, "Fara benzina", 1500, 3); vehEngine[vehicle] = 0; GetVehicleParamsEx(vehicle, engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(vehicle, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective); SetPVarInt(i, "Engine", 0); } } } return true; }  
  6. Ador
    LyN got a reaction from SeNaToRuL. in [REZOLVAT] Probleme Benzina   
    task CheckGas[RunOutTime]() { new engine, lights, alarm, doors, bonnet, boot, objective; foreach(new i : Player) { if(GetPlayerState(i) == PLAYER_STATE_DRIVER) { new vehicle = GetPlayerVehicleID(i), query[128]; new spe = Carspeed(GetPlayerVehicleID(i)); if(Gas[vehicle] >= 1) { if(vehEngine[vehicle] == 1 && !IsPlayerPaused(i)) { if(noFuelVehicles(vehicle) || IsABoat(vehicle) || ExamCar == vehicle || JobVehicle == vehicle) { Gas[vehicle]++; } if(!IsPlayerPaused(i)) Gas[vehicle]--; new carid = FindSpawnID(vehicle); if(CarInfo[carid][cID] != 0 && carid != 0) { if(spe > 5 && GetPlayerState(i) == PLAYER_STATE_DRIVER && GetPlayerVehicleID(i) == vehicle && !IsPlayerPaused(i)) { CarInfo[carid][KM] += (spe * 0.27) / 100; mysql_format(SQL, query, sizeof query, "UPDATE `cars` SET `KM` = '%f' WHERE `ID` = '%d'", CarInfo[carid][KM], CarInfo[carid][cID]); mysql_tquery(SQL, query, "", ""); } } } } else if(!IsAFLYCar(vehicle)) { NoFuel = 1; GameTextForPlayer(i, "Fara benzina", 1500, 3); vehEngine[vehicle] = 0; GetVehicleParamsEx(vehicle, engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(vehicle, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective); SetPVarInt(i, "Engine", 0); } } } return true; }  
  7. Ador
    LyN got a reaction from Danielcik in [REZOLVAT] Sistem Checkpoint Taxi   
    https://wiki.sa-mp.com/wiki/OnPlayerClickMap_DE
  8. Ador
    LyN reacted to Nurdock in RedzMax Gamemode from 0   
    Gamemode RedzMax
    Salutare dragi membri LEAKS.RO astazi vreau sa va prezint un gamemode la care m-am apucat sa lucrez de o saptamana.
    La acest gamemode am lucrat aproape in fiecare zi cam 30-40 minute deoarece nu aveam timpul necesar sa lucrez mai mult.
    Ce ar trebuii sa contina acest gamemode la final:
    - Sistem Login/Register
    - Sistem de tutorial
    - Sistem de DMV
    - Sistem de joburi
    - Sistem de factiunii
    - Sistem de jaf.
    - Sistem de case/afaceri
    - Sistem de jail.
    - Sistem de report/helpme.
    - Sistem de event (/starttp /stoptp /movetp /gotoevent).
    - Sistem de Dealership.
    Daca am uitat eu ceva am sa modific lista.
    Ce am terminat pana acum:
    - Sistem Login/Register.
    - Sistem tutorial.
    - Sistem DMV.
    - Sistem Jobs. (10 joburi)
    - Sistem GPS dynamic.
    - Sistem sanctiuni.
    - Inceput sistemul de factiuni.
     
    Update List:
    __________________________________________ Version: 0.0.1b ------------------------------------------ 1. A fost editat sistem de Login/Register. 2. Procesorul de comenzi este PawnCMD. 3. A fost adaugat un spawn. 4. A fost adaugat Mapping la spawn. 5. Gamemode-ul a fost trecut pe module. 6. A fost adaugat un sistem de admini/asistenti(helperi) pe Iterator. 7. A fost adaugate niste texte informative la logare. 8. A fost adaugate TextDraw-uri la ceas/numeleserverului/numele playerului. 9. A fost adaugat un tutorial dupa inregistrare. 10. A fost rezolvat un bug la sistemul de inregistrare. 11. A fost modificat putin tutorialul. 12. A fost adaugat un sistem de DMV. 13. A fost adaugata posibilitatea de a te teleporta pe harta cu marker. 14. A fost adaugat jobul Detectiv. 15. A fost adaugat jobul Sofer de Tir. 16. A fost adaugata posibilitatea de a te angaja la un job folosind /call. 17. A fost adaugat un sistem de announce la admini. __________________________________________ 18. A fost adaugat un sistem de announce la toti jucatorii. 19. Au fost adaugate niste texte informative random. 20. A fost adaugat jobul Curier. 21. A fost optimizat codul. 22. A fost adaugat jobul Gunoier. 23. Au fost adaugate urmatoarele comenzi de admin: - /jpils /jplls /sendls /dmv /sendlv /sendsf /healall(on a3+) /a(dmin)announce(on a5+) - /p(layer)announce(on a4+) /setemail(on a5+)  
  9. Like
    LyN got a reaction from KB.HERO in [REZOLVAT] Comanda /joingroup   
    https://wiki.sa-mp.com/wiki/ShowPlayerDialog
    #define DIALOG_MAFIE 9797 CMD:test (playerid, params[]) { ShowPlayerDialog(playerid, DIALOG_MAFIE, DIALOG_STYLE_LIST, "Titlu dialog", "mafie1\nmafie2", "select", ""); return true; }  
  10. Ador
    LyN reacted to EraSy in PROIECTUL LEAKS.RO - SA-MP   
    ACEST PROIECT A FOST RELUAT. PROIECTUL NU MAI ARE NICIO LEGATURA CU VECHILE UPDATE-URI DIN ACEST TOPIC. AM INCEPUT ALT GAMEMODE DE LA 0.  
    Username: EraSy Nume proiect: momentan este secret. Detalii proiect: mai jos.  
    PROIECTUL NOU 2020:
    - urmează..  
     
    PROIECTUL VECHI (ABANDONAT ȘI RELUAT ÎN 2020) DIN 2018
     
     
    DACĂ V-A PLĂCUT, NU EZITAȚI UN +1
  11. Upvote
    LyN reacted to Nurdock in Progress gamemode edit LGM   
    Version 0.1.3B:
    - reparat un bug la comanda /v care nu te lasa sa vezi datele despre vehicul. - adaugat un delay la comanda /shout. - editat systemul de licitatii. - inlocuite comenzile inutile de la casa cu comanda /housemenu(/hm) care le contine pe toate. E mult mai usor asa. - link photo: https://imgur.com/a/hEIrVkA - inlocuite comenzile inutile de la business cu comanda /businessmenu(/bm) care le contine pe toate. E mult mai usor asa. - meniul e aproape la fel ca la /housemenu. - modificate textdraw-urile de pe server. - terminata comanda /v deoarece functia de a cumpara un slot nou nu era gata, era doar de model. - editat systemul de raport, acum este cu puncte pe fiecare zi. - rapoartele se reseteaza automat duminica la ora 20:00. - link photo: https://imgur.com/a/AMeY1RD - modificat systemul de payday, acum fiecare player are unul personal. - modificat jobul pizzaboy - gameplay-ul noului job este urmatorul: - dupa ce iei jobul respectiv folosesti comanda /work pentru a incepe munca. - dupa ce folosesti /work o sa fi teleportat in pizzerie unde va trebui sa faci pizza, bineinteles dupa skillul tau. - skill 1 = 1 pizza. - skill 2 = 2 pizza. - skill 3 = 3 pizza. - skill 4 = 4 pizza. - skill 5 = 5 pizza. - dupa ce termini de facut pizza pentru skillul tau, o sa iti apara in mana acele pizza si va trebui sa iesi din pizzerie. - dupa ce iesi o sa fi pus pe un moto cu pizza in spate. - acele pizza le vei duce la casele clientilor, iar dupa ce termini de dus la toti clientii pizza vei reveni inapoi de unde ai plecat ca sa mai faci pizza. - daca nu mai vrei sa muncesti folosesti comanda /stopwork. Inca mai lucrez la aceasta versiune, in cateva zile am sa mai postez update-uri.
  12. Upvote
    LyN reacted to Nurdock in Progress gamemode edit LGM   
    Aici am sa postez fiecare update facut acestul mod de joc + poze.
    In momentul de fata lucrez la versuinea 0.1.3
  13. Upvote
    LyN reacted to StickeyAdv in [Include] Crash System CS:GO (Ruby)   
    Accest sistem a fost facut de mine prin 2017.Nu prea este bine optimizat dar cred ca o sa fie folosit de multi.(Va rog pastrati creditele).

    Imagini: Revin cu edit.

    VIrusTotal:https://www.virustotal.com/#/file-analysis/NTNlZTViNmUzYzExZjgwNjNiNTA4MWRlMzdhOTg1YTY6MTUyNDU3MDY2OQ==

    Pastrati Creditele

    Download:
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  14. Upvote
    LyN reacted to StickeyAdv in [Textdraw] Crate and Skins B-Hood   
    Download:
    Crate:
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